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I wish i could play but this freaking sticky key bug seems to ruin all my fun sigh....like this is the 20th game ive played with sticky keys and i even disabled sticky keys and it occurs...i played the first 3 levels though and they seems awesome. :D
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I finally finished the game and got the badge. I have got to say this is the most aggravating game i've ever played. There is no reason to have a click interface to change colors when you have to have your other hand on the jkl and shift key to play.
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-Controls: As an AZERTY player, I was heavily disappointed with the lack of support for non QWERTY controls. I think that control customization should be a must in all games.
-Random bugs: Playing was fun if it wasn't for some completely random deaths making me start the level all over. This happened the most on the 28th floor. Also had some sort of invisible walls/ceilings stopping jumps short from their destinations.
-Caching: my connection isn't the greatest so first load takes long. For this game it wasn't only first load. With the game's length, I had to complete it on multiple sessions. Seems it would also be annoying for those forced to refresh because of increasing lag (haven't noticed any but that's probably cause of my short play sessions).
-Minor problem with music, I disabled music from the lower left corner on the elevator screen and there wasn't any way to re-enable it after starting a level aside from going back to the elevator.
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please + this for everyone to see... if you click on the screen you get to pick which character to be so it is much easier than remembering jk and l
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the controls are awkward and i hate the way the character move slo-mo. but other than these two major irritating setbacks the game seems cool.
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this game make me crazy, i have a computer with to bad performance and this game make me lag alot!!... but the must is this stupid wall, there are to many bugs and i must retry to many times!!!!
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1. Wall jump is suck!!!!!!!! You cannot do wall-jump if you don't "jump" at another side first. 2. Cannot do wall-jump again at the same side (it is not logical for a ninja!!) 3. Actions keys assigned is really bad too! Suggest to let players to customize the keys. 4. Consume too much computer resource for such quality. || Great game idea (colors). But I don't like this game because of the annoying problems (2/5)
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This game really pissed me off at the beginning but finally I beat all levels and I have to admit its quite a good game a little bit maybe overchallanging regular games. 5/5
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sorry for second comment but i forgot space is fireball lol but would still like another key for that and forgot to say it pauses by itself in middle of game too.
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i had no problems with controls or wall jump until... shift for higher jump i think space would work fine for that one just like the blue and yellow. 4/5
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great game and ideas... but lag makes it impossible to play in higher levels. some other small bugs, like timeclock not stopping when paused(not sure time does anything anyways, but still). if you could fix the lag, everyone would love this game.
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this is an awesome platformer, really, really good. The only problem i have with it is: I have to refresh the page after every single level, because the lag becomes a real problem. Maybe you should kill the stuff, after a level completes.
Thank you for a great game, 4/5!
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Cool game. Gets a little laggy after a few levels. Controls were a bit wonky but not too bad once you get used to it.
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controls still need work to be a good game. setting quality lower makes the game run faster (too fast!) but it still lags when changing colors and/or doesn't register critical keypresses resulting in frustrating restarts. I think the difficulty is fine, but the controls/speed need improvements!
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Level 28 has got to be impossible with this control scheme. Trying to pull off that mini jump in the walkthrough is nonsense. I've tried all sorts of button presses to try and get a consistent mini jump and nothing works. 3 in 5 times it jumps full, 5 in 5 times when I'm below spikes. I call shenanigans on this one.
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Killed the first boss, got my badge, hit some black blob on my way out, died, have to start ALL over by killing the boss AGAIN... I don't think so.
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People, quit complaining about the colours not being the primary colours. In additive colouring (making white light), the primary colours are: red, blue and green. In subtractive colouring (painting on a surface), the primary colours are: Cyan, Yellow and Magenta (~> blue, yellow and red). It is far more important that the game is cool to play rather than physical correctness...
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Hate this game's controls. And then you are on a level with way too many walljumps (walljumping sucks in this game), I get an award, 25 deaths. Feels like the game is showing me the finger. Why did it have to get badges? 1/5, great idea but the poor execution drags it down into the mud.
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An interesting concept but badly handled. Ranged attacks from enemies with no ranged attack of your own, bad controls for movement and a horrible lag for wall-jumping and jumping in general.
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Well I know why the badge is hard now. Who wants to play through 30 levels of this crap? It took me way too long just to get through 10. Oh and btw everyone: "I know that the biggest complaint is going to be the control scheme, it isn't changing due to quality control issues. Flash adds some major and completely random bugs when I make it controllable by the arrow keys for some reason. So that functionality will not be implmented in this game. Perhaps if we make a sequel." ~ Quote from Jacksmack. So there won't be a fix for this craptactular game - thanks Kong for the badges.
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A few annoying issues:
1) controls are not changeable which SUCKS ... why 'R'???
2) controls are inconsistently responsive (they fail or stick randomly)
3) there is some memory leak in the game - once you've played a couple levels with a few animations (enemies/voids), it begins to run VERY slowly.
All in all an interesting take on the game, but the control issues and lag due to memory leak really detracted from my enjoyment. 3/5
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@Keiya Dude go back to kindergarten where we learned primary colors were red, blue, and yellow cuz they're the colors that mix to make up all the other colors....
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What the hell... I thought Roy was supposed to be primary colors? So, either red, green and blue or cyan, yellow, and magenta.