Under rating threshold (hideshow)
For those who didn't figure it out, greater foes doesn't mean more money. Many times you will get more $$$ when you go back at a lesser enemy. Specifically: How much money you will get per second depends from how quickly the snowballs reach the foe, how many snowballs are being shot (shooting rate) and their damage. All the above increase the DPS (Damage Per Second) and in turn the enemy is being killed faster, giving ca$h quicker. To maintain a decent "reaching speed", the foe needs to be close, so a very strong gives low $$$. But the really weak ones will also give less, cause the Worth of the foe plays important role as well. Inform me if I miss anything, + if it helps. ;)
Under rating threshold (hideshow)
ze moon epiceeeeeeeeeeeeeeeeeeeeeehhhhh gravity catalysm is WOW(Sincerely,idon't know what the hell i writed right now...)
Under rating threshold (hideshow)
I feel that I will let this game open in my notebook (it's on 24/7), and I will upgrade it some times perday, just to see how far it goes, because as we all know, these idle flash games bug at some point >:)
Under rating threshold (hideshow)
Pages upon pages of people clearing the game in 0 seconds.
And here I was unreasonably thinking I could get myself on a high score board on this.
A version I uploaded seemed to send empty scores, and since it's a "smaller = better" leaderboard, everyone of those got the first place. I've contacted Kongregate to get this fixed.
Under rating threshold (hideshow)
I'd like to know where the hell this penguin is getting all the ammunition to fire, I mean seriously, at dodo world 666 he's firing thousands a second!
Under rating threshold (hideshow)
there sure are a lot of cheaters on the scoreboard. I'm no math wiz, but let's see. 48 hours since release = 172,800 seconds. IF someone was playing THE WHOLE TIME with an average autolaunch speed of, say, 20/sec, that's a max of 3.4 million projectiles. So anyone with an object destroyed count anywhere near that is blatantly cheating
One even has a nice "9999999999" score, totally NOT edited or anything. I've added a extra security feature to try and prevent cheating though. Shame I didn't have it in the first versions.
Under rating threshold (hideshow)
OMG new update!!! ... Nice. :D This game is doing surprisingly well for like a week (more like 2 days) and the developer is really nice. Congratulations!
Under rating threshold (hideshow)
I take it back. It says they're all reset, but if I upgrade it goes up to the next stage above what I'd paid for before. Very weird.
Under rating threshold (hideshow)
I just had all my cash, stats and upgrades reset, too. Research was saved, but the millions I sunk into attacks per second, power, damage, etc are gone.
Under rating threshold (hideshow)
I am shooting bombs at frozen moon, but they recoil and hit Earth, right at where Mr. Penguin's climate is. (AKA Antarctica) So THIS is why Antarctica is melting!
Under rating threshold (hideshow)
Yep, it kept my research and basic upgrades, but reset my cash and stats. There went a few hundred thousands Yotta dollars.
That is VERY strange. I tested each version update to make sure the data made it to the next version, plus it would be weird for part of the data to be loaded and not the rest. Anyway I'm sorry about that! :(
Under rating threshold (hideshow)
oddly, at 777 launch power with the moon at 14438 distance, you can hit it, barely, which is good, but if you scroll away from the game screen you dont fire as far, meaning you cant hit it at all.
Under rating threshold (hideshow)
last night i saw a missile hit the moo and blow it up then i watched the news then th-th-they said that a panguin blew it up <;O
Under rating threshold (hideshow)
maybe an animation of the object in question at certain percentages of its health would look better, as well as being a clear symbol that you killed it for people like me that grind at idles like this for hours.
Under rating threshold (hideshow)
Also it would be nice to have $/second based on current damage, and not just when destroying a target. For later targets, $/s stays 0 for most of the time
Under rating threshold (hideshow)
anyone else disappointed with cannon until it can one-shot everything using all possible ammo within one second on it's own?
Under rating threshold (hideshow)
Would be really helpful to know what the launching power to distance conversion is, so you wouldn't have to waste a load of research points on nothing.