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I'm not sure if this game is supposed to be a platformer or a puzzle game, but it fails as both. The first level with something that might reasonably be called a puzzle is level 22 (you have to use portals AND ice blocks without being explicitly told to, which isn't much of a puzzle, but it's about as good as it gets). The controls are awkward, so most of the challenge of the game is dealing with the frustrations of trying to wall jump, and trying to remember in mid-air which button to press to get the color you want. For some reason the boss in level 20 is the same as level 10... I really don't see how this game is supposed to be fun. It feels more like work.
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What kills the game isn't only what people have mentioned: the horribly laid out controls which can't be customized, the delay before using powers, and the wall-jumping not working half the time; It's that the parts of the game which should be the most fun rely on these so heavily and to be timed perfectly. This makes the action part of the game thoroughly unenjoyable. The more puzzle oriented parts of the game are bland and boring due to it telling you exactly how to accomplish them and then repeating the exact same puzzle over and over in different places. Another game ruined for not understanding its own weaknesses and strengths. 2/5
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For the wall jumps, something that helped me was finding out that i could simply hold up the up button (so he jumps automatically after clinging to the wall) so that i would only need to concentrate on pushing the left or right button when wall jumping.
With that, i don't have the problem of forgetting to press up with some wall jumps.
The mistake i make most often on wall climbing is trying to make him jump on another wall before he got the time to cling to the wall i was at, making him fall to his death.
When you are patient enough to be sure he clings to the wall, it goes correctly (though i was pretty often too impatient)
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The controls seem pretty standard, and yet somehow they still manage to be annoying. I think there are just too many of them or something, what with the jkl for colors, r for action, s for abilities, space for invisible. It's hard to remember quickly which one I should be pressing.
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Man, rarely am I so impressed with a game's concept and so disappointed with its implementation. The controls are, as everyone says, hideous, especially the shift jump thing which is just plain awkward to maneuver with. Wall jumping is also awkward. The levels started out great, but eventually just became mindless platform jumping (with a couple exceptions); the game's mechanics fit well with puzzle platforming, but puzzles are rarely used in the later levels. The boss fight was cool, then the same exact thing two more times was not cool. Checkpoint placement in later levels is awful; there should NEVER be additional risk/challenge involved in securing a checkpoint. I was unhappy to see the "ice block recommended" stuff as far in the game as I did; it probably wasn't necessary past level 5 or so. All in all, great ideas, poor execution; 2/5.
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Great concept, horrible execution, primarily in the jumping controls. Nowhere has it been more apparently for me so far than level 28. There's a series of low hanging spikes that you must jump under, and no matter how lightly/quickly I tap jump, it seems to be a toss up as to whether I'll perform a low jump or a life ending high jump. Wall jumps don't help in this section of course. Oh and also there's no checkpoint so if you screw up (you will), it's back to the start of the level.
It's a fine line between challenge and poor design. Do try to fall on the right side of it next time.
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Colors should be RYB IMO. Controls are too responsive; long wall jumping requires precise inputs that are hard without mechanical keys. Difficulty skyrockets on level 13. Level 21 has an unavoidable offscreen enemy. The game gets a little repetitive. Amazing presentation. It's fun, though a little masochistic. 4/5
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So disappointing how close to great this game could be. Fun concept and I like the different powers. Yeah, stuff like the wall controls aren't great but I adapted. The unforgivable part is the game running poorly. Going for the hard badge is unpleasant.
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Unresponsive controls (wall jumping) shouldn't be the reason you can't pass a level. It should be because you can't figure it out.
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man when you guys said there was a stiky controls glitch I thought It was eventual but the bug started almost immediatley very dissapointing.
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its kinda sad that the only reason i can't get this badge is because the awful controls and they stick constantly this game has major issues and shouldn't have got badges
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I find this game more annoying then any other i've played! I've played alot worse games but this game should be brilliant, instead it's competely messed up by the awful controls, it's almost as if the gameplays been designed with bad controls in mind but all that does is take away from the enjoyment. 2/5 i've reated worse games higher then they couldn't have improved, this game could have and hasn't been :(
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As if the wall jumping wasn't bad enough on its own WHY WHY WHY did you feel the need to add those damn parts that stick out????
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The control over your character is comparable with trying to text wearing mittens.
There was obviously some amount of effort put into this game, so why screw it over with the basics? The length of the levels (and the amount of time it takes to get back to the point where you died in said levels) in addition to the horrible controls makes this game virtually unenjoyable. The *only* reason I am continuing with this game is because I have an unhealthy addiction to obtaining badges.
2/5 for half-assing a game with great potential.
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I think most people here have played a video game in their lives. I'm pretty sure we can handle the boss at a little faster than 1 fps :O
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I'm going to agree with a lot of other people here, and say that the controls are a little unwieldy. In addition, there isn't any particular reason why JKL should be assigned to those respective colors - they aren't even in the same order as the color wheel on the bottom. (Which I would think would be the obvious way to order them)
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I died, but when i came back, i was jumping on a spike and couldnt do anything. That and the unresponsive controls make this game pretty much impossible.
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Okay, I give up. I would love to really play this game, but the default controls just don't work for me. I have to say, I was more than a little disbelieving at seeing there was no way to change them.
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The wall jump conditions are just aggravating for levels like 15 where wall jumping and missing pretty much means you have to completely start over. You have to hit the opposite wall to wall jump and that's kind of annoying, ESPECIALLY if you miss. I have many times missed and then started to fall, hit the opposite wall and tried to rebound back up only to pretty much fall and die. That's not challenging, that's just kinda dumb.
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You've got to be joking me. These controls are incredibly awkward and not very responsive. The game itself has a big memory leak somewhere and causes everything to slow down over time to the point of unplayability -- if it's crippling my overly-overpowered computer, then something's wrong.
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Lag has many different causes - internet latency in multiplayer games; defragmenter running in background; overpowered AV program; downloading in background. In this particular game, I strongly suspect some kind of memory leak, since the lag (for me at least) generally gets worse as time goes on. Restarting the browser does eliminate lag, but that doesn’t excuse poor programming. Memory leaks in Flash games are mostly caused by improper disposal of objects. Telling people "Restart your browser" is like telling them that "shut off the car engine off for a while" is the fix for an overheated engine - Ignore the dry radiator and oil that has never been changed. I don't care for driving a car that has to sit by the roadside and cool off every 30 minutes. I would rather drive a beat up Toyota with a good engine than a shiny new Ferrari with a bad radiator. Calling people "Stupid f**ks" just encourages programmers to continue being lazy, instead of finding their mistakes.
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I've given up because of the HORRIBLE controls. Unless controls become customizable, I will never play this game again. Too bad it got badges :(
1/5, will be 3/5 with better controls.
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Non-customizable unintuitive controls, bad handling, all around frustrating to deal with. Which kinda sucks because the skills feel like they should be more fun than they end up being.
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i love when i sit here smashing the space bar while on the blue guy and nothing happens and then the overlord moves and then it works randomly.This game would be easy if only the controls worked.
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This game has ridiculously unresponsive keys. I'm sure the idea is nice, but if you can't even get the interface to work well it's still a terrible game.
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These controls are ridiculously horrid. Actions like walljumping are made much harder than they need to be thanks to unresponsive controls. This game had so much potential, but now I'm having a hard time seeing past it.
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I hate the fact that there's no change in difficulty over the levels. The last levels are not hard, they're just so long that it's very frustrating because after every little mistake you take you die and have to start all over again. I also hate the fact that the developer probably won't read this and probably won't change it.