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Meh, stopped being fun around level 25, now it feels like work. The only reason I'm trying to beat it is cause 10:1, it's going to get a badge for completion. After all of this grinding, I feel like I should get the badge.
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Blue block: OMG I just got shot! Theres blood everywhere! I have a wife and kids. *sobs*
Moop: Whoa... I was just trying to help... That was not the brightest idea was it?
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clicking on gamejelly leads you to its fb page with request for access to all of your info. Wow.
Can't view the site without accepting fb request either. Double wow.
stupid company
but, the game is nice. Should have achievements and upgrade system to create more fun.
Also good art do NOT substitute for bad programming. Optimization is needed! It shutters from time to time. Box2D is not required for this kind of game, overkill really. Just do hittest to check for bounding box contact and other check if pixels collide then do action.
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"There's a bunch of unhappy and mad shapes out there."
"Sir, I'll solve it! How many are there?"
"Well, in this stage... about 20." ... "Yeah, take this 2 balls, and hope everything will go alright."
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Wtf, NO incentive for chain bonuses at all (seriously, you don't get extra balls for those...), pretty much only aiming for the lids to get a triple bounce and a ball...
Too much focus on earning extra balls, not enough precision. Same with the luck that plays in...
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I did NOT see the power-ups stacking to the next level, 5/5
No upgrade system 4/5
Physics are a little off balance 4/5
A grand total of 4.5/5
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i got the multi ball power up, and after shooting it, my flash player crashed. fun game, but obviously still has some kinks to work out.
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One ball left in the hopper = no shots left? Hells, the big red number 1 tells me I have a shot remaining. Can't budget shots with a bad count. 2/5
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Bugged... didn't crash me or anything, but it froze up. Other than that, it's very frustrating trying to predict where the balls will go in a moving target environment.
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i hate it when people say not very original, i've played several like it... do you realize the time and effort, debugging and hacking it takes to create a flash game... dude if your not happy with the game choices... create one
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interesting at first but later it just turns into luck (you have a 5% chance of beating this level so retry 20 times until you win)
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Would be great if it had a level select and a name for each level, maybe even put the medal you got for each level and take away the new game thing. But it's still a great game if it didn't have a level select and all that, 5/5 :)
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The game was pretty fun. Unfortunately, it crashed when I got the multiball power up and used it in a level with the arc, cheese, square, and rectangle shapes in it.
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Yeah I enjoyed it until it crashed Firefox and then endlessly looped the force field noise until I reset my comp so unfortunately I'm giving it a 2/5.
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It was good until the balls got stuck in the gearline and broke the game. I actually thought that was a pretty good way to explain a bug until i realized the game really was broken.
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Fun concept, would be better if it had an upgrade system (Shot power, max ammo, power up frequency, etc.)
Just some extra reason to play through the levels, like achievements or something, would be good too.