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Comments for Canyon Defense 2

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faker01

Dec. 09, 2011

Under rating threshold (show) i want a harder mode!!!

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(-2)

Snipe27

Dec. 09, 2011

Under rating threshold (show) A suggestion for the third level getting prefect: Dont build AA guns, 1 bomber cant kill anything, dont repair the turrent it bombs, as nothing else can kill them.

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(2)

547843

Dec. 09, 2011

Under rating threshold (show) I think that an 'easy mode' would be a great addition for the game to make all the brainless zombie cry babies happy.... If they find any difficulty they start to whine and give the game bad rating... And developers have to adopt. It seems like the idiots define the world. They did this with music, movies etc and it seems like now it is coming for the games....

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(4)

aronzei

Dec. 09, 2011

Under rating threshold (show) Needs a separate button for "Auto Repair All On/off".

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(13)

elShoggotho

Dec. 09, 2011

Under rating threshold (show) Maybe make a whiny baby mode for all the haters?

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(1)

Darkland

Dec. 09, 2011

Under rating threshold (show) Not only do flying units do too much damage (unbalanced), the amount of cash received is not enough to build enough units. Too frustrating without enough money. Some changes could make it a lot better.

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(1)

BishopX

Dec. 09, 2011

Under rating threshold (show) Level 8 can be completed by selling all towers rather than fighting the air units. You should have enough cash to finish off the last two waves once they pass overhead.

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(3)

HenJi

Dec. 09, 2011

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(-6)

faker01

Dec. 09, 2011

Under rating threshold (show) @Chaos_Overlord: it's not a good idea to slow it in that case. it just give the chance to destroy more towers.

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(2)

elvescast

Dec. 09, 2011

Under rating threshold (show) the only thing i dislike about this game so far is the low money income, having to sell ground towers to build anti air isnt my favourite strategy. im going to keep playing before i say anymore about it or give it a rating.

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(-1)

thenewiBall

Dec. 09, 2011

Under rating threshold (show) I'd love a sandbox/endless wave mode to find out all of the upgrades and I think it be a lot of fun

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(-1)

Chaos_Overlord

Dec. 09, 2011

Under rating threshold (show) a good game, but a bad balance: flying units do to much dmg to the towers / we get to less money from killing enemy... i stuck @lv8 - this "flying castle" bombs all my towers away and i can't do anything to save them... and yes, i spend some money in AA-tower, but against this huge sky-monster are this things useless, and in combo with this slow-tower... horrible... sry, but the first one was better balanced... ;)

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(1)

Rokhir

Dec. 09, 2011

Under rating threshold (show) Yeah, level 8 is flawed pretty bad due to the fact that air units enter on the wrong side and are way to powerful. Even with a lot of AA, that second wave knocks out way too much of your defense to stop.

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(1)

TheSwampman

Dec. 09, 2011

Under rating threshold (show) Gosh, I can't really say with this game. The Upgrade system is fun and one of the things I really loved about the first canyon defense. It is fun, the towers and maps are nice, but... I don't know. I'm not very good with tower defense games, and I think the AA is too weak. Especially since you only need it like one fifth of the time. Needless to say, my towers tend to get creamed by bombers. Overall a nice game, but if I am in for TD, I'll rather play the first. 3/5

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(3)

madeinprc

Dec. 09, 2011

Under rating threshold (show) Would be nice to be able to save/retry waves, or at least add a few checkpoints during mission. Difficulty comes not from proper planning, but from trail-and-error, one bad airstrike and there goes your half of your defences. I'm so tired of grinding through the begining waves knowing that split second timing on the last wave is what would give you that perfect victory.

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(6)

Sundqvist

Dec. 09, 2011

Under rating threshold (show) Upgrades shouls stay and develop along whole campaign. It is frustrating to start with same shit every time.

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(1)

HawkJedi

Dec. 09, 2011

Under rating threshold (show) I played the first game, and it was great! then when the sequel came out I was ecstatic! but they never fixed the air/anti air units being a pain. great game, but because of that 4/5

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(0)

FuriousC

Dec. 09, 2011

Under rating threshold (show) Developer: listen to the comments. Regardless if you think the units are balanced correctly, almost all other players would suggest otherwise. Perhaps its time to tweak the anti aircraft weapons...

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(6)

IceWraith

Dec. 09, 2011

Under rating threshold (show) uhhh wave 8 they do NOT appear opposite the base. frikin hell

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(5)

Killpixyzim

Dec. 09, 2011

Under rating threshold (show) The aircraft ruin this other wise great game. Please reconsider the strength of your AA Towers, make the basic towers able to attack air, or reduce the strength of the air assaults.

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(5)

XardasW4

Dec. 09, 2011

Under rating threshold (show)

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(-4)

BeesCantSwim

Dec. 09, 2011

Under rating threshold (show) Yeah well your incite to say that "Flying enemies appear from the direction which is opposite to the base."I call BS on that...

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(7)

Dameron

Dec. 09, 2011

Under rating threshold (show)

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(-3)

Jpileatus

Dec. 09, 2011

Under rating threshold (show) I love it how everyone and their mother is stating the same thing I'm thinking and that's that the air units are too powerful and overwhelming. The part I "love" is the games' developer attempting to go about and refute each of these complaints with some lame defense. We all can't be wrong.

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(4)

awesomepoop

Dec. 09, 2011

Under rating threshold (show)

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(-3)

Spraypainsos

Dec. 09, 2011

Under rating threshold (show) Level 8 is not impossible. Level 15 is giving me a bit of trouble though. I beat the first 8 levels without much trouble, and I didn't build a single AA tower. I think some people are freaking out because they let some air units by. They don't harm your base, only your towers.

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(-1)

KatoDado

Dec. 09, 2011

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(-4)

igorfk

Dec. 09, 2011

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(-4)

VultureKing

Dec. 09, 2011

Under rating threshold (show) omg, i remember playing the first canyon defence on mini clip when i was six and thinking it was the only good game on there...

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(0)

HolyDarkness

Dec. 09, 2011

Under rating threshold (show) @ The creator: Did you play Total Annihilation? The design somehow reminds me of it.

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(3)

Labraid

Dec. 09, 2011

Under rating threshold (show) Good game, few well planned innovations just where one might have wanted to see them. Requires slightly different approach then majority of TD games. Great work. 5/5

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(1)

BloodFury5

Dec. 09, 2011

Under rating threshold (show) everyone complain bout AA here the best hint : dont build AA , they useless anyway focus on repairing or sell / rebuild ive get through all levels , fun and balancing game tho its true, AA should be stronger or just removed lol

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(0)

Rannen

Dec. 09, 2011

Under rating threshold (show) Very well balanced with interesting new concepts for enemies. The wall tunnelers in particular, I have never seen before. The level of difficulty can be infuriating at times, but this is definitely a first class TD.

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(7)

Eclecto

Dec. 09, 2011

Under rating threshold (show) Update to my last comment; since "tasks" grant additional XP and that can vary depending on how you play a level, it'd still be nice to have a readout of how much of a level's "base" XP (i.e. what you earn by killing enemies and preserving gates and your base" you've managed to earn. Which if you've earned a "perfect" rating pretty much just means the enemies killed XP. You...you know what I mean. Basically I want some indication of whether it would be a good idea to replay a level that I've already won "perfectly" to squeeze in a couple more XP.

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(2)

Mr_Vile

Dec. 09, 2011

Under rating threshold (show) Other than that post, this game is fantastic! Defending against air units takes a bit of getting used to, but when you get it right the AA Guns maxed out in combination with the Stun Guns are reasonably good. Plus by that point you have other options to help against air units (try Irradiator, Missile Tower (level 2/3), even airstrike is pretty good at defending against air attacks!

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(1)

Eclecto

Dec. 09, 2011

Under rating threshold (show) I'd like a readout of my XP on a given level compared to the maximum possible XP. Because you can get a "perfect" rating on a level but not get maximum XP if, say, some of the enemies escaped.

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(1)

Mr_Vile

Dec. 09, 2011

Under rating threshold (show) Why does my progress disappear every so often? I'm registered and signed in, but if I don't play the game for a little while and I come back to it, I'm back at level 1!

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(0)

Fatalmania

Dec. 09, 2011

Under rating threshold (show) this game it very good , 5/5 !

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(3)

tj499

Dec. 09, 2011

Under rating threshold (show)

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(-6)

OneLeggedRhino

Dec. 09, 2011

Under rating threshold (show) Great game. But it should tell me which side the air units will come from at the start of the level.

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(0)

Tovrin

Dec. 09, 2011

Under rating threshold (show) Love the concept, glad to see innovative TD ideas. I would like to be able to spend the mission experience. maybe better starting gold, or reduced task cost, increased fire rate, etc but truly, well done guys!

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(-1)

ChrisDaPatriot

Dec. 09, 2011

Under rating threshold (show) Never ever buy anti air, it isn't worth it.

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(-1)

eggbert189

Dec. 09, 2011

Under rating threshold (show) It would be better if you could upgrade your guns so they could do more damage, or using the experience upgrade your weapons in the main screen. The AA guns suck at killing planes, the machine guns cant even kill a grenadier by itself. The damage is just way to low.

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(0)

faker01

Dec. 09, 2011

Under rating threshold (show) then try it with 4 or 5 at lvl2. they won't kill all, but more then they need.

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(1)

ianzinho342

Dec. 09, 2011

Under rating threshold (show) Game is cool,but you need to upgrade those AA towers. 4/5

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(3)

Reborndarkangel

Dec. 09, 2011

Under rating threshold (show) There is no possible way that the AA towers are balanced...even with them at level 2 and a bunch of them the air units mission 8 were just either too numerous or to powerful(I am going with the latter) Sure you could build a bunch of them but then the ground guys would just wreck face.

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(5)

snowyapples

Dec. 09, 2011

Under rating threshold (show) I havent even played it yet and Im already scared about the AA towers D:

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(6)

aronzei

Dec. 09, 2011

Under rating threshold (show) Your best bet for this game is to try and attain all challenges. Challenges unlock new tech. Also, each tech requires a certain amount of basic tech before they can be accessed. All of the higher tier tech follows this. eg. 7-8 AAguns is out performed by 4 AAguns II upgradeable when you create a wall builder. 7-8 AAguns = 1200 4 AAguns II = 600 + 150 (Wall Builder). Try to balance how many to build and what to build.

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(3)

Gheata

Dec. 09, 2011

Under rating threshold (show) I pass level 8! Look how: Make some turrets to defend from ground units only, then some slow towers to slow down the ground. In this level make no anti air. It sucks. With 4-5 levels before air levels stop building, just gather money. Air levels will kill many of your tower. After the air levels, build lots of basic tower +4 slow towers here and there. Make no canons because they suck. Good luck!

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(6)

Oggie02

Dec. 09, 2011

Under rating threshold (show) Jesus, gets a little CPU intensive at around Level 15

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(0)

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