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I feel like the jumping needs a little more love; being a major part of the game, it could feel a little more natural and the animation could be a little more complicated. But that's purely an aesthetic opinion, just a suggestion.
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I like the transparency of the MP globes, but it gets confusing over trees when the green makes it look like your meter's full.
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I also got giant amount of lag at 2-1. When i jumped it got to like 2 FPS. There must be something at level 2-1 code.
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That awkward moment when you recognize a song because you're the one who commissioned it for a crappy half-finished game ^-^'
Anyways... The enemy-bouncing seems rather finnicky, I hope you get to fixing that up a bit.
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Seems to take a while to get off the blue screen. This game is awesome though, I love rpgs and hope to see this with badges soon after release! :D
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Great game overall, but I noticed that when I got new equipment in a level, then died, I kept that equipment. It should be so that you only keep it when you complete the level. Also, maybe an in-game timer would be nice.
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mister kupo im a huge fan of your games, please keep making them they are always made of pure and refined awesomeness lmL
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Awesome game! This should definitely get badges. The game's nice to look at and fun to play; I'd rate it 5/5 if I could right now =(
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one of my nitpicks so far is around respawning at the start of the level if you fall off a cliff. it's probably the easiest solution, but i would prefer if it was easier for me to see below me. can you shift the view down if the player holds down?
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I love the game, the controls are really intuitive (being able to cast & control magic with the hotkey while you are in midair is fantastic!)
Had some weird lag issues on 2-1 or 2-2 after falling into a pit twice, might have a memory leak somewhere with your respawn code. Or it could be my computer, hard to say.
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i like the size of the levels - just enough that they're easy to go through without feeling overwhelmed. game feels great so far!