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This suffers from the same problem as the previous one. Everything you work for in an entire level (such as clearing land, building towers, and upgrading towers) is negated because of the ninjas. Their cloak is perfectly timed to stay hidden until either right before it gets to the gems, or in the case of the bosses, right after they get it. This basically becomes a race as to how many meteor strikes you can get off before it reaches the gym (in order to get a brilliant). Maybe if there was a final skill to unlock after all of the other skills are maxed out that uncloaks the ninjas. Except for this one issue, this is an extremely solid game and very fun to play.
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I'll admit I don't like it in games when you max out all your skills and then another comes out and you have to start all over again, but for this game it was worth it.
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Whew. It wasn't hard to complete all the missions, but it took 41 levels to max out all the skills and get that last achievement.
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Willythenilly, a quote is a word or words someone has said and you are giving them credit for it by using quotations, it can be one word or multiple words.
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can someone tell me what is the bonus of the evil eye temple at the 7th upgrade because it don't get that much exp to get to that upgrade :/
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Oh man I need the final level to complete the hard badge, but i keep sticking on to it till i have it, even when it means i need to skill everything up first just keep on doing level 14 over and over again 50 waves of nice experience wooohoooo :D I think it is wise when i invest some of those points in the War Chief and the Lich King for faster lvl up so more dmg sooner :p Ah well eventually I will get there I did it on the previous cursed treasure as well so, i am being positive "baby" (To quote: Scotty Ngyuen a famous texas hold'em player) ;-).
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i just got an idea ! Since right now u dont really have any choice what kind of tower to put where u can make tiles but of 2 kinds like snow/grass field where u can choose to build from those 2 kinds . I think that will be cool.
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"Congratulations, you have completed all the levels! Here is your reward" "But, its nothing..." "Exactly, use it well"
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Another idea: People have asked for an unlimited waves mode. How about this: Even after you've leveled up to the point where everything is upgraded, you can still level up and get a point added to your tower damage, fire rate and range with every level upgrade. This would increase the replay-ability of the game since people would be able to face increasingly more waves in the unlimited mode.
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A lot of people, myself included have suggested making XP easier to get. What about making an upgrade option where you get one extra XP per level upgrade? Maybe cap it off at a maximum of 3 additional XP per upgrade?
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holy cow getting brilliant on the last level was rough... great games (both versions). Perhaps a storyline for the next installment.....?
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Everyone asking for additional skill points does not understand the purpose and concept of this game and simply wishes to excel in a simpler way. I'm very happy with things as they are. Great game, wonderful update choices, and well made level pack. I'm on board, keep making games like this!
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I agree survival mode should be added. It would be a nice interesting twist to see how far you can get. Maybe the map for it could be somewhat simple so it is easy at first, but a pain in the arse later. (Maybe a 'c' shape would be nice, like in compact planning but more thin and space for adding more and more towers as time progresses... so that when you reach maximum at the edges, there will still be room left to attack).
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Narrator:The champion has the jewel! Elimhengco9 has confused it with his undead force! The champion goes back to the jewel base confused and steals another jewel. D: . MISSION FAILED
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I do love this game, but I agree with a lot of people that "Overload" is just a pain to get as it stands. I can complete every level with a Brilliant rating every time now (Burning Temples on high ground are the key to dealing with 90% of those pesky ninja) and it's actually kind of boring to grind the levels over and over again. Either the achievements need an exp reward or there needs to be an endless/hard mode.
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To add to my last comment: To get brilliant in last level you also need to max Basic Training, Meteor Study and Meteor Mastery just to get that level 40 ninja. Note that there's only 2 mana pools in the last level, so you need few Ghost Crypts to get mana faster. Build them first after the mana pools. Remember the upgrade plan. If possible refrain upgrading the crypts until they have 1000 experience. Then directly upgrade them to Ghosts.
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Gold Vault, Cut Out Study, Cut Out Mastery, Mana Stock, Mana Pool, Mana Extraction, and of course that one point to Soul Vault. Using those skills right you can easily beat the game without any grinding. Other skills are not necessary. First few waves you cut all mana to money and build as many towers as possible, do not upgrade anything until it's really needed, so that all towers can gain experience (i.e. enemies are not one shot killed by one powerful tower). First towers on mana pools. Then build few right where the wave starts so that ninjas get hit hard right away (Burning Temples/Orcish Dens) and few near the cave (Orcish Dens) so that they are killed when they lose their invisibility. Use meteor only when needed. Do not let mana to stay at maximum unused = cut the trees for gold. Hope this helps.
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OK, that took nearly all my sunday to get the brilliant in the last level, that one was annoying :-) don't need to max out everything though! Smart upgrading.
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Just curious... Do you guys try to max out on one type? Or do you try to be even about it? What's your preferred element?
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to everyone who has a comment of skill points for achievements: this game is created by iriysoft, you have more chance that something will happen if you post a comment on the sith of iriysoft.
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It takes max 3 hours to complete the whole game without any level re-play (i.e. grinding), if you use the basic mana-cut out -strategy. And if you play carefully enough, you can actually finish most of the levels with brilliant on first run. The last level is the only one where you also need to have meteor skills upgraded, so it's good time to play again the levels that haven't been finished with brilliant yet.
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wow that last lvl is hard!!!!!!!!!!!! took me 3 hours just to beat it!! game is awsome! i recomend trying it if you see it!!
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Not sure why people are whinging about having to max everything out, you don't need to, the achievement isn't linked to anything.
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With elemental issues (Call them resistances/weaknesses), this can get quite interesting. Other than that, enjoyable as the base Cursed Treasure.
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this game is super awesome but it has one kink there is no easy way to max skills othe wise 5/5 but im not so sure so i giv it a 4.9999999/5
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794613825, yea, they already HAVE an upgrade to the temple where enemies lose health from cathing on fire. its called BLAZE. last upgrade in the demons skill set. at max level 25% chance to ignite enemies on fire
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Great game, but there needs to be an upgrade to the temple, where once it hits the enemy, the enemy keeps losing health until they're dead, like they're on fire.
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This game first of all needs more maps just like everyone else is saying. Second of all this game needs more skill and tower upgrades. Just having a tower upgraded to captain level does not satisfy me. Also it would be awesome to give the towers more elemental bonuses this game needs more.
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I've lost all my progress on the game for some reason. This is quite frustrating since it takes SO much to gain levels on here.