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I CANNOT FOR THE LIFE OF ME GET THE DAMNED GAME TO DAMN LOAD GOD DAMNIT IE CANT EVEN WRITE PROPERLY AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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The game is AWESOME... But if you expect me to play all this battles with this god damn speed you are totally wrong, sir. A x3 speed buttom (min) is totally necesary. 3/5 wich will raise to 5/5 once i see iit.
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Like the others who posted here I find the game excessively clicky, slow and as a result, boring. Art is lovely and the game itself my be a good story and have a nice feel to it. Sadly I will never know this because my hand cramping and frustration with the extremely slow pace have made me decide to quit.
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The moment that battle screen transition went on I was like Ohhh yeah... that's nice... that's VERY nice... childhood memories coming back to me haha
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my tactic is just go to place where 2-1 enemys can attack you like surainded by tress or conner of map CUZ enemys can go on top of bodies (good for melle only enemys) so image your in coner and you got 2 died bodies only your both sides so it's basicly safe zone you can chill heal and stuff while safe AND you can go out and kill when ready
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i have to stop playing because my mage's attacks heal enemies and won't deal any damage, what's the problem. I really like this game because everything else out there is action based. I am from an older crowd that likes to take it slow and grind it out. Especially turn based RPG's and grid based movement games like Final Fantasy Tactics, which is one my all time greatest games. Yes strat rpg's are slow but as long as the game play is solid and there aren't any bugs then they're worth the wait.
P.S. Please fix the bugs and I continue o play.
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Buggy on last mission!- Fighting Orge Lord. Could not move to open squares, could not attack one of the orges, very laggy/graphic glitchy. Reloaded and was able to attack them but still had bugs with moving, lag and graphics glitching.
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Nice game! Needs-1.Able to scroll/move map. 2.Able to rotate map to be able to see all moves possible. 3.Less clicking as other have suggested like move attack up one level and if only 1 enemy then just attack it. 4.Able to cancel out of action without having to click through all the items you carry. 5.A bestiary/more info in hover overs(I had no clue a Fire Scorpion could cast fire). 6.Trouble getting to level 10 lock picking, only getting medium chest doing quests. 7.When the character has no actions/moves just end turn. 8. Give us the chests that drop when the stage is over or let us go collect them. 9.Add a Undo move for mis-clicking etc. Bugs-1.You sometimes cannot move to a space adjacent the was just vacated by your other characters. 2.A bit of a grind to get gold when the Inns keep going up in price and you can't use the previous ones. 3.The game gets very laggy after only like 30 mins of play forcing us to reload and has video glitches(parts start disappearing).
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I want to like this game but on every corner something is put in the way, intentionally (I mean: programmed in), to annoy the player...So, although I love RPGs and advenure type games like these in general, I'm giving up...
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Just started this game..! I do love tactics style games, and this one seems true to the formula. The other commenters were right about the speed of gameplay being too slow! But other than that the graphics are great and it's otherwise a fairly decent effort! Well done.
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Great game with amazing potential 3 things though
1. the attack animations themselves are really quick compared to the time it takes displaying damage exp ext. and i feel if data displays were quicker to match the animation length it would improve gaming experience a lot
2. You start looking like a bad *ss knight which compared to what you fight... well it just doesnt make sence, scaling your look with gear or level and making you character look more weak at the start would make the game a little more realistic I feel would do wonders for the atmosphere
3. facing direction should be set at the end of the turn not end of movement me moving to a place setting face direction and changing it by smacking someone kinda defeats its purpose
Other than these issues the game is quite good and shows great potential 4/5
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It would be nice if you let us gather treasure chests after combat was over instead of just ending the scene on defeat of the last mob.
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50 treasures? For real? I've gotten 20 and spent some time grinding already. No way I'm ever getting whatever the thief guild offers...
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Pretty bad game, almost no story, combat is too boring - slash enemies ten rounds until they die with no real risk as they do 1 damage. lockpicking is waste of time as you need spend hour to get easy chests before you could open medium ones and clumsy interface where every move takes ten clicks.
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I am having trouble getting easy treasure chest. I am at the jungle and here and the grove seem to give med. chest. but i cant open them til lock pick skill is 10. so i keep doing the deep forest over and over hardly ever getting an easy chest but i still need 3 more lock pick point to start opening my med. chest. Am i doing something wrong?
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i like the game, but it would really be a lot better if the other allies did their own actions based on what's best for them, instead of you doing all the moving and such for all of them.
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The game is too fast, I can make almost 2 moves per hour, outrageous. Also LOVE fade effects which at least try to slow this too-fast game to playable speed. Confirmation windows after each fart are awesome too. *facepalm* That's the perfect example of a very good game ruined by aweful design and slowpoke speed.
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Movement is weird. Why can I move 3 squares when there's nobody in the way, but when there's someone in the way, I can move 5 squares to have a net movement of 3 squares in that direction? It doesn't make any sense!