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It would also be nice if you would expand the game a bit, so not every mission is against one ship. Also, the surface3 ships don't seem to fire at you.
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Really great concept, however, really glitchy: missions won't end even when all enemy ships have been destroyed. As well, if you buy and then sell your hull, you will get money but not lose it. So you can get over 500 000 points without doing a single mission just by buying and selling your hull over and over again. Some English would be nice too.
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oh i found the bug that was causing the problem with the sunk sub.
sometimes i get the "ok/top" screen when i *start* going around in the sub, and then even if i sink something, i don't get the "ok/top" screen back, and i get the red circle depth-indication on sonar.
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it happened again... i was in easy mode, and used up all my torpedos on a submarine, hitting it 4 times with torpedos, and it's still floating...
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awesome game, it takes a while to figure it out with no english though, but now i can get it to work :)
but, after sinking a destroyer and upgrading a bit, i attacked a sub, but it took like 8 direct hits from MK48, and even after it disappeared, it still showed the red circle indicating it's depth. i went all the way to 500 meters, but couldn't find or torpedo it with the sonar or periscope. help?
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hey devs you should check out arcade pre hacks and ask the guy who hacked the game there how he managed to get English text.
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list contiured:Custom Improvements:
Masker: Warship body is wrapped in a bubble, isolating it and preventing detection by passive enemy torpedoes. Takes 20 blocks of ship's inside space.
Polymer: Warship body is wrapped in a macromolecule polymer, increasing the speed by reducing friction with the sea. Takes 30 blocks of ship's inside space.
Acoustic Tiles: Reduce SONAR reflections, thus preventing detection by active enemy torpedoes. Ship's weight is increased and speed decreased.
X-Rudder: Increases durability of rudder and improves underwater vehicle dynamics.
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Hull type:
Tear Drop shaped: Low resistance; High efficiency; Inside space 100; Arsenal space 100.
Cigar shaped: High resistance, Low efficiency; Inside space 200; Arsenal space 160.
Bow Plane type: Intermediate efficiency; Inside space 160; Arsenal space 130.
Power Plant:
Diesel Engine: It is necessary to surface to periscope depth to turn on the engine for battery charging. Silent navigation by battery. Takes 35 blocks of ship's inside space.
Stirling Engine: Can charge battery without requiring the ship to surface. Due to low power output cannot be used as main power. Takes 25 blocks of ship's inside space.
Nuclear Reactor: Can supply unlimited electric power. Large noise of the reactor. Takes 50 blocks of ship's inside space.
Propeller Screw:
Normal Screw: High efficiency; Large noise.
High Skewed Screw: Intermediate efficiency; Medium noise.
Pump-Jet: Low efficiency; Low noise.
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good graphics,cool play mode,awesome game...overall perfect,but it is a pity that it isn't in english. Luckily I can play very well,so I mange to play it even in japanese.
I love it. 5/5!!
Jotabeas will try to upload some translations in text (in his profile,the description and instructions can't be of more than 1500...it doesn't fit. =( ) Unluckily,i can't translate the in-game characters. To complex codex... i will try to get a translated version,but i don't promise nothing.
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I remember the very old original one... how I liked it back then... I am glad someone upped it here, but not in English makes mission mostly luck.
well...i know it is a problem. Jotabeas will try to upload some translations in text (in his profile,the description and instructions can't be of more than 1500...it doesn't fit. =( )
Unluckily,i can't translate the in-game characters. To complex codex... i will try to get a translated version,but i don't promise nothing.
Thanks for the feedback.