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oh hey guys, i've a cruch on some pretty pink thing, you know what? i think i'm gonna kick her boyfriend and put her on my head! yeah!that's what i'm gonna do! :D
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My little pink guy died in the explosion of the big angry dude with the axe, and now i cant kill the second big angry dude with the axe D:
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Awesome game. But we get stuck on walls a lot and I happen to get teleported on random places on the map. Still a good game though :D
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Why can't I click start button. When I click a button, it doesn't start. When I click up or down, it doesn't done anything
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Movement and combat is very difficult and unpredictable. Walljumping has some things that are good, but it's like once you start one action you can't do anything until that action is done.
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I love the concept and the play if only it wasn't so freaking glitchy! It kept sticking or not taking controls at all. Could be a ton of fun!
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It's incredibly fun, but the whole thing just feels unpolished. Movement feels rather jittery, combat doesn't feel very fluid, the bosses are mediocre at best, and you seem to have missed tons of glitches. Though, like I said, it's /incredibly/ fun, and for that you get a 4/5 from me.
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3/5 because of glitchy controls, hitboxes, being trapped inside walls stuff. Fixing this would make it a 4/5 and mabe a full score, since story, animation and art are brilliant. But for now, I'm skipping. Sorry.
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I would say this is 2/5 controls are slippery, chikens are VERY hard to hit sometimes if i hit them it dosent do anything!, and there is a large difficulty spike
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As fun a game as this is, I think some reworking needs to be done on the game... for instance, in the level "Castle Gates", I shouldn't be able to phase into the castle's walls just by climbing them. There are numerous other examples, but this is the first one that you actually notice in the game. Oh, and by the way... your "Millionaire" achievement? I think you used one too few zeros... I got the achievement (and by extension, "Completionist") at 100,000 points.
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AAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Stupid lag I keep getting killed by the spikes >:O
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And in later news, the old hostages that have recently been freed have been found dead. Witnesses report that it was the same person that had freed them. His brain must have been suffering from the tetrapod attack.
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Those old men shouldn't joyously run around raising their hands up smiling when there are practically deadly traps around.
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controls are terrible how does one jump? as there appears to be no way to get past pits.
1/5 for being utterly unplayable when you get to a pit, and no autopause if the game looses focus
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Too many peeves. Coins from chests never stop bouncing, throwing the tetrapod is the best form of combat, coins being health isn't very useful since they're never in high combat areas, controls are sometimes unresponsive (on multiple occasions, i would try to kick and the delay would make the game believe i was trying to use my wrench), the tetrapod will often fall behind and I just don't care enough to go back to fetch it, climbing walls is possible by repeatedly jumping and then wall running against a single wall, bounces are ridiculous (in the bear arena, i defeated the buzzsaw guards by getting them in a position where they would peel the tetrapod, throw it, and then have it hit a wall, only to bounce right back onto their face), archer kicks often sent me into deathtraps like spikes, ... too many little things add up to 3/5
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I HATE! sticky keys! I keep jumping to my death because the last button I pushed was right arrow and my guy respawns and runs right into the pit.
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ONLY complaint is not being able to switch controls. If i could just tap 'Up' to jump, its feel so much more streamlined.
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I got stuck in a corner where I wallslid down and then somehow went into the wall... and couldn't get out without restarting.