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I had to go back to camp, then refresh the page a few times to get the badge to activate. That, along with the lag made this a very frustrating badge to earn.
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No fun at all. Just repetitive game. We cant see our skill tree or good skills to unlock. Shop keeper just sell shit, we cant auto roll slot machine (because roll 50 times in a row sucks). Revive is cheap (but useless), we should already spawn where we die (since we dont lose anything, if fact we can farm more dying). Keep freezing or bugging, controls arent good (look like kind of delay).
Art at last is top noch
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To get the easy badge, kill 20 enemies, open 3 chests, and win 1 slot spin, then quit back to main menu and REFRESH the page - worked for me!
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unplayable. Thought the issues would have been resolved by now. Shame on Kong for making this a BotD when so many have reported trouble
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Fun game, biggest complaint I have is that the gambling gets quite tedious once you find yourself with thousands of gold and only need to spend 15 per gamble. It would be nice if there was a more expensive gambling machine with stronger power-ups.
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It's unacceptable of a game that has a 60 fps cap imbued in it's options start running on almost 5 fps due to memory leak inside the coding... This still needs much work.
Concept is great, the delay between switching weapons is really good, and makes you have to have some decision making. But the freezes + fps extreme drops are killing them.
4/5 for concept.
1/5 for execution.
Rating will be 2/5 for now. I hope to see improvement.
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When I tried to get the daily badge, it didn't show as awarded after I had all the requirements but when I quit and changed a site it updated.
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Tying a badge to a game of chance? Fail. I'm not going to spend hours farming gold to play a slot machine to get the badge.
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Nice game!
The controls are . . . weird. However, BIG plus for not only being able to change them, but also being able to use more than one function for one key!!
The stats should have tooltips and/or a description in the games information panel. Sure, stuff like "Damage" is self-explanatory, but for evasion i had to find an evasion-enhancer to be able to read the name and therefore understand what it is. And: what the hell is "Adventure" as a stat? ^^ Maybe i missed something, but a description would be evry helpful here!
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Got it to freeze but I noticed that the menu button still worked and then clicked go to camp. Game played the transition animation over and over again.
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I finished all the stuff before badges being implemented...now with a browser cleaning all of it is at zero...regardless, did enough for the badge of the day and its not being detected...when will Kong bring online saves, this is one of the few ebsites that doesn't allow it :(
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It's too slow.Game suddenly freezes.Stuck when the best fun happens.But in the end it's worth it.
THAT'S WHAT SHE SAID
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who ever thought that using a round rolling ball to push a button was fun, needs to be sprayed with acid dripping from
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It's not a bad game, solid 3.7/5 there, but it should've gone through more testing before being released and definitely shouldn't have been giver badge of the day (or any badges) until it is in a more polished state. I'll give it a 2/5, I liked it, but experiencing the keys getting stuck for no good reason and having a freeze happen really done it.
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No response to inputs from keyboard or controller. I had to reload the page just to type this comment. If I could give negative stars, I would. This is an insult and not a game.
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seriously? what the hell is wrong with kong. Going by the comments, i'm not the only person with severe issues with this game. Moderate your dev community, because saying "oh, just do a), b), and c) to your processing unit, graphics capability etc..." is not only ridiculous to the user, but insulting. I'm here to play your product, not change system settings 'for teh lulz'. Since there's apparently a choir of people singing about further play issues once you actually can run the game, I'm calling bullsh*t and wish you good luck in your future endeavours, it seems like you'll need it, Griman.
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Still on the beginning (level 8), but in love with this game <3
I just wish that there were a place to see the stats I've chosen
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Intermittent freeze is due to flash not liking multi-core processors. You can fix this by task manager-> Details -> Right click FlashPlayerPlugin_XXX.exe and select 'Set Affinity' and pick one processor (the same) for each. Note: This setting is NOT remembered, and you will have to reset for each load.
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Love the general layout of the game, but issues with sticky keys and intermittent freezing mean that this is one game I won't be playing until it's fixed. Shame that a daily badge was associated before full testing.
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okay, now the game unfroze, but its in the options screen, and that little hand keeps floating off into the corner to turn on and off the sound 1000 times per second before returning to the middle of the screen for a second. meanwhile i cant do anything other the scroll around the page while the game itself freaks out.
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Played on Chrome -- no game problems but no badges. Switched to Firefox -- major lag, even in this forum, and was awarded badges.
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Why am I not getting the badge? The checklist for the first badge is not updating, even if I have much more than the requirements.
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I don't get any freezes or lag playing and I'm on Chrome but I will say it would be cool if when I died it the fitness room I did not really die kind of makes it not worth the effort
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Tne of my favorite developers ever simply for putting a mute button before the armorgames and your own logo, so many of those are so damn loud and need to follow your example.
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If you're going for the Badge Of The Day only; Just play the levels that have the chests, open the chests. And go straight to your camp site and spin all your credits on the wheel.
5/5. Although I was hoping I already had the badge for Monday. :l
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The Silly Giant's hands bug out if you kill the Giant with the hands intact; the remaining hands will remain floating, unmoving in their previous locations, health bars remaining. You can finish 'killing' them to make them teleport randomly in item-form as intended. They should probably instead die immediately when the Giant is killed.