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Easy but not too easy, nice music that surprisingly doesn't get boring, nice graphics, overall a pretty fun and relaxing game, accent on the GAME. It's probably not supposed to have a deep meaning. For all I care, the gears run purely on Adobe Flash.
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This is great for science class in bible belt, god makes the gears move that's how windmills work.
Teach the controversial.
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Im wondering why people are looking for more logic explanations for a game based on the premise that WIND IS GONE?????
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I'd prefer if you put the size of the gear (for those in the toolbox) instead of the quantity in the center of the gear. quantity can be represented by a small white number at the bottom right of the gear.
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Did NO ONE ever consider that the big flaw in logic perhaps is INTENTIONAL? Geez.
It's done all the time. It doesn't work like that, but it's a game. Just enjoy the fun and quirk of it.
who the heck CARES?
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This would make a lot more sense if the gears were powering a generator.... or if the windmill itself was powering the last gear(Though that doesn't fit out of wind.) It just doesn't make sense. As a puzzle game goes, it's fine, but the story concept blows.
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It would [almost] make sense if the point was to create wind using the windmills, but that's still not going to work...
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No, don't you see that the gears are powered by the perpetually spinning bananas from Donkey Kong Country? They have harnesed the greatest power on the planet!
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... How the heck do they power the under-engines? Cause if you ask me, the wind turbines should be powering the engine things ... good game tho
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Jesus people get over it! Everything was perfect so why would they spend resources to build something different to the gears... and its a floating island village... so if you can accept that why cant you accept that the gears spin for no reason?
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The gears aren't shown with a proper meshing, which is both wrong from an engineering standpoint and also makes it harder to visually guess which size will fit properly in a particular spot. Also, the only complexity seems to come from having a confusing array of holes to choose from. Not terribly enjoyable practically or intellectually.
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So does anyone else see the slight tones of pro drilling propaganda in this game? Wind is gone, so now we need to connect to a magical underground source?
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I'm super impressed with this. The artwork is amazing and the puzzles feels so natural and logical. The music is beautiful and relaxing and doesn't make you feel frustrated when you don't get how you're supposed to solve a puzzle. Just brilliant. My favorite puzzle game on Kong at the moment.
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The powered cogs are a metaphor for oil. Wind has failed the little liberal commune, so they must power their grain mills from reliable, underground oil and natural gas deposits.