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Read this concerning Flash: https://www.kongregate.com/forums/1-kongregate/topics/1932722-the-future-of-flash-games-on-kongregate
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in fact this is a ripoff of desktop tower defense, but added "mega-towers" make it sort of nice and different. But if this comes down to juggling all levels for the impossible, it'll be a 2/5, however I didn't have to resort to juggling at low levels.
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Having just earned the Impossible Badge, I figured I should also leave a note that will hopefully be of use (and if so, hopefully also survive in some way for others to see). There is a rule the towers follow for aiming, and that is to aim at whatever is in range that appeared on screen first. That means that the big Splitters get aimed at, first. However, if you call another wave after Splitters, before they split, they will aim at the new wave after the Big Splitters are gone, because the Little Splitters (Splittees?) appeared on screen after the new wave did. Unfortunately, appearing on screen first doesn't mean leaving screen first, especially with Ghost waves. (Also, there seems to be a bug where towers will sometimes not be able to target Ghosts for a short period of time if they get to close, until they "turn" and fire after the Ghost is past them, which can be too late.)
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Wow! Just had a really annoying glitch where one of the little splitters, long after it had split, just went through two walls of towers, as if it was a ghost, to get to the exit while I was juggling. It isn't even like my towers were diagonal or off center, it was a solid wall, and it just went through it. Since I was over halfway done with the level, without any lives lost, it made it even more annoying.
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Impossible Badge is really tedious. Most important advice is that Ghost Towers are secretly terrible. Use Snipers and Megas that involve Snipers instead. There are a surprising number of the later levels where if you do it just right, you get the bubbles you need to get the Mega riiiight before you get to the worst ghost level.
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So you have decided to join me on a journey to add this game's impossible badge to your badge collection. Then prepare yourself with determination, patience and some favours from RNGesus itself.
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https://imgur.com/a/0ZeNjs5
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The imgur post provides links to Youtube videos on how to perfect win each level and some of my insights of my journey to help yours goes smoothly.
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The videos are 10+ years old, so if you're afraid the videos won't be available to you anymore, download the videos using a Youtube video download website, and not the download feature from Youtube itself. Or you can record your own walkthrough videos, which I might use to update my imgur post.
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Happy suffering!
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I want to try for the rest of the badges after getting the BOTD but after reading the comments, the wisdom of the masses has deterred me.
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Still a good game, even after 10 years of age. I remembered when I was much younger planning to conquer absolutely every single level of this game but I never got around to finishing off my little conquest. The artwork and design texture around the game is also of credit. 3/5.
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The targeting in this game is horrendous. I remember why I gave up on the achievements before. Seriously, a waste of time.
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Luckily I already have the badge, however....this game was a piece of crap 10 years ago when I got said badge, and it remains a piece of crap still.
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Towers really suck at switching targets. My tower one shots these enemies, but shoots like 20 shots at them before it switches.
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on the level Back At Ya, I had a fast enemy that suddenly decided they wanted to identify as a ghost, and flew through my towers to the goal. they also didn't take damage from anything... It seems the ghost enemies are so broken, they break other enemies
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No one talks about the Enemies start at the left and head to the OH MY GOSH WHAT'S WITH THAT HUGE BLOCK IN THE MIDDLE???
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This game have very annoing bugs , the worst , anytime , any level don't finish and stay eternaly with the map ending , is simply a absolute shame , that the developers don't check yours games
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A good part of what makes the impossible badge such an horrible odyssey is the way the towers decide their target. Seriously, almost all of the enemies that pass the defenses are ghosts that suddenly became temporarily untargetable or enemies that were almost at the end but for some reason the towers don't attack. To improve the system I would recommend letting the targeting decision to the player (putting some option of the kind of enemy you want to attack, less health, closer to the exit, etc) or putting the option of a pointer to select the enemy you want to focus on. Maybe pressing on the exact enemy with the mouse? The other thing is that the tower don't stop attacking an enemy until is dead and that creates a lot of problems when other enemy is closer to th goal and notower is shooting it because they are busy killing other one.
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Another version of bubble popping. I like the fact that in this version the bubble clusters are stationary; not that I dislike controlling them myself, it's just that in other bubble variants, the game won't work.
Seems to take an inordinate amount of time to complete each level. I haven't tried upgrading any bubble towers since labyrinthian positioning seems to get it done.