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for lvl 6:
1 NPN and 1 PNP is enough to pass it.
With an Extra-PNP you can even achieve 100% macth (also the graph tells you that you still have a little delay when turning it of).
Way harder for me is currently the level 5 as my Delay-circut (many npn's in a row) only delay when turning power on, not off.....
my pos-edges are at the right time, but the negedges come way too early....
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I feel like my brains imploding, I can't for the life of me think of how to make an OR gate with these accursed NPN and PNP gates, and I'm suppose to be a computer science major. I'll be damned if one doesn't take for granted some of the most basic things...
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I shouldn't have to watch a tutorial to figure out the controls. That's my only complaint. Getting people interested in electronic fundamentals is great :D
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Level six is doable with a PNP and a NPN on each side and nothing else (except metal ofc) Now I want a clue on level 5 ;)
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A clue for level 6, please? I tried doing the RS Latch with the NOR configuration and it oscillated enough to give me 95%. Then I tried the alternate solution with NAND and it was even worse...
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Oh how I want this game to be in past, when I was learning Physical Basics of Electronics - only now I see how those things really work!
Thanks for good game, Comrade ;)
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Also, the levels are sort of "tutorials" in and of themselves: they secretly teach you the raw basics, by making you crawl through the mud to figure them out yourself. Then you can use and build on what you've just learned in the later levels. The fact that there're levels that give absolutely NO hint and you have to grasp at the straws to invent something makes me feel like I'm actually making my own discoveries, not just mindlessly blowing through a game. IMO it's about damned time we got a game that doesn't hold you hands through every little damned thing. Coming from a stint in WoW, this is a damned refreshing feeling.
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Hmmm. I've read up to page 4 of the comments while searching for tips, and a lot of the complaints mention how hard it is to even understand the rules of this game. While the lack of a proper hands-on tutorial makes the learning curve look like Mt. Everest, the journey up that steep, steep slope constituted half the fun. The other half is finally figuring out a puzzle after you've learned just WTF each component does and how they work together!
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To draw P silicon, hold down shift. That changes "Silicon (N)" (#1) to "Silicon (P)".
Similarly, shift will change "Delete Silicon" (#5) to "Delete Metal".
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Kongregate chat room Echo Hall has become an unofficial meeting place to discuss this game. There are about 5 Kohc players (including me) of various knowledge levels who usually hang out there. I am the most knowledgeable and I'm best person to ask for help, when I am not available you can try mentioning Kohc in chat there. There's a good chance someone else may respond.
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I have no idea how to do this, and I cant do the first level even WITH the tutorial, but because it's by the makers of The Codex Of Alchemical Engineering, I have given it 5/5 and favourited it, becuse it's probably just as fantastic if I knew how to do it.
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Tip for level 7: Start with a SET-RESET circuit (level 6 solution) and figure out a way to toggle it with just the one input.
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Beryllium8, a or gate is equal to a couple NPNs linked one side to vcc and the other to the exit which are to be linked togheter, the p side is the imput
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In a way, that this game (and the others by krispykrem, such as Codex of Alchem. Engineering) are hard to figure out is part of the fun. Anyway, great game!
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for everyone having problem with speed of the text in the tutorial, JUST PRESS PAUSE! It's in the upper right corner :)
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Crucial tutorial instruction that just kinda flashes by: "By drawing N silicon over P silicon which creates a PNP gate which conducts current through the P silicon ONLY IF NO current is conducted in the N silicon. By drawing P silicon over N silicon, we create an NPN gate which conducts current across the N silicon ONLY IF current IS conducted through the P silicon." FYT (fixed your typ0)
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@krakenen: do you mean by memory bit a NAND couple? (one input to each NAND, and each NAND output inputted into the other NAND)?
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Um...a problem on level 2...here's my design:eNrtmlsagiAQRpXhxTW0hd5bS/vfSIRooly8YGYe+bT6zgwY4/yOkb7rW/Osm0et
qzUNxxM5qnWOtW3MKo444ogjjssco/eP/IiKWV3uaMs5Fd8sFZHgvp2amJmDqPYg
9tNw5Pc5OgNdieEZE/MytVADA9ND3iI0jDOxmxJRQazcmwhv5/xjNjHpWiwQ6TBB
ob9N/avbN3CJ1afOiFoB6LQigbvu9xau6LeepahQKBR6bYpUpqkwG1BoASpI5V+L
ofiYCx4KXUW9TDqlkCKV1I1QKFUlUrmNCkIKhZaoKq8hlZtXlPqV8OCJzaCjJ+GS
NHO/O3+IodCD6TjTplSW0X3WuItIZXjfTmdXd98PsQz+35D4BYZ0gEJzUtlmvRTr
+QBFegE+mcbZ What makes the 2 gates work differently?(Err, although it works...)
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To make a toggle, create a memory bit, then wire up a NOT gate to each input. For the condition input of each NOT gate, wire those up to opposite outputs of the memory bit. For the power inputs, wire those up to a single input. Then, whenever a signal is received, it will be routed to the input whose memory output is currently *not* on. If it doesn't work, try switching which inputs the NOT gates go to.
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This right here is why i wasnt a Russian Engineer during WW2... the Russians wouldve lost the battle before it had started >.<
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You need to make it clear that this game is based on transistors and stuff, that way people won't get so intimidated by the tutorial. That said, the tutorial isn't that great either, you should just have a bunch of diagrams instead.
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I wanted to play, but the video is waaaaaay to fast to read, and the game is a bit hard to go playing blind. Better instructions please.
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Why are people freaking out about level 6?
It's just a simple SR flipflop.
Build two not gate with two inputs, and make the out put of each split, acting as one of the inputs of the other.
Provide a short pulse from a +vcc set to block itself to get the system going without oscillating like crazy until the first input is sent.