Under rating threshold (hideshow)
Well done. Solid sequel with plenty of replay value. There was no one on to challenge for multiplayer but I'll be sure to try again. 5/5
Under rating threshold (hideshow)
exactly how many points do you need of xp to change levels? i'm at 30,400 and i haven't seen the xp bar move in days !
Under rating threshold (hideshow)
I miss the way the background would move depending on your score. As it is now you generally have no idea how close you are to winning, which isn't good at all.
Under rating threshold (hideshow)
well sure the idea off this game is cool. but i gotta say the mulitplayer finding system in this game sucks. i have waited a loong time to find a opponent and i know there is others that is doing the same thing and they too are waiting a loong time without finding enyone. so if you could uppdate that with some option to Choose a opponent that have either created a game or somthing in that direction !
Under rating threshold (hideshow)
Ridiculous.... when you're about to own an opponent, they LEAVE.... so that you only get 1 energy. BULL. I should get more than 1 energy. -_-
Under rating threshold (hideshow)
Random nerd: OMG IMMA OWNAGEHAXXORZINGZ AT BIRD PAX I AM 1337+9001!
Other guy: So this is youre skill in life then? Bird pax?
Under rating threshold (hideshow)
The counter on how many cards I have left is very broken. If it CLEARLY depicts at LEAST a fourth of my deck remaining then it is WRONG to say I lose. It fails. Badly. 1/5 for badly made game.
Under rating threshold (hideshow)
Love the game, HATE the fact that I need to pay if I want to be able to have enough energy to use abilities. Five energy for winning is NOTHING, considering that you have an ability that requires that much, and another that requires twice as much. So you either have to pay, or to grind in order to get enough energy to use your "tricks."
Under rating threshold (hideshow)
Personally, I liked the first Bird Pax better. It was simple, but that's what made it so addictive. The energy in this game adds an element of complexity that wasn't really needed. Needing the entire deck to win instead of a set number of "wingspan" makes the game feel imbalanced. Love the multiplayer, but I would preferred to see it with the first game's system.
Under rating threshold (hideshow)
Zyzharo, there is also a blue booby... but thats only on teh Galapagos. Whoever named the bird must have been on a voyage without women for a LOONG time
Under rating threshold (hideshow)
The entire 'trick' idea just crashes the game.
Energy gain is only enough if you pay and even then you have to pay either a fair bit in a single go or consistently to keep your energy at a level that'll allow you to use tricks as much as your opponent does.
What good does levels do anyway? That's kind of a pointless feature...
What is a 'better AI' when the only difference is that they tend to have 3-4 BringAlong cards on the hand at all times? That's not better, that's just cheating!
Under rating threshold (hideshow)
I was going to play this game until I I realized that even the AI uses "energy" and that I couldn't turn it off. There is no strategy to using energy. At all. I'll come back to this game if you give us an option to play games with the "energy" abilities turned off.
Under rating threshold (hideshow)
Pay to stay is so dead. Do you really think people are going to pay you lots of cash for stupid "energy"? Not even wasting my time with this, 1/5.