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@un00wn it clearly states *Complete all 9* campaign chapters on any difficulty setting to get the badge. Not just beat the last 3 levels.
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I want to play this game but it blasts me with background music, which was treacherously annoying without a Quick Mute button on the front menu like most Kong games have. Simple complaint, simple fix. I won't rate poorly because of it or anything, but it hurts the experience.
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I don't like how the game has trouble registering that you've passed a level.. Repeating a level just because it didn't register the first, second, and third time is VERY annoying..
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I come on here to play games, not to be lectured on pollution and which energy is preferable according to the programmer.
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i play lvl 7 thru 9 and that's not add to my achievment, must i play from lvl 1 to 9 to get them? and cant save in halfway, rate 1 coz i fail get badge of the day
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The energy movement indicator should be a bit more responsive and accurate. Many times I've had my energy read as being positive production, but I was still struggling under a much greater net loss that didn't seem to be correctly taken into account.
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@Woodchuck308 there is natural dillution that reduces about 25 smog so as long as you don't have a coal plant, you're good.
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i think this is a pretty good game, it involves a lot of strategy balancing all those resources, and its a fun defense game
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5/5 and favorited, especially b/c I'm an environmentalist myself. Love the game, hoping for a sequel/expanded version/whatever. My only recommendation is that before a garbage truck heads somewhere to pick up trash, it should check if there is another garbage truck headed to the same location - I would often have 20 garbage trucks, but it wouldn't matter b/c they were all headed to the same place. If there is a truck headed to the same location, have the truck go somewhere else. Besides that minor annoyance, this game was one of the most fun games I have ever played, with a fine plot, a great message and solid gameplay to boot.
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A few things I noticed. 1) In the ending song your friend Lars gets eaten, that is the creator of the game. 2) This game should have an "Educational" tag on it. 3) Zombie Apocalypse = everyone becoming sober. After all they celebrate with Mountain Dew instead of the typical Beer xD
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it was fun and interesting to say the least. it reminded me of that "creeper" game where you fight the creep to reclaim the land. however the best part of this game was the ending theme which i thought was pretty funny. Now i do like this game for everything that it is but as with all games many kinks to work out. it gets pretty lag-tastic at night when zombies come if you try to put down more defenses. which i had the game on low quality. the towers are hard to estimate the power and range while taking up odd amounts of power...... id say look into adding something to show consumption rates and production rates. you have production rates but it all is rounded into a single thing for energy while there is no count for any thing else. all in all good but needs some user based comment tweaking
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this game could update one last time (hopefully if the maker of the game looks at the comments) for an air filter to reduce smog depending on how much is out in the level and how much energy you have.
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All the campaigns checked off for me fine until level 6. I beat the campaign but it still says I haven't beaten level 6 yet. I tried restarting the campaign and was finally able to get it checked off for level 6. But then when I did the next level, it didn't check it off again! How can I fix this problem? Its a little tiring having to repeat all these campaigns when I should already have the achievement by now.
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sod this, some of these challenges need to be "weekly" it's a good game but it's just too much unless i literally spent all day on it...