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I love the time challenge! Makes that to need to be creative, take risks and think fast. Although I think most people hate taking risks ^^
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In the time between completing the mission and actually going to the mission complete screen my rating went from perfect to great.
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Soldier: "Commander, the enemy castle is straight ahead."
Commander:"Let's hit that Giants' cave off to the side of the road."
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I think there may be a problem with scaling the difficulty of levels, considering that a perfect rating requires the same time to complete regardless of which level it is. The levels don't seem to get genuinely harder and I completed most of them with the same basic unit.
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Just a 4. Game play is good, but the ability to earn edicts on already completed levels (even just one edict on a replay versus the two for the original) would have pushed it over the top to a 5 for me.
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Nice Game!
Some Ideas I would like to share are custom leaders/generals that you can create and battle other players on a huge map, kind of like RISK, except for the custom leaders :P
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Couldn't finish it. The game just makes me rage every time a group doesn't obey my orders or path stupidly. I'm looking forward for the sequel though as this should be easily fixed in it.
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Don't like the game because they make it harder and harder but don't give you anymore time to do things for perfect. Don't ever put a achiv like that if you can't make it right.
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Volume sliders would be amazing was my first though about this. The SFX are SO LOUD. I want them on, but they just overpower everything.
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[5/5] and very fun, but it's irritating that my troops don't listen to my command when enemies are nearby. Example: I saw a squad of undead heading for my base and sent a few of my squads to defend it. I lost the base because my troops felt like fighting the enemies near them... and then attempting to capture the base that was sending the troops. I think a retreat button/ability and being able to switch squads between Passive Mode and Attack Mode would be an excellent feature in your next game.
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@Toimu: There is a "SKIP" button in the intro at the bottom-right corner. Did you really think a developer would be evil enough to make us watch a movie EVERY time we start their game? : )
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A multiplayer feature could be interesting. There could be like 4 players in one big map, with the undead also being playable. (I don't know if the undead are actually playable in this game, sense I haven't gotten so far yet).
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A lot of lag for this simple game on my computer. Selecting multiply units doesn't work most of the time for me. And rushing is the only goal. Could be a good game, only an okay game for me though.
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For the rating indicator, maybe it could show what your rating will be if you continue at the current pace instead of just being a hard indicator? That way, if you fall behind, you'll know before it's too late and can work harder to catch up.
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Freaken is right. Trebuchet automatically attacks NPCs on path even when they have been told to target something else. They really need to stop attacking when asked to move somewhere else.
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omg the last ice mission is brutal, it would be way easier if we actually had access to a town like we do as the other factions in that mission
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Archer:"Captain, we succeeded in destroying all the defences of this stronghold, may we seize it now ?" Captain:"Nope! First we must follow that road up to where we were before we charged, then we follow the same road back to the castle, and eventually we seize it." Archer:"WTF???"
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why would i want to upgrade buildings? there's simply no time for that :( getting perfect score on last misssions is a PAIIIINNNNN >.< overal it's a nice game though, it has potential