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also as a response to DoctorMarius i'm not entirely sure i want my cavalier dude to level because of his guards that will only cause him to get weaker faster
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what is phoenix talking about my heros never lose anything when they lvl up and im at the lvls u said they go down at, well actually im past them
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The Magic Trick ability of the mage is interesting: Trade her 4-match ability to create the 4-match abilities of the other two units. If the warrior is wearing light armor, that means you get two guards and a lane-clearing charge for her 4-match ability. The trade off is that she's using a mace to get it, so she doesn't have a ranged attack.
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If a game is too easy it sucks. People whine to much you are all sploid. I love this game because you need tactical thinking, no luck at all! Just be fast with the tiles, and remember to use different weapons to get different power-up Tiles. If you dont have any power-ups after 2 minute, restart level.
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i would like it a bit moer if i egt timùe to see what my hero gets when he lvls,
in 1 sec i cant compeltely ready what they get ya know
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All my Heroes are quite close in level: Warrior 35, Horsemen 36, Mage 39. I don't know how you guys are having such trouble with level difference.
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you people all complain over nothing... my mage seems perfectly fine compared to the other 2... the thing im noticing is that when she gets healed from the purple tiles she gets healed more than the other 2 every time cuz of her armor... thats what makes her 'overpowered'...the warrior has high health so he doesnt need healed and the knight is in between... no big heals and not big hp... so he dies alot... now shut up about the mage being overpowered... shes perfectly fine where shes at its the knight that needs buffed up a little...
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make it possible to get combinations from three touching... not diagonals, but one to the left right and on top such as a L formation. The current system hurts my eyes, and makes the game slow, and very annoying.
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Match 3 games are usually addictive, but this one is too much of a chore to play. My biggest complaint is the annoying hint that flashes on one of the pieces. If it flashed once and went away it would be okay. I can forgive sucky art, but not a badly designed clone of an overused game style. As it stands the game has more irritating bits than fun.
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the items, upgrade system and special abilitys are nice but the balance kills the game. at lvl 1 the game was okay, the introduction was clear, I had fun. then I got some low items and equipped them, THEN.. I hardly had to do anything because the characters were overpowered as hell. REBALANCE
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si rompen las primeras basesitas de los tres heroes y me sale un match de 4 para poner ayuda ahi abajo y no tengo la base y mi ultimo match es sacar ese item se buguea el juego y no puedo seguir
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there needs to be a way to turn off hints. they come so quickly you have no time to think if you really can't find something (or are looking for a way to make things fall strategically) and it basically plays the game for you.
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In the year 7825, a pirate guy, George Bush, and a stupid idiot run off to kill the undead yet undead again.And so on and so forth.
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This is a nock-off version of dots/candycrush, and should not be part of the strategy/defense genera. It is a casual arcade game to pass the time.