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My level titled "Cluster F@#$"
26&203000&70000&10c000&80c00&2000000&800000&400000&1000000&1000100&1000018&800100&800022&2000024&2000200&400200&400011&1880&28040&24f&18f&6000&10400&100c1&20c2&40c4&4c8&n3fz43z7z2z5z0z2zv21cz178z7z3z5z1z2zv21bz3az7z4z5z2z2zv3ez178z7z5z5z3z2zv8ez89z7z1z14z4z3zv1c8z8cz7z1z14z5z3zv8dz128z7z1z14z6z3zv1cfz12dz7z1z14z7z3zv21az101z7z1zaz8z1zv1a6z179z7z1zaz9z1zv218zaez7z1zazaz1zv1a3z35z7z1zazbz1zvb6z37z7z1zazcz1zv3czaez7z1zazdz1zv39zfcz7z1zazez1zvafz17dz7z1zazfz1zv93zd5z7z1zfz10z1zv1b8zdcz7z1zfz11z1zvefzdcz7z1zaz12z2zv167zdcz7z1zaz13z2zv12cz3az7z1z14z14z1zv12cz17az7z1z14z15z1zv167z130z7z1zaz16z1zvf1z7ez7z1zaz17z1zv169z7az7z1zaz18z1zvf0z12ez7z1zaz19z1zv
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For all those saying this is too hard... omg. I've won half of these levels without the enemy even sending off their first troops. it's called using the pause button! 5/5!
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You really should say somewhere that the percent in the top right corner is percent of your troops you are sending and you can change it by clicking.
And for those of you who are saying that the game is cheep because the computer can make moves faster than you you can make moves while the game is paused.
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That little "A" in the bottom right corner of the screen autosends your guys around... 1/4 chance when you click that!
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There's a walkthrough, great!
If only it were worth ANYTHING because I've tried doing exactly what it did (before checking it actually) and only had my ass handed to me... on level 7!
It's far too luck based because whoever happen to control the most ressource gain with a possibility to funnel the enemy into a single or only 2 exits win, it's a matter of time then.
On the other hand being too aggressive to lock the enemy in will only mean that you waste your forces while he somehow manages to build up more than you (because it's a computer it can auto send etc with a single 'click').
Not original but not a bad idea... still it has far too many raw flaws that make it more tedious than challenging!
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I think what many of the people rating this badly aren't getting is that it isn't a strategy game, but more of a puzzle game. You have to find the "correct" combination to get to the next stage, essentially. Strategy requires... Strategy.
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(1) As candlefrontin17 says, controls are painfully bad to use. The autosend requires too many clicks and then undoes itself or redirects itself as you trying to select another planet. The autosend also cancels the moment you manually redirect a reserve wave. (2) Many of the more strategic variants of this type of game allow you to "send half" or "send 80%" to distribute your troops - currently this reminds me too much of original Risk, where single giant armies chase each other through undefended underbellies.
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A good game. A fun game... but to have only the ability to send 100% into one direction and without an ability to keep some defenses at some 'planet' makes it a tough and unncessary frustrating game. Get rid of this flaw and you have a really fast and fun game. Suggestion: make lines appear and disappear for additional difficulty.
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wow, this was really easy... much easier than the first. I mean a level where you have 10 bases, all with multiple armies surrounding a lone enemy base with 0 armies... I get player content is fun but is that really an exciting level to play? It takes one click of the mouse and it's over...
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Look, I really liked the first edition of this game, it was great. But, this type of game was already well-known and there were other games that had done better implementations (better controls, hotkeys, more dynamic strategies, etc.). So, I would really have expected that a sequel (even a players' pack) would have made improvements on the basics. Even small issues from the previous game haven't been resolved. As a result, while I had some fun playing this game, I'm disappointed to see it as-is. Here are the issues I see in order of importance: (1) Clicking on one planet, then a second to send a wave turns off auto-waves on the second planet; (2) Cannot click on open space to de-select current planet (important because de-selecting a planet by clicking on it also turns off auto-waves); (3) No multi-planet selection ability; (4) Hotkeys; (5) Cannot drag to non-adjacent planets. The first two are really critical, the others may be something you don't want to add for challenge.
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Drag command works great, though gets a bit hard to control sometimes, probably should use keyboard to designate stream.
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Here's a level I made in the level edit:15&3611&5d83&6ec3&338e&7271&5dc0&2acc&3b66&17b1&4d0&4461&906&988&3889&7452&n50z167z5z2z19z0z1zv118z168z7z1z14z1z2zv118zf0z5z1z14z2z1zv1b8z140z5z1z19z3z1zv78za0z6z1z14z4z1zv168z27z5z3z19z5z1zv1e0za0zbz1z4bz6z3zv168zc8z7z1z28z7z2zvc8z28z6z1z23z8z1zv28z28z8z5zfz9z2zv28z77z5z5z14zaz1zv208z168z8z4zazbz2zv230z117z6z4zfzcz1zv191z190z6z1zazdz1zvc7z18fz6z1zazez1zv
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Much easier than the original. Hint for people who are having trouble: try to send your ships so that they arrive just after the enemy launches an attack against some other enemy (or neutral) - you get the benefits without the drawbacks. Similarly, don't bother attacking the 999 size stars until they're down to below 100.
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Level 11 should not have made it into this pack... the A.I. waste their points on grey orbs and the player can dominate immediately after. Surprisingly the level doesn't end after the other colors disappear; instead, the player has to control every orb. 3/5 'cause I like these types of games anyway.
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Not a new concept, but a fun game. Wish you could skip cells you control, sending from the back to the front lines in one click rather than clicking through each cell & waiting
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Really cute. The concept is very similar to Civilizations Wars, but without the annoying atmosphere (including the flashing lights of "magic"). It's like the isolated kernel of what was fun in that game without all the annoying add-ons. Works perfectly, no annoying extras and nice background track. 5/5. :D