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Don't know if this has been mentioned yet, but because the mage is the only char with ranged attack, she kills more and gains more xp, thereby leveling disproportionately. Let the heroes gain xp from their guard kills. This is why my horseman is lvl 31, warrior 37 and mage 46! Not to mention that with my devastating superior scepter she does 58.1 damage/second + 68% chance to crit...why does the only ranged attacker have the best attack?
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The Mage is so stupidly overpowered, she's never even the least bit bothered by whatever the Evil Hordes of Evil throw at her. I like to imagine her doing her nails and compiling a shopping list while absentmindedly zapping hellish abominations back into oblivion.
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I love the idea of the game, and the dynamics and the graphics, but I find it hard to play. The controls are difficult - I think the elaborate graphics of the tiles makes it difficult to see what's going on - I find myself clicking back and forth between two adjacent tiles again and again until they finally exchange places. Also hard to admire the battle graphics while changing tiles around...
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Sad that this game is like 99% of the games submitted, there are obvious problems but the developer never cares to update the game with fixes. The mage is insanely overpowered, she is gaining 1 attack and 10 life and leadership from leveling, the warrior is gaining only 5 life, and the knight gains NOTHING. Did you not test this game?
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Is there anyone here that did not get the Knighty Night Badge besides from getting their sorceress to ten? No one? Of course not.
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Graphics are not bad, but something in them tires eyes very quickly :/ After 10 - 15 minutes of game I cannot look at the screen, because my eyes feel like they were burning.
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You know what piss me off in this game? We have more tiles of guard than anything else. My hroseman and my mage are almost dead BUT SHIZ no pieces to heal them! Also, i can't create guard or spell when i want them. You should rebalance the whole game you know, because the mage got the most leadership and the most healing, shes the one who never get guard and never get hurt. The horseman is always full of guard because he can't survive any shits, and the shield hero is a massive tank. So, it seems you puted all your effort into the mage and shield but let the horse alone!
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Is there a point for the horseman, unless i have a whole group of troops backing him up at all times he doesn't last long at all.
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Sometimes, there isn't any combination left, and the only thing you can do is using a hero special ability. Please + this if you think this should be fixed so we can save our abilities for strong ennemies.
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The real problem with this game is it's extremely straining on the eyes because of the size and low contrast on the graphics. Also to echo other comments, the sound and music gets very repetitive and annoying.
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This game is sort of fun, but as stated the hero balance is definitely screwed, I dont care what any of you say to justify it. For the last 10 levels my horseman has only LOST attributes... I must assume this is a bug because weakening your heroes as they level up doesnt seem like a logical progression... It also makes it tough because your strategies get reduced essentially to 1)Give Horseman all the heroes. 2) When sword guy starts to lose health make sure he gets some heroes 3) mage is basically on their own until you have filled the rest of the hero slots. WHEEEE
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The horseman dies often enough already, and now he starts losing stats when he levels up? This really needs to be fixed...
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Not badly made and an interesting idea, but overall I just don't feel like I have that much control over what's happening. 3/5
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Two things: It seems the point is just to furiously swap tiles and not look at the battle. And secondly, the Horseman is more useful than the Warrior on my save.
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There is a massive saving problem with this game. I think its suppose to auto save but after I close the browser and come back to this game, my file gets erased.
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i think the developer did something to the difficulty, because before, i got to level 7 without dying, and now i cant beat level 3
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Another problem with the unbalanced heroes: Yeah you can balance this with guards, but the more guards do the damage instead of the hero, the less xp he gets, the weaker he will be.
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A very good potential game, but it really needs to be rebalanced and debugged before it can be called a classic. Still, it kept me addicted till I beat it.
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Game's cut off on the right and bottom for some reason; is there any way to expand the area Kongregate is giving to the game? :-\
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I think the hero gain level stats based on the previous battle. Horseguy dies most, and so can gain negative. I thought of this when my mage died and gained no stats. Possibly the loss is random, so the horseguy can gain +0 or even -3 when leveling and died in previous battle.