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Great game but many times with the "Pirate to the X" game, it did not register the footsteps in the center of the X. I don't know if people had the same issue. Other than that, great game.
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mediuum fun factor, weird thatg youd get a better score by not killing the boss...and by tyaking all 4 seconds on challenges insstead of doing them in 2 or less
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good game...its almost like iv played it before because they have a game pretty much the same except with different games for playstation 2
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I've played all your games already. Regular at your site. I needn't be convinced... this game redefines flash, as do all your titles. Ride on!
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I really like the concept, but I don't entirely agree with the execution. I'm not usually a graphics snob either but I didn't think they were too good and some of the games weren't really 'games' if you understand? But, with work I reckon this could happen. Oh and the repetitive annoying soundtrack, change it!
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Hmmm... OK, but there's no way this can be compared to the greatness that is Warioware. Needs different music for each minigame, and the Disco-Tech stuff is just annoying.
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Yay microgames! You might want to follow Warioware's lead and put the timer outside of a frame around the game; there were a lot of times when whatever goal I was supposed to go to was hidden under the timer.
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I love how it doesn't even give you time to react to how poorly you just lost... you just have to keep going! It's great!
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I remember when WarioWare was first released, they had a site promoting it with little Flash games. They were so horrible that I completely avoided WarioWare for months before I finally broke down and played the masterpiece. I wondered what had gone wrong with the promotional games -- was it impossible to program fun, WarioWare-ish games in Flash?
Four Second Fury provides the answer. No, it is not.