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any tip whats the best weapon ad spell after 50% of the game?
Till now I used shield and earthquake but now I am stuck :(
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Everything everyone said about the training, coin collecting, and having to move forward to correct is correct. Overall upgrade mechanic is great! But those 3 flaws are BIG and need to be corrected. Also, what' the point of having a shield and having no BLOCK button? I know it increases overall armor, but just going out there with a shield and knowing you have no device to actually keep you from keeping hit, just makes it feel like you're just spazzing buttons all day.
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For those who think that its hard to attack while using the wasd keys... just so you know you could also use the arrow keys to move
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Great concept but like everyone is saying, the coin retrieval and the movement when attacking is horrible so it brings the actual gameplay way down. 2/5
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Had great potential but was lacking. The moving forward attack thing is devastating to the player because there is no knockback damage...It makes it super easy for an opponent to be behind or on top of u in seconds. Also a dodge button might have been nice since its sooo easy to get surrounded in the later levels.
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All that being said, it is already a pretty good game. I enjoy it. It has good style, artwork, story, and organizatoin. Props for already having done so well.
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Disappearing coins, not being able to grind for good gear, and weird control scheme with a lack of option to actually configure controls kinda ruined it for me. Fun game, but not fun enough to play more than a few minutes before saying meh and moving on with these particular issues.
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if you make a sequel, you should follow these tips:
1. Vanishing coins are pointless!!!
2.Training is useless!
3. moving while attacking is pointless,especially without dual weapons to bounce you back with heavy attacks!
4. AI stinks!
5. Needs a selling option!
6. More weapons and items!
Hope you will read these tips for an amazing game
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"Better gather those coins before they magically disappear!"----No one who has ever played a game has thought this is a good idea.
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Great game. Only issue I have is having to wait for the coins to stop bouncing around to collect them. I'm fine with waiting until the person dies of blood loss and their body disappears, but I have already waited... I shouldn't have to wait for the coins to bounce all over the place.
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''Oh, that man who can hit at the speed of ligth just got hit by a flaming ball that explodes... Eh, this is boring.'' Rome logic.
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I like the game. Sure it's a bit tough but if you have the best gear that you have unlocked and a full set of health potions, there really is no reason you have to play a level more than a couple of times to beat it. Being able to customize the controls would be nice but the setup as it is really isn't that bad. My only complaint is that the heavy attack needs to be more effective, I feel like without the occasional magic use I'm just mashing the Z button to get my chain up as fast as possible.
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if you making a game, make your game more user friendly. its really annoy me when i have to use mouse only for clicking store or anything like it.
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I do NOT like the fact you're gladiator moves forward everytime he strikes. Also do not like the coin gathering system.
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i think it would be better if the coins didnt disapear poitions cost less didnt move when you attack and you could hire men to help you
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There are just a couple things I'd like to see.
1. Add some new weapons. I could be like a mage or archer.
2. More abilities, or even passive ones, like in Strike Heroes.
3. An easier control system. I hate the fact that I keep dieing just because i keep attacking when I'm way ahead of the dude.
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Isn't the highscore that is being kept, but the LAST score in each "round" you fight... If you get 3 stars, and later get just 1, the game records the last.
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Description:Fight in arena battles and upgrade your gladiator in this Action-RPG about betrayal and revenge. meh:sounds like spartacus
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This game need to be fix ASAP, great concept , coins ain't a good concept tought. You are in an arena fighting for your life as a gladiator. Reward should be gived after the fight. The fighting is painful, make me hate this game.
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(1) the moving just after an atack MIGHT become useful if you could move (eg changing direction) while attacking and make of that a type of combo like most fighting games, with more bonus (2) the coin system is a pain, it could be better if instead of coins were dropped cool items, and (3) the training area has no point whatsoever...
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tip: if u can't pass any level, use shield weapons.
if u just hate a foe on the final round, equip the shield weapon, leave him to the last, and when u finally kill him and the slow motion comes up, press k quickly, u can now kick balls.
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Training is actually cool because you can test out the damage of your attacks and spells without worrying about dying. Plus, I tested out the critical hit rate bonus from the barbarian gear to see if it was worth it.. I feel it is not. :)
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i agree with pretty much everyone here; could be a great game. Flaws in the controls and the collection system will ensure that I do not return. I cannot stand the ZXCV weapon usage.
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I have to agree, the most irritating aspect of the game is having to collect coins. The lack of moves available is pretty annoying, and tends to make the game one dimensional. The upgrades don't come quick enough, not to mention they tend to be cliche.
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oh, it seems that this game has also been infested with worms that eat the coins a few seconds after they touch the ground. hmm...
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This really frustrates me. Kind of game I would have played for hours and hours. Then got to Fight 5 and realized the coin mechanic wasn't going to change. 10 minuets. :(
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so the main character stabbed caesar in the back and got sent into the arena? yes. So why are the people so encouraging him and the sellers giving loot to a criminal?
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Tons of room for potential here. Make the weapons unlockable from the start, add attributes (gain some points by using the training room different ways?) make the stores easier access... good concept that missed its mark. Did you try playing it yourself? It only takes 6 minutes of playing to realize all the fatal flaws in this design. Oh ya, the fighting mechanics. Everyone else has said those problems.