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TOO MUCH CLICKING!
This game has potential, but having to click through so many submenu's just to attack, and with the delay as each menu loads, the game becomes frustrating.. how about hold down right click on a tile, then choose move/attack type/etc?
Reduce the number of Submenu's please!!!
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So cute! it seems to me like the old FINAL FANTASY TACTIS, except for some actions that in this game are not executable (like, for example, digging for treasure everytime you move). But I'd like soo much this game ;)
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Oh and yes, an auto-save is needed before every battle. I just tried beating level 2 twice in a row and died - boom, game over, have to start again from the very beginning.
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Nice game! Needs-1.Able to scroll/move map. 2.Able to rotate map to be able to see all moves possible. 3.Less clicking as other have suggested like move attack up one level and if only 1 enemy then just attack it. 4.Able to cancel out of action without having to click through all the items you carry. 5.A bestiary/more info in hover overs(I had no clue a Fire Scorpion could cast fire). 6.Trouble getting to level 10 lock picking, only getting medium chest doing quests. 7.When the character has no actions/moves just end turn. 8. Give us the chests that drop when the stage is over or let us go collect them. 9.Add a Undo move for mis-clicking etc. Bugs-1.You sometimes cannot move to a space adjacent the was just vacated by your other characters. 2.A bit of a grind to get gold when the Inns keep going up in price and you can't use the previous ones. 3.The game gets very laggy after only like 30 mins of play forcing us to reload and has video glitches(parts start disappearing).
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Nice game. I love the graphic style. I love tactics games too. A little slow and mouse-only controls are a little tedious. Incorporate arrows-and-space or something to navigate a little faster and it'd be great.
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Bug?: There are situations where it's impossible to pick some squares during movement (a square behind a group of people, for example - the people highlight, instead of the square).
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There is a bug when I play. When each character plays there is a bar of deteriorated background texture that looks blue. After multiple moves it grows into a blue bar. When it returns to the map the save button and another button are dark grey and are not labeled.
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Even compared to other Games in it's genre this over here is very slow. And it takes WAY too much clicks. And there`s no retreat 4 walking. And THESE FEW things just kills the Gameplay, which is a very sad thing `cause there`s so much potential in it. (Graphics,music,style in general). This Game needs no badges, it needs an UPDATE! 8/
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Way too easy.
The most frustrating thing is that you need to get your lockpicking skill up before opening harder chests and you can go for ages without getting chests that you can open.
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Reminds me of FFT (which happens to be my third favorite game series behind Pokemon and Advance Wars.) I LOVE IT! 5/5.
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I worked hard to raise my lock picking skills and once I reached 50 the next level jumped to 50.5. What happened? + to keep alive.
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Tile movement is just wrong... I can only move 3 squares, but I can go behind an enemy who is right in front of me. I move a total of 4 squares going around the enemy and yet can do it in 1 turn. I guess it's easier to program than a dynamic movement system that takes into account going around enemies, but it just feels wrong.
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I CANNOT FOR THE LIFE OF ME GET THE DAMNED GAME TO DAMN LOAD GOD DAMNIT IE CANT EVEN WRITE PROPERLY AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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I'd say a 3/5 just because the battles still seem too slow, but i'd also like to see the characters change appearance depending on what equipment they have on.
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Very beautiful and cured in every details, but as many others have said its incredibly slow :| Please up base speed (like 2 or 3x) and provide a fast forward button. :| Can't really play it at this speed
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I am having trouble getting easy treasure chest. I am at the jungle and here and the grove seem to give med. chest. but i cant open them til lock pick skill is 10. so i keep doing the deep forest over and over hardly ever getting an easy chest but i still need 3 more lock pick point to start opening my med. chest. Am i doing something wrong?
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Looks like an interesting deep TBS game, but I must agree with other reviewers that the game is too slow pace: slow fade outs, animations. And the battle controls aren't optimal. Many of the orders could be streamlined and done with just 1 click. I'd suggest that the devs check out Hero Academy game for iPhone: there you can issue orders with 2 taps (select the unit, order) or even 1 drag. The current control scheme with even a separate button for Move reminds me Dune 2 for PC from early 90s. But all strategy games after that realised that 1 click is just enough for movement.
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Movement is weird. Why can I move 3 squares when there's nobody in the way, but when there's someone in the way, I can move 5 squares to have a net movement of 3 squares in that direction? It doesn't make any sense!