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Im not sure if its just me, but any of the numbers that should increase, money, gram amount, etc, will not change unless the page is refreshed :/
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Wow its sooo cool to see numbers pop up on screen while you never actually win. Wait a minute thats what all games have been for the past 5 years. When did creativity die?
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You don't need to get to the fictitious drugs so soon, plenty more real drugs: DMT, peyote, amyl nitrate, etc. Maybe some modifications of drugs that would take from the stock of the drug it's modifying, for example hash oil, taking an amount from your weed farms for production.
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Interesting game so far, but it involves too many drop down menus and unnecessary clicks. I would hope for some changes in the IU. Also, Kinpins, I'm now at 13, and the game gradually grinds to a halt. Is there any other bonuses further down the line, or any planned?
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Update suggestion:can you make a button that says buy all so that way i can buy majority of my stuff and do not have to keep clicking the button again and again
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I also think the goal of getting the captain should increase a bit in difficulty the further along you are in the game. The more times you reset/buy the captain, the high the cost.
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Helpful hint: Whenever you come back to this game from being idle, be sure to hit your "Negotiate Discount" respect upgrade first before you dump cash into upgrades. It'll save you serious coin.
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Here's an idea for an update:
Next to the "how much drug you make" and "How much you sell" being "Net Gains or losses" so we don't have to math it ourselves
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I feel like it's too easy to get a captain, and the captain doesn't offer enough to actually warrant a reset - there's not much point in getting the other upgrades, when the further in the game the significance of a captain diminishes, then why not just get the captains when they're available and keep resetting? At least, these are my thoughts on my third captain
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For some reason, the game is not saving my progress. I have cookies enabled but whenever I close the game and come back, I have to start over. The only way to continue is to export the save and import it when I return but then it doesn't recognize my offline experience.
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also it would be nice to scroll each column by itself so you can switch drugs around without needing to scroll up and down to see if it's what you want
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This game would be interesting with more events other than your competition being jailed, like prices going down as well or getting busted for paying off cops. It could also be interesting to have short scenarios with a choice that will give you a sales boost or cause you to lose money, stuff like that. Good start and it could be fleshed out a lot more
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Quick question and possible update suggestion: The description on what Margin is a little thin. Could you put something like "Lisa sells 1g of weed at $X.YZ for a profit of $X.YZ" That would help people work out if they need a dealer with a higher Margin rating.
At least that's what I understand Margin to mean, at first I thought it was how much the dealers took from the profits.
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I would suggest that captains have different specials other than they all get bonus to rep gains.. once you get up past coke the upgrade prices are so high i can't keep up a good supply.
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I was initially hesitant to put this on my playlist, but hot dang it presses all my nostalgia buttons. Way back in the year 1999, seventh-grade Algebra students at my school were required to buy a TI-83+ graphing calculator. They mostly functioned as Game Boys we could play in school. One program EVERY kid I knew had and played rabidly was called 'Drugwars'. Dope Slinger Tycoon is shaping up to be a fun grown-up version of a childhood pastime, and it pleases my 'Memberberries. Carry on.
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There should be some general upgrade which increase scale of all narcoticts production. Game without that is really monotonic and there is lack of production of almost all of the drugs.
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Update Suggestion:
Enahnce the top down menu by the info of dead gang rivals.
I spend most of the time on the bottom of the window, so i don't see if any drug sells for more than the average street price.
Also makes no sense to go for selling meth at a higher rate, e.g. 60$, if another drug is already past that amount. All in all a very nice idle game ;) keep up the good work
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Balance is totally whacked. With 33 MDMA producers, the next costs $25M (with some haggling). Each producer makes .9g/s and sells for $60/g....
So you end up spending $25M to make an extra $60/s....
which translates into a cost-recoup time of 4.8 days.
That's retarded.
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I like this game very much, but it soon gets a bit slow and onesided. Some Captain dealers can be bought easily, but then ascension is limited to some kingpins and gets kind of boring. Try to make these ascension schemes richer. Appreciate your regular upgrades btw.
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Hey Just a heads up, bought a captain (2nd time) and started with my weed at lvl 44 already purchased, So I think something is broken with the reset mechanic
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request = add the amount of how many kilogram you want to sell to silk road, insert a hotkey there like 1, 2, 5, 10, max
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so i was happy to see the the game is receiving updates. I checked back, but my principle issue of the game basically grinding to a halt at 30+ kingpins. reset gains are next to nil, so it's simply a cycle of repeating the same game over and over without progress. I'll keep checking back though, still like it.
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It would be cool if only dealers with 5 stars or better had a cool nickname. I just got some guy in the queue who was 2 stars vol and 1 star margin with a nickname "the brains", Lol
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It would be nice to have dealers cycling automatically, or have a button that toggles automatic cycling, so you can stop if you get one that you want to hire later. But it's a bit cumbersome to have to go back to that screen and keep clicking that button every minute.
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How do you actually get a Kingpin? Sorry if it is obvious, but I havent found a way to get one yet and I feeel like I've gotten far in the game.
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"Meth: Recreational Vehicle - Increases the amount of meth made by your cooks. Underground Lab -Increases the amount of meth made by your cooks." Niiiice reference bro!