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If you can fit 90 or so people in the market walking around and spam talking for no reason, there's no reason why coins should disappear to lower lag. I spend more time hovering near bodies than I do actually fighting.
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Maybe it's just me, but the combat system itself feels pretty shallow. Almost every enemy can simply be stunlocked and whacked to death by light attacks, making heavy attacks useless and every enemy feel exactly the same.
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every thing should be available to buy and coins should go to us automatically and i dont like moving forward when attacking
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Okay, avoid frustration! Suggestions:
Auto grab coins. If you're worried about balance, reduce the coin drops. At least increase the magnet radius & remove the delay between kill and drop.
Move the shops to a single screen. Two loading screens just to grab healing?
Make healing automatic. When you hit 0 health, automatically use a healing potion.
Customize attack/spell/item buttons. They're awkwardly configured, but at the very least, switch the spell and item buttons. I can't say how many times I've accidentally activated an item when trying to activate a spell.
Better directional controls. Some dude is behind me, and it takes me 3 tries to turn around and attack him. I should be able to turn mid-attack to allow for flexibility and defense.
Unlock the armor/weapons/spells sooner. Let me grind for the better armor if I feel that I need to.
There's a good game here. It looks cool, has a neat theme, decent story, and good style.
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as a lot of ppl have said allready: coins have to stay longer or the pickup area should be bigger. Add a backslash or at least a jump away button that cancel combos. And we should be able to configure action buttons. i would love to give this game a 5 or at least a 4 out of 5. but i have to give only 3 until some of this is fixed :/
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this game is simply "GREAT" but I wish I could use my shield more and its not fair you should be able to pick your gender. also when im being slashed up by bosses and I see coins I wish they wouldn't disappear I lose a lot of health by running to the coins then they just disappear other than that it "GREAT":)
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Not awful but... too much wrong with it to really be that much fun. Coins, attacks, locked stuff, controls. Could have been good with a few tweaks.
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a good game but could be great if a few things were changed. 1. coins vanishing 2. Training room needs to up stats or something 3. Moving forward when swinging sword 4. nobody likes using ZXCV
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The attack animations and "feel" need to be completely redone. When 90% of your ingame deaths are due to your inability to TURN AROUND you get completely frustrated. I couldn't enjoy your game simply because my deaths were caused by my characters inclination to swinging the opposite direction of the enemy after attacking THROUGH them. derpy controls ruined what could have been a very fun flash game.
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One thing that I like: the fans. I always laugh everytime I walk into town.
One thing that I hate: The diffictulty of turning around. I've lost a few fights because my character refused to turn around to attack the enemy. Please increase the response of the character to commands, if at all possible. Please and thank you.
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don't rate it down because you are used to having a huge autocollect radius; you'll quickly end up having more coins than you can actually spend.
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Some times you run into a game where you really wonder if the creator actually PLAYED his final product before releasing it. And by played, I mean to actually play it, not just to look for bugs. Thisis one of those games that makes it seem like it was never played for playability. I just don't see how anyone could experience the silly controls, and moving forward with very attack and think this game was ready for release. Or that players would REALLY want to walk across TWO screens just to upgrade their weapons. This isn't an RPG. We just want to fight. Just let us upgrade on the same screen as we we chooseto fight. And why bother with training if it doesn't imrpove your skill level?
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Biggest disappointment in a long time. So much potential squandered on vanishing coins, no upgradability, useless magic spells, lack of fixed fighting stance, armor that adds virtually no noticeable increase in longevity, and above all: a battle system that is annoying, repetitive, and has no basis in skill, strategy, or anything that would require the player's attention. I truly have no idea why this game has a 3.75 rating. It's a 2.00 at best.
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the hitboxes in this game are terrible. also control response to face other direction is sluggish at absolute best...
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So...I decided to earthquake a few hundred times in the training grounds...It made a massive brown spot, I'm surprised my character didn't just go through the ground...
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Lots of pretty damning complaints, and I don't dispute them one bit. I'll just add one: It's *really easy* to die, and if you can't get through a stage with the weapons and items available to you right then, you're sunk. Never fun. That's the main problem: An easier path should *always* be an option. No questions asked. Give fewer points, give a lower rating, something that acknowledges that its a lesser achievement, fine, but *have* it. Even Namco, arguably the most cold-bloodedly hardcore video game company in history, understands this. Sorry, but there's a difference between legitimate challenge and bad design, and any competent designer knows this. 2/5
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It's extremely polished and all, but... This gladiator dude has worse handling than a sloth. It'd just be nice if I could actually face my enemies with less effort than it takes to actually kill them once I've done that.