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Dude.. Why do my AA towers do absolutely no damage? There's no point in even building them, plus they're too expensive. C'mon, so many people are complaining about this. I ca't even get past level 8.
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Awesome TD game. keep up the good work. cuz its been awhile that i've seen a TD game. nice change for my life. thanxs
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aa towers costs 75 a piece and they still dont fend off the air units...a bit redundant if we still end up repairing the towers even with the aa towers...
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Nice visuals and great interface, but the towers are not too good. Air turrets cause infinitissimal damage. It's easier to air strike air units than buy a horde of turrets. The cannon fires way too slow. It fires at the past position of any unit, 90% of most units simply outrun the blast. Comm tower? Still don't see the use. On map 5 the last enemy defeated my base at one strike, with the map full of machine guns and a few cannons. THere is a lot to balance in this game. It was fun though till it made me angry.
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Oops, and forgot, the stun towers constantly targeting the same enemy renders them pretty much useless against the speedy mass attacks. Have them target ones who AREN'T stunned, plz.
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Add me to the list of folks unhappy with the aircraft. They are ridiculously overpowered. And no, you can't just "build more anti-air" if you're constantly repairing from the stupidly overblown damage. Also, what is WITH the slow turn time for the turrets?! By the time my stupid gun turns to face the bad guy, he's long gone. Please fix, and it will make the game much more enjoyable and challenging, instead of beating-your-head-against-the-wall frustrating.
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The solution with level 8 mission is just to sell everything during the last 2 waves of air units. And don't bother buying AA for the 2 choppers on the early wave.
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@BifernGTW: It's not usual to try the missions some times. Only for 2 missions i needed 2 or more trys. It also doesn't make much sense to play again and again to get exp or challenges, it's already long enough to get most of them.
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"Developer response from IriySoft: Flying enemies appear from the direction which is opposite to the base." What's with mission 8?
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The AA-Turrets are baltantly under powered I have no idea why the developer won't fix this. I think he needs to remember people won't play a game they deem to difficult and this could result in a large loss of revenue for him/her/them, and I think him/her/them should seriously think about that
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You have murdered this, turn down the difficulty i really enjoyed the first too bad this one doesn't live up to standards
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Abilities are sometimes bugged, sometimes after building a wall factory or air recon, i do not get the icons for airstrike and wall building... pls fix it...
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this game plays and feels much worse than the original Canyon Defense :( it's too unimaginative and sometimes just plain boring... instead of letting me choose how to play, this game is designed to play only how its author wanted me to play it >:( i expected A LOT MORE! please don't release unifinished sequels, make it so you could be proud of it!
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Okay, i must correct myself. On lvl 8, just MASS BUILD mounted guns and 1 air strike and wish yourself good luck. Did the job for me.
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The concept is very nice, but the difficulty is too high. And in mission 6, the air attacks come from the bottom of the screen whereas it is specified that it should come from the same side as the ground attacks. Anti-air should definitely be better : more damage and more HP. Or you should gain more money from ennemies
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Creator should really do some serious rebalancing. It's good if the lvls are challenging, but after 10 times trying various tactics on lvl 8 and still failing i do have enough of that game.
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mission 8 is actually quite easy if you note the last wave of air units, then deconstruct all anti-air towers as soon as it's over and spam that basic machine gun thing instead.
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I was playing game on miniclip and challenge that gives 10% HP to towers didnt work. I achieved it in a lost battle, maybe a bug because of that?
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Plenty of good ideas, but not to well executed.
Especially the balancing needs a lot of work; games are all about giving the player control, to let him make interesting decisions.
Air units can't be fended off cost effectively, crucial buildings aren't available early enough unless the player spams weak towers; this dictates the tactic and takes away the choice.
3 stars for the idea, but the execution is sorely lacking.
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"DEVELOPER RESPONSE FROM IRIYSOFT
Flying enemies appear from the same direction the ground enemies do. They target towers so they always fly where your towers are."
Your game don't agree with you dude, I'm only lvl 7 and i've already saw them coming from a totally different location... Twice.
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It's alright as TD games go but it seems a bit odd to have to unlock new towers and upgrades with exp and then unlock them again in each level by getting x number of kills of a certain type or building x number of towers too.
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So basically I have to play each level over four or five times until all the air attacks coincide with where we happen to have AA guns? It's not possible to build defenses if for every tower I build I have to build an AA tower since I have no idea where all the attacks with be concentrated. 1/5 until that's fixed.
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Great game. A little balancing (if there was really ever a way to perfectly do a wave at first try). 5/5 Upgrades keeps you playing over and over!
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TBH, I think I prefer Canyon Defence one...the graphics felt more comfortable and more fitting with the theme. It felt...like a canyon/desert. This feels like some high-tech experiment.
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good game at most, but the air attacks are overpowered, The only reason I buy flak/AA cannon is to shoot down the chinook heli. The other air assaults are not worth building flak for cause they are fast and hit faster than i can rep. 3/5 for pissing me off over time with the air assault, especially when its 3 times in a row.
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I finished this game on miniclip. For those who think it's too hard you need to replay some old levels to gain more exp and unlock challenges. The game will become easier once you have some new towers and skills unlocked. It is USUAL that you may not win on your first try. You have to learn the level and try several tactics before you win. Some problems that still occur to me are level 18 and 30 which I cannot win perfectly even I killed everything and lost no gate or tower.
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I dont understand why everyone is crying oh the air towers are to weak and ... oh my god, first time there is a hard game on kongregate and all cry. Guys ... it's good to have a challenge in a game, and i am totally fine with the anti air towers or every tower else.
@Developer: well make next time an additional easy mode so babys dont have to cry^^