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Comments for Cargo Bridge

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Quadcentruo

May. 16, 2011

Under rating threshold (show) "This bridge looks awfully unstable." "It sure does." "Hey! I have a brilliant plan!" "Oh? What is it?" "Let's push this elephant across this unstable bridge!" "Brilliant!"

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(1455)

kauzu1

Jan. 14, 2016

Under rating threshold (show) How refreshing, a physics game that has no grasp of physics.

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(363)

RedE2Gear

Jun. 19, 2017

Under rating threshold (show) Site locked?

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(23)

Balbanes

Jan. 14, 2016

Under rating threshold (show) Wow, this game needs some serious fixing; it makes the definition of insanity null and void: doing the same thing over and over and expecting different results. Well, guess what? I'm using the exact same bridge 2 or 3 or 4 times over and getting different results almost every time. <:(

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(154)

wattok

Mar. 27, 2018

Under rating threshold (show) It's too easy to miss-click a connection, making the thing connect with air instead and leading to those instant bridgefalls. Even when I know this and try to be pixel-accurate, I still manage make supports that look great on the plan and in reality behave like soft swinging d**ks.

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(8)

contrapoint

Mar. 28, 2018

Under rating threshold (show) kinda sucks when a formerly sturdy bridge decides to collapse on every subsequent trial =/ also, needs speed button (2x, 3x, etc)

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(21)

Arbiter27

Jan. 18, 2012

Under rating threshold (show) The tutorial is terrible. It basically just says click things to make a bride. There should be an example of how to build your first bridge.

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(50)

stuff222

Aug. 31, 2012

Under rating threshold (show) strong looking bridge with a crate going by- *snap* *crash!!!* weak looking bridge with an elephant going by- HURRAY!!! WE MADE IT!!!

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(19)

wickerz

Apr. 30, 2010

Under rating threshold (show) Gogo fast forward button !

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(1544)

WatcherGuardian

Jan. 14, 2016

Under rating threshold (show) .......is it bad I purposely made bad bridges just to hear them scream as they fall to their death?

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(17)

TempestFox

Sep. 19, 2013

Under rating threshold (show) Why can't we use the same antigravity technology that keeps those chunks of land floating in midair?

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(68)

superdork

Sep. 20, 2013

Under rating threshold (show) It's a bit annoying to have to rebuild the exact same bridge again and again for the challenge mode. If we can't set the length of the gap directly, can we at least save constant structural pieces to use later? Idk if this was implemented in later sequels

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(16)

linaste

Sep. 19, 2013

Under rating threshold (show) They can push a god damn elephant, but you put a 20 degree slope and they can't move the damn BOX? I call bullshit.

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(136)

Kokori9

Jan. 18, 2012

Under rating threshold (show) My bridge broke and the guy was staying alive by walking into the canyon wall xD

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(15)

rocktheworld315

Sep. 19, 2013

Under rating threshold (show) Why is there no option to make a sign saying "one at a time, please"

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(14)

headacher

Jun. 22, 2011

Under rating threshold (show) This game teaches a valuable life lesson: it doesn't matter if all your workers die in the process, as long as you get some cargo over a bridge.

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(14)

Kashira

Sep. 19, 2013

Under rating threshold (show) Those guys always try to roll boxes, just like Russian military. Sometimes they get stuck. Give them carts already, it's game about bridges, not about workers after all.

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(83)

crzymdscntst

Sep. 19, 2013

Under rating threshold (show) I have decided to attempt slingshots to launch boxes and people across the level. It may be ineffective, but if it works, it should be fun.

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(13)

IAmEarthy

Feb. 06, 2013

Under rating threshold (show) the challenge gets a bit tedious, possible skip to length "x" option because working through the twenties and thirties is pretty boring

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(13)

dippypants

Mar. 29, 2018

Under rating threshold (show) Not sure why you have to complete the challenge mode 19 times. The solution to 40m is the same solution as 39, 38, 37, 36, 35, 34, 33, 32, 31, 30, 28, 26, 24, 22, 20, 15, 10, and 5. Feels like a slight waste of time.

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(12)

Sutnel

Jan. 18, 2012

Under rating threshold (show) Building wood walks between connectors in the ground helps for supporting that end of the bridge. + this comment so others can see

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(12)

bd648

May. 03, 2010

Under rating threshold (show) i suggest that there be a way to see stress on the different parts of a bridge before testing it.

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(480)

i_like_stuf

Jan. 18, 2012

Under rating threshold (show) Wow it's so irritating that you can't extend the connector just 0.1 metres more to make it connect.

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(57)

soulblade7

May. 20, 2011

Under rating threshold (show) "We must build a bridge that can whitstand the weight of three elephants at once." "Here's 1,000$ and some wooden bridge pieces" -Moments later- *CRASH!* *AAAAH!* "Guess we shouldn't have done those budget cuts..."

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(43)

TheChainSawDude

Mar. 28, 2018

Under rating threshold (show) playing poly bridge, i learned that triangles are my best friend. but this game completely give a huge f you to triangles. for some reason, making long unstable connectors is waaayyy better than small secure triangle connectors.

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(11)

JCHONDA24

Sep. 19, 2013

Under rating threshold (show) I'm pretty sure we're helping these guys steal....

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(26)

Mick0305

Mar. 28, 2018

Under rating threshold (show) it would be better if we could pick the challenge length instead of having to slowly work our way up to 40m

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(10)

Waddleduck

Jan. 13, 2016

Under rating threshold (show) Everyone knows the golden rule of bridge building: Bridge not sturdy enough? Add more triangles.

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(10)

bakkart

Sep. 12, 2014

Under rating threshold (show) I'd kind of like to see how I'd do on a 50m or 60m gap in Challenge, but the micro-steps to get there would be excruciating. It was boring enough to get to 40m.

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(10)

oogyboogawa

Sep. 19, 2013

Under rating threshold (show) I feel like it has little to do with how supported the bridge actually is, just have to figure out the physics within the game... also, I just failed a level and then without making any changes ran it again and won... a bit inconsistant...

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(10)

TobiasShamtul

Sep. 19, 2013

Under rating threshold (show) If only they were smart enough to take turns.

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(10)

captianplanet26

Jan. 18, 2012

Under rating threshold (show) all about triangles

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(10)

Balbanes

Jan. 14, 2016

Under rating threshold (show) Hmph, guess I gotta give those guys in real life urban development a lot more credit for being able to make huge things that hold massive weight. Cuz if they used my trial and error methods like in this game, there would be a separate graveyard solely for urban construction accidental deaths.

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(24)

Joshiki_r

Jan. 14, 2016

Under rating threshold (show) so.....apparently square objects roll.....and easily. also, never in my life have i seen an elephant roll over

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(5)

lollolilol

Jan. 14, 2016

Under rating threshold (show) black magic? http://imgur.com/a/GWDZD the left crate just passing through the wood... often happend again even after rebuilding

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(5)

Artemis1013

Mar. 28, 2018

Under rating threshold (show) My bridge works perfectly. It's not my fault the workers aren't strong enough to push the crates up a hill.

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(9)

littlemike1

Jan. 06, 2017

Under rating threshold (show) Forget complaining about the bridge's physics; these workers don't know how to carry safes let alone climb over small humps of land that's been holding them back for more than 10 minutes.

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(9)

brm9

Jan. 14, 2016

Under rating threshold (show) Am I the only one who, even after my bridge falls, keeps on playing the level to hear the screams of my falling workers?

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(9)

kaitlynkaz

Sep. 19, 2013

Under rating threshold (show) FAST FORWARD!!!!!!!!!!!!

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(6)

LuigiMcloud

May. 29, 2020

Under rating threshold (show) well the bridge fell down behind us after getting those boxes, better patent it!

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(8)

piuy373

Apr. 05, 2020

Under rating threshold (show) im not sure if im more impressed that a single worker can push an elephant or that the elephant actually cooperates instead of stomping the worker on the spot

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(8)

Sakgeres

Dec. 26, 2014

Under rating threshold (show) What is intuitive to most builders is that a point needs to connect to 2 stable points in the shape of a triangle to make it stable, but because of the SUPER DUPER weak joints, making more triangles for reinforcements actually makes the structure weaker as it is stable but it cant carry it's own weight. This is counter-intuitive for what is suppose to be a strong material such as wood and steel cant even take it's own weight. It's easier to play the game if u imagine the materials are ice and glass as you have a better approximation of how much weight it can hold.

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(8)

Francarf

Dec. 08, 2013

Under rating threshold (show) Ok, so did you order 10 elephants and 45 boxes? Don't worry, we got this. Let's go to some one dimensional high floating islands ten meters wide and build bridges between them because this is clearly the easiest and cheaper way to do it.

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(8)

stevie2000

Aug. 16, 2013

Under rating threshold (show) taking an elephant across a foot thick wooden board? No problem.

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(8)

eddyspagtty

Aug. 08, 2011

Under rating threshold (show) I hate how the same exact bridge can work perfectly fine in one test but somehow manage to fall apart in different test -_-

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(8)

braintrouble

May. 16, 2011

Under rating threshold (show) So I have a bridge that works and bridge that doesn't i fix the one that doesn't and then my working bridge no longer works.....

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(8)

JJCalem

Mar. 28, 2018

Under rating threshold (show) The physics seems a bit inconsistent. I like bridge builders, but this isn't one of the best done.

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(6)

imr09

Aug. 10, 2010

Under rating threshold (show) press the button delete on ur keyboard to delete easily and straight away vote up 4 evryone 2 see this plz. Hope i helped:D.

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(290)

Kationa

Dec. 25, 2014

Under rating threshold (show) "Carry what is round and roll what is square." These guys are doing the second part quite well.

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(11)

asm1

Mar. 28, 2018

Under rating threshold (show) no fast forward, no multi select in design screen, wasd doesn't work to scroll... just lacking really basic UI elements to make the game actually enjoyable.

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(11)

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