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After such a masterpiece, I have no words left. Even if I had words to say, they pale in comparison to the point of which, they are not even worth saying. 5/5
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Too many bugs! Especially in a wonderful Story like the nameless city. Ruins the game, when (e.g.) part 2 is almost finished with an A, but then I fall off the screen in blackness and cannot move anymore, so have to redo the whole level?? (Same happens for part 3, where I fall offscreen, then the text vanishes, and nothing ever happens furthermore).
I gave the Game 5/5 to begin with, but now, I updated my rating to 3/5 because of this. What a shame :(
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fantastic idea; i think the nameless city was a bit too long though. i enjoyed it at the beginning but by the end i practically didn't care as long as i got through it.
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What a beautiful game! What a great idea. This could be used as an excellent education tool if carefully thought out...
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good game, but I fell off the words at the beginning of chapter 3 of the lovecraft story and they all disappeared completely
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Awesome game, needs achievements though.
Suggestions:
Easy|Easy Reader: Complete the tutorial level
Medium|Fan of the Classics: Complete 5 levels
Hard/Impossible|Book Enthusiast: Complete all 10 levels with an A+ rating
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I think the typography idea is interesting, especially with the Lovecraft, which I think was done the best. There are a number of things I felt distract me greatly from the story, such as doubling back (either because my words were erased or because the way they are formatted makes it necessary). Also, sometimes power words propagated their letters through the regular text, making it nigh impossible for me to avoid.
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A good way to read (>_> something tells me people could be tricked in reading) , well an original idea , it is a good game and well the powerful words are way to dark to be seen in the dark background
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5/5 Best game i have played in a while. Love the concept. I love to read, and reading "The Nameless City" with all the added effects of the music, changing background, and the letters rushing by to represent the wind really made it that much enjoyable. All you need is more stories like that and this game would be perfect.
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Huh. For some reason if I play on low quality I fall through random words or letters in the first level. Was this intentional?
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Nice idea, but I agree with a couple of comments about making the powerful words a bit easier to see.
I think the biggest problem is the vast difference in the size of the levels. The short poetry levels are nice, but the Lovecraft level is just way too long, especially for the 3rd level, and will cause a lot of people to lose interest. While I like Lovecraft, and the way you portrayed the desert and sandstorms in the story was cool, 10-15 minutes is just too long for the 3rd level of a game like this.
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"Lololol TL;DR"... In all seriousness, this game is simple, sweet, and actually provides quite a bit of a challenge. Having the cute little I roaming through the stories, dodging all of the dark red deathclouds with calming music in the background is quite a change from what I'm used to.
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I really like it. It adds an the interactive and artistic elements of gaming to the interactive and artistic elements of literature. Mario goes to the library. 5/5
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I especially liked the Nameless City. Looking back on it, It's kinda like an metaphor for how my life was at that moment. Maybe that's why I liked it so much.
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so the "powerful" words are very annoying because they can be reset. Also if you are about to touch one and it shots its letters at you it completely messes everything you did up. Also can we get more of a heads up to whats ahead of us? I always get hit by powerful words mecause I run into them because I cant see them.
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Some of the levels are just too long. I got frustrated and stopped even trying to read the text or highlight all the words 'cause I just wanted to be done with it. I also wish there was a way to pause the game mid-level. Also, it was annoying that I couldn't tell the difference between black space that I could stand on and black space that would kill me.
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Got a light headache from reading the blurry text but, still, that wouldnt stop me from reading "The Nameless City". Nice concept.
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Excellent, but what did you expect from Gregory Weir?
Also: put this and some sequels on a CD and sell them to schools. You are now rich. Enjoy!