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at the moment i'm at lvl 15 and i still use 3 type of towers. i wonder why so many players think, thats to hard, while i'm a bit bored.
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For level 6, just make sure you sell AA and any towers not covering the area inside the walls to your base to fortify against the ground units the carriers drop. The carriers do nothing but drop the units, so don't try and destroy them at all.
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the comm station needs a better description. air units are way overpowered, or you need ta make the AAA cheaper. thanks.
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figured out level 8 (no idea how to perfect it though, probs have to come back when your a higher lvl.) all you need to do is just buy tons of the first gun. when it comes to the two flying waves just sell all of your towers and let them fly over without firing a shot, you should have over a grand left from selling your towers so it is quite easy to rebuild a defense good enough to destroy the last two waves (just) hope this helps :)
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Gotta echo everyone else. AA towers are a waste. Level 8 is unnecessarily hard. You need stun towers for the last 2 waves, but if you have them for the air waves the choppers move slower and kill more of your towers. With a little balance and some hotkeys, this game would be awesome.
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very good game, my only complaint is that the AA guns are very weak, they need to cause more damage.whitout that are useless. 4/5 anyways ;-)
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Level 6 is not possible because the boss air carriers put mechs right at my base and I die instantly and there is not nearly enough money to spend on the dozen aa towers needed to stop them. The air enemies overall are complete bullshit. Take them out.
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You do a grave mistake. You tell me "Air units attack from the side where the canyon entrance is" in tutorial 2, if I recall right. In level 4, this is wrong, screwing me over completely. Fix that asap.
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Air towers are way too weak. Unless this is a tower juggling game, which in my opinion = fail. You should never have to tower juggle in a TD unless you poorly placed your towers to start with. Also it would be nice to know which directiion the air units are coming from.
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the aircraft waves are totally over powered. that or the AA towers are underpowered to the point of insanity. it took 3 lvl. 2 AA towers, 2 sticky towers, and a well placed shot from the base for a bomber. freakin' seriously.
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i don't like having to completely unlock everything every level... did the techs forget everything in a drunken celebration after the last win or something! make stuff harder to unlock but the unlock sticks... and the earned upgrades should stick too... then you could make the end lvls harder
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so is this a tower juggling game? because 4 AA will usually wipe an air wave but you need to sell your other towers to afford that early on.
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Game seems cool, but after the first level of fliers, I won't even continue playing. They do too much damage, and it takes more than one (expensive) anti-air tower just to get the kill on them IF they are positioned perfectly.
Huge design flaw.
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The reason why lvl 8 is impossible is because of the air units. The helicopter have high HP and fast attack speed even with 7-8 anti-airs towers, the helicopter took 3 of them. By the next wave almost all my towers got destroyed (wave 17) by 3 air units. U cant just repair, they have fast attack speed and damage, they destroy your towers faster. PLUS the money earned is VERY LOW, i believe 75ish not even for a good tower.
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For years I've been playing the Canyon TD (1) maps over and over whenever I had time on school. It was perfectly balanced and everytime I wondered whether I'd make the end. Those 2 unique perks I have never found elsewhere. It is definetely in my top 3.
And now Canyon TD 2 is out? I will play this XD oh yes.
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Why am I buying anti air again? And what's the XP for? Unlocking challenges? Isn't getting gold stars in the game enough of a challenge? Hmm... 4/5 for now.
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anti-air is useless its cheaper too just repair stuff.
Don't build the stunners until the last air wave is done. They hold the air units in place so they do more damage.
You have to relearn everything every map... no benefit from doing any better than simply surviving.
There's probably one exact tower layout that works for each map to get the gold star but its not worth the time to try to find out.
I gave it a 2. I usually like Tower Defense games... not this one.
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Anti-Air tower doesn't do anything... what's the point of building them? On level 2 - when they're first introduced - by the time you have the money to build an AA, you can only build one, and even when the air units fly directly over it they take literally no damage. I don't think I killed a single air unit in the that tutorial level. What the heck?
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Good game 4/5. It would be perfect if you can buy "global" upgrades with the XP gained (more initial money, more base HPs, more gates HPs, more units damage/HPs/rate of fire, etc...).
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The anti air tower is too weak. And we don't know where they come from so we must wait at least one wave for know were to place our defence. But the achievement = new tower/upgrade is cool, i love it. Music is good. Sound is good too. Difficulty seem balanced ( level 5 for now. ) I give it a 5/5.
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The Achievements-as-Upgrades system is clever - I'd begun to wonder if I'd seen everything TDs had to offer. Thanks for a surprise.
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love the game, its great to play. But the anti air units are a waste because they're useless at stopping air units! Please make them more effective