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Comments for Takeover

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hamzerehman

Oct. 10, 2013

Under rating threshold (show)

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(-4)

easterwave

Oct. 10, 2013

Under rating threshold (show) I wonder why my save game gets always erased. That is annoying.

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(-2)

HanSigma

Oct. 10, 2013

Under rating threshold (show)

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(-4)

VSC777

Oct. 10, 2013

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(-4)

RydWolf

Oct. 10, 2013

Under rating threshold (show) In the time between completing the mission and actually going to the mission complete screen my rating went from perfect to great.

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(5)

lotsodots

Oct. 10, 2013

Under rating threshold (show) Overall it's a good game, but it often freezes up on my laptop. An option to toggle the quality would be nice.

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(-1)

Kyndryd

Oct. 10, 2013

Under rating threshold (show) Soldier: "Commander, the enemy castle is straight ahead." Commander:"Let's hit that Giants' cave off to the side of the road."

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(0)

ElPlacebo

Oct. 10, 2013

Under rating threshold (show) I think there may be a problem with scaling the difficulty of levels, considering that a perfect rating requires the same time to complete regardless of which level it is. The levels don't seem to get genuinely harder and I completed most of them with the same basic unit.

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(-1)

OnSiteFTW

Oct. 10, 2013

Under rating threshold (show) Just a 4. Game play is good, but the ability to earn edicts on already completed levels (even just one edict on a replay versus the two for the original) would have pushed it over the top to a 5 for me.

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(-2)

eeb777

Oct. 10, 2013

Under rating threshold (show) Still waitin on the sequel, IriySoft...

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(-2)

GuentherTheGreat

Oct. 10, 2013

Under rating threshold (show) Nice Game! Some Ideas I would like to share are custom leaders/generals that you can create and battle other players on a huge map, kind of like RISK, except for the custom leaders :P

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(0)

fuuchan

Oct. 10, 2013

Under rating threshold (show) Did the enemy get stronger or is the Crimson Horde just really freaking weak...

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(1)

AtlasRedux

Oct. 10, 2013

Under rating threshold (show) Couldn't finish it. The game just makes me rage every time a group doesn't obey my orders or path stupidly. I'm looking forward for the sequel though as this should be easily fixed in it.

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(2)

denny2000

Oct. 10, 2013

Under rating threshold (show) Never mind found the fast forward button

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(-1)

bishopO

Oct. 10, 2013

Under rating threshold (show) the reason the trebuchet most likely didnt retreat was bacause A)they cant easily move or B)they werent supposed to

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(0)

denny2000

Oct. 10, 2013

Under rating threshold (show) No fast forward button?

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(-1)

catoo11

Oct. 10, 2013

Under rating threshold (show) Don't like the game because they make it harder and harder but don't give you anymore time to do things for perfect. Don't ever put a achiv like that if you can't make it right.

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(0)

Tigerdragons

Oct. 10, 2013

Under rating threshold (show) yes I am a murderous army but I wont touch your lawn. I'll take the long stone paths....

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(3)

HelmHammerhand

Oct. 10, 2013

Under rating threshold (show) Came for the "Badge of the Day", stayed for the game. Can't wait for the sequel... Is there one already?

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(-1)

bucbuc

Oct. 10, 2013

Under rating threshold (show) Volume sliders would be amazing was my first though about this. The SFX are SO LOUD. I want them on, but they just overpower everything.

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(1)

AtlasRedux

Oct. 10, 2013

Under rating threshold (show) SO !"#%! ANNOYING

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(1)

luqui01

Oct. 10, 2013

Under rating threshold (show) I want the soundtrac...

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(0)

DrFlubiver

Oct. 10, 2013

Under rating threshold (show) [5/5] and very fun, but it's irritating that my troops don't listen to my command when enemies are nearby. Example: I saw a squad of undead heading for my base and sent a few of my squads to defend it. I lost the base because my troops felt like fighting the enemies near them... and then attempting to capture the base that was sending the troops. I think a retreat button/ability and being able to switch squads between Passive Mode and Attack Mode would be an excellent feature in your next game.

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(4)

GameTommy

Oct. 10, 2013

Under rating threshold (show) @Toimu: There is a "SKIP" button in the intro at the bottom-right corner. Did you really think a developer would be evil enough to make us watch a movie EVERY time we start their game? : )

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(1)

tristan876

Oct. 10, 2013

Under rating threshold (show)

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(-8)

Toimu

Oct. 10, 2013

Under rating threshold (show) I hate how I must watch the intro EVERY time I start the game.

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(0)

Sentillius

Oct. 10, 2013

Under rating threshold (show) yay

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(-1)

JFki11a

Oct. 10, 2013

Under rating threshold (show) A multiplayer feature could be interesting. There could be like 4 players in one big map, with the undead also being playable. (I don't know if the undead are actually playable in this game, sense I haven't gotten so far yet).

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(2)

jakob516

Oct. 10, 2013

Under rating threshold (show) needs more MONEY

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(1)

ellexmarie

Oct. 10, 2013

Under rating threshold (show) After protecting so many gems, it feels weird to be on the opposite side from the undead...

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(2)

scarpaint

Oct. 10, 2013

Under rating threshold (show) If it wasn't for the stubborn, sometimes uncontrollable troops, this would be a 5 star game...

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(6)

jeep32

Oct. 10, 2013

Under rating threshold (show) *Hint* At beginning spawn 2 squads it helps alot

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(5)

Toimu

Oct. 10, 2013

Under rating threshold (show) A lot of lag for this simple game on my computer. Selecting multiply units doesn't work most of the time for me. And rushing is the only goal. Could be a good game, only an okay game for me though.

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(5)

Jkirby1979

Oct. 10, 2013

Under rating threshold (show)

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(-5)

colacho17

Oct. 10, 2013

Under rating threshold (show) I LOVE when the undead turns all my best units into theirs, leaving me with a single squad of archers... ¬¬

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(5)

Sprint111

Oct. 10, 2013

Under rating threshold (show) For the rating indicator, maybe it could show what your rating will be if you continue at the current pace instead of just being a hard indicator? That way, if you fall behind, you'll know before it's too late and can work harder to catch up.

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(2)

Ensaien

Oct. 10, 2013

Under rating threshold (show) And the pathfinding, God, it can't be worst sometimes

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(1)

ack4

Oct. 10, 2013

Under rating threshold (show) what does morale do?

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(3)

HarryBackStan

Oct. 10, 2013

Under rating threshold (show) Great game! 8/10

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(0)

Ensaien

Oct. 10, 2013

Under rating threshold (show) Hate the way units don't obey sometimes

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(3)

Matheus_darosa

Oct. 10, 2013

Under rating threshold (show)

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(-3)

simplegoogly

Oct. 10, 2013

Under rating threshold (show) Freaken is right. Trebuchet automatically attacks NPCs on path even when they have been told to target something else. They really need to stop attacking when asked to move somewhere else.

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(4)

trenzx007

Oct. 10, 2013

Under rating threshold (show) Easy game. Hard badge is just easy to get especially when you reach rank 10

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(-1)

UltimaDragoon89

Oct. 10, 2013

Under rating threshold (show) It needs a select all button.

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(1)

Robin001

Oct. 10, 2013

Under rating threshold (show) omg the last ice mission is brutal, it would be way easier if we actually had access to a town like we do as the other factions in that mission

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(0)

xxxkryss

Oct. 10, 2013

Under rating threshold (show) Archer:"Captain, we succeeded in destroying all the defences of this stronghold, may we seize it now ?" Captain:"Nope! First we must follow that road up to where we were before we charged, then we follow the same road back to the castle, and eventually we seize it." Archer:"WTF???"

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(6)

TjNolan

Oct. 10, 2013

Under rating threshold (show) Flame the game has a fast forward button in the bottom left corner...

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(4)

orzech

Oct. 10, 2013

Under rating threshold (show) why would i want to upgrade buildings? there's simply no time for that :( getting perfect score on last misssions is a PAIIIINNNNN >.< overal it's a nice game though, it has potential

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(9)

flameclaw77

Oct. 10, 2013

Under rating threshold (show)

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(-3)

TyroKathar

Oct. 10, 2013

Under rating threshold (show)

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(-17)

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