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Tricky but addictive game. Love the random level generation. Sometimes you're screwed but sometimes the exit is only a few tiles away. Tips: Fire mage is a good class for the badge as others said. Telepathic headwear helps a lot but is incredibly rare to find (I only found it twice). Don't hesitate to refresh if you're gonna die during the next move no matter what you do. (you can know this when your health bar is colored red) As long as you're alive your game is saved to the previous dungeon near the exit stairs and you can hopefully get a better dungeon. Pick as much money as you can without getting in dangerous situations, you're gonna need it for food and each coin awards you a little xp. Leading enemies into fire shrooms or fire balls can save your day. Good luck!
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My game has hung on Fire Mage twice consecutively when I crit with normal fire missile. Anyone else experiencing this bug?
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This feels similar to Pixel Dungeon for Smartphones. But this game here delivers a lot more diversity. Like, more skills, possibilities etc..
really enjoy it :)
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Nice try, but no. You cannot get Energy Conservation 3x. Some talents are, yes, common to 2-3 class books, but you can't get the same talent twice.
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I've finally won after dozens of tries. Ambushed mages don't have too much to do to avoid death. The more challenging a game is the better, but random counts too much here.
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I really do like this game, but I feel it's unbalanced for the rogue, I mean, it's really hard! And I beat everything else except for with Barbarian, and with the Warrior I did it in just under 40 minutes. But, because the rogue needs to have good stealth, okay focus, and then melee or range. Add in that sometimes the stealth skills don't work (put a thing to sleep and they automatically wake up, or they don't forget about you...) other skill books are important. I'd also suggest that prices for +1 items not go up. a +2 spear costs waaay more than a +1, and so you're punished if you find a spear in a chest, for instance. And are there other classes besides ranger to unlock?
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Great game. Still working on finishing with Warrior. Found a couple bugs. 1. Save and quit eliminates active experience boost. 2. Explosion graphic (e.g., from fire staff, bomb, burning oil) glitches game, where clock still counts, cursor works, but movement does not.
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I have an item. I buy an identical item (hoping that it might boost the one I have.) The new item never appears (or the old one disappears) and I lose my money.
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Stuck on level 13, don't see a down ladder and really don't want to walk on lava to try and find as I have no health potions left.
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Part 4. I think the ranger probably needs a bit of a buff, he seems somewhat weak just in general, and he's nowhere near strong enough to make the annoyance of managing ammo and constantly changing items be worth it. Part 4
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Part 3. The item distribution is also messed up. I can't tell you how many times i've found rings of knowledge and other spell boosting items on my warrior, and how many times i've been a necro carrying around full plate for all types. Darts are useless on mages, for the most part, so are melee weapons too. Classify the items in categories, Melee, Magic, Other, make the game be able to determine what kind of character you are, and then make items of that catagory more likely to drop. Part 3
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Part 2. Generally speaking, if by level 2-3 you haven't found a few bookshelves, or a decent item or two, you've basically lost. The bookshelves are particularly obnoxious, since they're a massive boost, and they aren't conditional at all. I've had runs where i found 10+ by floor three, and games where i've died on floor 8 without spotting any. I'd consider taking them out entirely and just giving 3 skill points a level, or, make them guaranteed on every level, take the randomness out of them. Part 2
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Part 1 This game has waaaay too much reliance on RNG. Critical hits and miss chance are two stats that are invisible to the player and can't be interacted with in any way, as far as i know, all weapons have the same rates, as do all classes. What items you find, if any, are random. What monsters you fight, are also random, even what levels you encounter, seem to be random. The area with the teleporters is significantly harder than the others, like wise, the ice last area is way harder too. Part 1
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Finally beat the game with fire mage in 50:11. Got lucky with finding gold and got to buy stats during end game to max out focus and fortitude. Definitely save your flying boots or flying rings in case you get the lava maps.
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Finished.
Leveling up doesn't fix hunger as well. I've tried killing every enemy on the floors to level up properly and I still can't do anything against these rooms of powerful enemies. It shouldn't be a class issue either, but I can't imagine playing a melee class when I barely hold an edge from range. Just if someone can't run each class at a 50% success rate, then the game is broken in favor of losing. There's a difference between real difficulty and artificial difficulty.
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Either I didn't get some concept or the RNG of this game is brutal. Once I spawned in a room full of enemies at the start. Nearly killed me. It wasn't until 3 levels lower that I get to the first healing item. Then I get to the next floor which has these frogs hitting for 7. I could only take 2 hits so I run and find another 20 frogs. Just the game doesn't seem built around being survivable. Too much is random overall. When you get equipment, wishing wells, healing items, gold, merchants, merchant inventory, food, floors, enemies, and general drops make this too random. Honestly would be a much more enjoyable game if it weren't for the hunger factor. If you hit a floor with enemies you can't kill, you're just done. You can't go and grind previous floors as you'll run out of food and other healing items to compensate. Continued.
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I think the strongest class is the Storm Mage, people seem to like fire mage so much but when a storm mage is close to a pool of water he is invincible, he can beat any wave of monsters, moreover Thunderclap is very strong at high levels. I like this game difficulty level but I would have liked to get more useful gear, to enchant my staff at level 5 or more and have all the useful warrior talents to be the perfect storm warmage! When I won I was like: "is that it? It was hard to win but... I wanted to develop this class a little more!"
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T^ HIS GAME IS WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAYYYYYYYYYYYYYYYYYYYYYYY TOOOOOOOOOOOOOOOOOOOOOOOOOOO HHHHHHHHHHAAAAAAAAAAAAARRRRRRRRRRRRRRRRDDDDDDDDDDDDD -99999999999999999999999999999999999999999999999999999999/99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
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5/5. Nicely done, I would appreciate keyboard toggles for available weapons though. By far the easiest class seems to be the fire mage. If you're just a little bit lucky with gear (i.e. +1 staff and ring of fire), you'll be doing 25 dmg with fireball and 50 with orb of fire towards the last levels, 2 attempts. Fire mage is excellent at dealing with the optional extra enemies, especially if you also get the storm book and get thunderclap.
I've died about 10 times with other classes, but most of the time it was just me being too greedy, risking or not paying attention.
I'd like to see a bit of de-randomisation, i.e. providing just a few times in the game guaranteed gear for class...
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I did it! With the Warrior in 66 minutes. Basically I became a tank with around 110 hit points and focused on nothing but melee. I had a inferno sword +2 and an axe for when I was surrounded. It took me about 20 times to do it but I did it! Woot Woot!
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I was wrong. This game COULD get worse. IT FREAKIN' FROZE!!! I already thought this was a 0/5 game, but then I had to start over, not because the game suddenly screwed me over by dropping me into the middle of a swarm on the next level, but because it freakin' froze and wouldn't respond to anything. This is truly the most epic turd Kongregate has ever slapped a badge on, and they should be damn ashamed of themselves for it.
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As difficult as this game is, instead of the list showing you've solved the game in 60 or 45 minutes, it should show what's the highest level you've gotten to with this class.
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This game is way too difficult. The amount of times I've been overwhelmed is absurd since I have no chance to regenerate when enemies are hitting me from every angle. Along with the fact that at some point in the game you can have an enemy that doesn't deal damage, but instead tells all the enemies where you are is completely stupid by all means. This makes it impossible to fight as even teleporting doesn't help. There should be a limit to how long the "Marked" effect lasts instead of forcing you to fight ever monster that spawns on the floor despite if you found them or not.
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that badge should be "impossible" because my BEST run was when my character was completely gimped out of ANY gear (mage getting ONLY melee fighter gear) and on the LAST stage, an ice ball shot at an angle it was NOT suppose to, dealing MORE than it's suppose to!!!
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Finally did get the goblet, in under 60 min, with a fire mage. As already said, fire magic, a bit of focus, and then fortitude + warrior resists/toughness to survive basically anything.
Now to try and manage that with a melee class
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Yes, it only took me 6 tries but I finally got lucky with the warrior, found 2 bookshelves on floor 2, but other than that was pretty standard, I had a really close call on floor 13, and 15, and found the goblet super fast on floor 16. oh and I got the super good guantlets +1 on floor 5 which probably won me the game. (+30% melee damage and +5% physical defense which with warrior is insane)
oh it took me 72:03
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Finally beat it WITHOUT Fire Mage! Necromancer may have poor damage, but his abilities are GREAT. Life Spike keeps you alive without using any items, Poison Cloud utterly destroys groups of enemies in a few turns regardless of how powerful they are, and poisoning enemies with your regular attack is actually surprisingly useful. I even won despite getting crap items the whole game, with the only exception being one enchantment scroll for my staff.
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If you can't find any food, leave the monster spawners alone, then exit and re-enter the level and just farm'em. Left the lowest leveled rat nest and rotten corpse around for that reason. Even if they don't drop it they'll still buy you a little time with a levelup and some potion drops.
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that moment when you think you're going to win because you got lucky with 2 upgrade scrolls and the exact armors for your class. Then you miss click and died on floor 16 :/
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I FINALLY BEAT IT!! Fire mage is definitely the way to go. Congrats to anyone who beat it with anyone else, I couldn't :/
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I absolutely love this game. I absolutely hate auto-explore. All of my furthest runs have been thwarted by clouds of poison and the "e" key. 9/5 , gg.
!!?! XXxO!!!!!!OxXX !?!!
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just LOVED this game, i love "Rogue-Like" ones that you really "die", any chance of getting this beauty to Android???
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I've been having fun playing this, though a very annoying problem is that occasionally when I'm clicking, I'll move instead of attacking, causing a death despite having my mouse over the enemy.
It can be avoided with more carefully placed clicks, and though I also like how simple it is, an option for just using your weapon would be nice, it's a convenience thing.
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Seems interesting at first but as others have said, it's all rng. Oh this portal pops you in the middle of 10 enemies, oops you lose.
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Would buy Steam version of this, especially if it comes with more hotkeys; e.g., for attacking last/nearest target and for waiting a turn.
(Accidentally posted earlier while editing. :p)
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RNG is vicious in this game. I've won using all the casters but I can't get a melee character to win without picking up caster books. I'd try to just run away from mobs but the will follow until death or moving to a new level. I like the game but the RNG has a lower payout than a corrupt casino.
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Got a hard badge and found that this game is all about luck. Once I tried hardest and died in level 7 without chance, another time I easily beaten level 16 with 20 potions of healing and energy in reserve. Once I got extremely lucky, found lot of libraries with book of skills so I got pumped max in no time, another time I died from hunger ( no food and no merchant, yes, even that can happen ). Your success in this game is too random, 2/5.
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I kinda like how it always generates a different random maze. I don't like how sometimes you just find no food for several floors. I was level 15 when killed by a fire elemental, almost in the bottom floor. What gave me more than 500 damage before that, however, was hunger. Hunger OP, the rest is so ... meh.
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I'd like to be able to target the grass and water like I can target the exploding mushrooms with the fire and electric mages.
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My character ended up as a pure fire mage - never found any other books. In the shops, bought every healing potion >energy potion >meat >scolls I could afford. by the time i'd grabbed the goblet on the 16th floor,I'd stockpiled a huge pile of shrooms, potions and scrolls, and liberal use of all three along the way kept me alive in several sticky spots. Didn't find a single key the whole way through ... And also missed the ice caves by a stoke of fantastic luck :XD
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Following PunyMortal's advice, I finally got the hard badge with a fire mage after 72:47. Took about a dozen attempts before finally getting the right combination of equipment. Lucky drops of dragon scale armor (+15% physical res, +15% fire res, +15% cold res), a +2 circlet of knowledge (+35% magic dmg), +4 cloth gloves (+6 energy points), +3 shoes (+5 energy points), +2 ring of wizardry (+28% spell dmg), +2 orb of energy (+7 energy points), plus an early 2nd-floor discovery of an altar of exploration. Pretty much any ranged chaacter that couldn't be 1-shot with a normal attack was hit with a fireball, and any likewise with any melee enemies if they approached to melee range and couldn't be 1-shotted with a normal attack.
Definitely worthy of a 5/5 rating, and would love to see a sequel.