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i've found a game breaking bug, i guess. On the 3rd map(demons), found a hole on the wall, got into it and the game kinda crashed... black screen with foot steps sound running no stop.
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When I enter the secret cave the screen turns black and the freezes and when i pick up the elemental magic gem that gives me an elemental skill it doesn't give me the element that it says for example when I pick up Ice it gives poison can you fix it please?, great game by the way, it is my first time actually to care about a game to report it’s bugs/glitches, keep up the great work
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Near the end I accidentally completed a set of armor and got an amazing set bonus . It would have been nice to know that was possible so I could have done it on purpose earlier. Sequel should have some info page on main page for the stats/bonuses ect. Great Game
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Wait, why do you have to choose between 5att, 5crit and 5hp? I mean, first of all: crit is a component of a critical hit which is att + crit, therefore att > crit, ALWAYS, and only att = crit if the chance for crit is 100% exactly. Of course, one might eventually value hp somehow more relatively, when one would go to a really high lvl making 500att + 5att less valuable than 100hp + 5hp... But up to and quite past the hard badge the choices are obvious.
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Another suggestion. Sometimes, after killing the last enemy in the room, we mechanically left click to exit it, and it does happen that that same enemy has a chest, but since we're so close to the exit, we leave and loose the chest, or simply by distraction or lack of map awareness. So, saving the treasure chest at least for one or two rooms, so that the player may return immediately afterwards to get it, or, to swamp for the previous weapon in case he changed his mind, etc.
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Do Procs replace your normal attacks when they happen? Now that they're single-target, if they do, they're literally the third stat in the game (after Crit and Chop) that *reduces* your damage, when it happens. That doesn't make sense. When Procs were a free cast of your magic, you got AoE damage and a stun, which was worth it. Just outright doing less damage than your normal attacks, however, makes no sense (unless the proc adds to your normal damage).As things stand now, you seem to have players avoiding collecting more than half the stats in your game (Crit, Crit Damage, Run Speed, Chop, Proc...). Clarification please?
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Died on Level 19, didn't get the badge. It'd be nice to have a screen that lists how far you've gone in the past in order to screenshot and send it in, but as it stands I probably won't play again to get the badge.
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Well kinda sad i didnt know this from start on... to create a save you have to pick up a new element... and since my last once was at lvl 4 and i died at lvl 18... wow... such backfire :(
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Damn, decided to play it again, got up to lvl 22, had a couple diamond (torquise colered) gear, the game said my game was saved after the boss fight so I quit, come back to find it wasn't saved, can't bring myself to do all that again
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what the stats actauly do would actualy be nice , the items getting in the way mid fight needs to be adressed. cant tell if after i charge if im still blocking or what is blockable and what isnt. and why i loose my spells after certain level and description fr what they do exactly would be nice =D.
the best thing about this is its still an awsome game even with these issues, cant wait to see you improve it!
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WTF. I beat level 4 and got something that gave me +1 Soul. Not knowing what it was I clicked on it, which teleported me to a new map with only spirits in it. I fought and killed the boss getting a 3rd Dimensional Shield (or something like that) that had good defense and life steal. When I entered the next room there was a ghostly girl who I clicked on and she killed me. The screen went black with a picture of two ghost people and said thanks for playing. Then it just started a new game. Why the hell did the boss drop an awesome item just for me to die in the next room...
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There's some weird bug - most of "holes" in the wall you go into, have just a room with corpses and fiends/ghosts you can rejuvenate on, but sometimes the game gets frozen on such hole and you need to refresh and repeat the level >_
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If you keep dying over and over in the first few rooms and are feeling dumb (like me) two things: 1. Click to block and click-hold to charge. The instructions are there -very- briefly at the beginning. 2. Revisit rooms and kill ghosts and fiends to refuel. Just bounce back and forth to completely fill up before moving to another room.
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One more suggestion: Could you move the Max Games logo to the top right corner and put the map underneath it? It sucks clicking on that when you're trying to click the northern exit.
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Kintogames are you on holiday? Because i feel like we haven't had an update in like 2-3 weeks. I'm not rushing you, but it just felt awesome that i could play this game for three days and wake up continuing my game and there's something new! I love this game, and I'm not rushing you to update, I'm just wondering what's going on. Or maybe it's a huge update. :o I'm onto you kintogames.
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When I enter the secret cave the screen turns black and the freezes can you fix it please?, great game by the way, it is my first time actually to care about a game to report it’s bugs/glitches, keep up the great work
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Hey, very nice game but if you spam the left mousebutton on an enemy you deal damage with every click. With a spambot (for example) you can kill them nearly instant. I think the game shouldn't be based on how fast someone clicks but on the normal atacking speed. Hope you fix it :)
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What is the deal with boots? I'm on level 86, wearing level 4 shadow boots with 39 run speed. Found them long ago and now I never find anything even close. I'm staring at a glowing chest right now that contains a level 0 haunting boots of possession with only 3 run speed. -_-
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Hey I was wondering Kinto,When do you plan Bit Dungeon II Will be out?
Also,can you make a demo for Bit Dungeon for the iPad and iPhone??
I wont make a demo,
but here are 10 free codes for the ios veriosn.
36YJMPP3F44P
JKXFYKHA6FL3
7WRMFWFJ4H4A
XYWTME6YA43M
3YLELH7EWH4X
3PK7KHWREPHR
EWWYK3LJTEAL
MTKNMWL3NFJA
N9WTM4NLE4TT
WJETHKWEEKHE
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wow the game got pretty hard now, recieved 34 damage per hit at lvl 7, no wonder my other char died in 2 hits at lvl 70 before
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One of the best dungeon crawlers I've played on Kong, the only suggestion I could think of to make it or a sequel better, is more variation on the dungeon layout.
The same nine room dungeon pattern gets stale fairly quickly, everything else is perfect though.
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I believe an inventory to hold the loot you find that you don't want to use would be amazing, and then you could essentially sell it to the shop for black coins to buy the things he has.
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Just tried game again, and it was fixed SO much. No more clicking as fast as i can in an attempt to hit one of the five mobs surrounding me. Changing my personal rating from 4 to 5. all it needs now is a uniqueness to items. Sort of like the enchanted items, but giving them an even greater uniqueness. Example, long range, poison, multi hit (more then one enemy at a time)...etc.