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"This bridge looks awfully unstable."
"It sure does."
"Hey! I have a brilliant plan!"
"Oh? What is it?"
"Let's push this elephant across this unstable bridge!"
"Brilliant!"
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Wow, this game needs some serious fixing; it makes the definition of insanity null and void: doing the same thing over and over and expecting different results. Well, guess what? I'm using the exact same bridge 2 or 3 or 4 times over and getting different results almost every time. <:(
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It's too easy to miss-click a connection, making the thing connect with air instead and leading to those instant bridgefalls. Even when I know this and try to be pixel-accurate, I still manage make supports that look great on the plan and in reality behave like soft swinging d**ks.
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kinda sucks when a formerly sturdy bridge decides to collapse on every subsequent trial =/ also, needs speed button (2x, 3x, etc)
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The tutorial is terrible. It basically just says click things to make a bride. There should be an example of how to build your first bridge.
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strong looking bridge with a crate going by- *snap* *crash!!!* weak looking bridge with an elephant going by- HURRAY!!! WE MADE IT!!!
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It's a bit annoying to have to rebuild the exact same bridge again and again for the challenge mode. If we can't set the length of the gap directly, can we at least save constant structural pieces to use later? Idk if this was implemented in later sequels
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This game teaches a valuable life lesson: it doesn't matter if all your workers die in the process, as long as you get some cargo over a bridge.
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Those guys always try to roll boxes, just like Russian military. Sometimes they get stuck. Give them carts already, it's game about bridges, not about workers after all.
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I have decided to attempt slingshots to launch boxes and people across the level. It may be ineffective, but if it works, it should be fun.
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the challenge gets a bit tedious, possible skip to length "x" option because working through the twenties and thirties is pretty boring
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Not sure why you have to complete the challenge mode 19 times. The solution to 40m is the same solution as 39, 38, 37, 36, 35, 34, 33, 32, 31, 30, 28, 26, 24, 22, 20, 15, 10, and 5. Feels like a slight waste of time.
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Building wood walks between connectors in the ground helps for supporting that end of the bridge. + this comment so others can see
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"We must build a bridge that can whitstand the weight of three elephants at once." "Here's 1,000$ and some wooden bridge pieces" -Moments later- *CRASH!* *AAAAH!* "Guess we shouldn't have done those budget cuts..."
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playing poly bridge, i learned that triangles are my best friend. but this game completely give a huge f you to triangles. for some reason, making long unstable connectors is waaayyy better than small secure triangle connectors.
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I'd kind of like to see how I'd do on a 50m or 60m gap in Challenge, but the micro-steps to get there would be excruciating. It was boring enough to get to 40m.
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I feel like it has little to do with how supported the bridge actually is, just have to figure out the physics within the game... also, I just failed a level and then without making any changes ran it again and won... a bit inconsistant...
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Hmph, guess I gotta give those guys in real life urban development a lot more credit for being able to make huge things that hold massive weight. Cuz if they used my trial and error methods like in this game, there would be a separate graveyard solely for urban construction accidental deaths.
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black magic? http://imgur.com/a/GWDZD
the left crate just passing through the wood...
often happend again even after rebuilding
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Forget complaining about the bridge's physics; these workers don't know how to carry safes let alone climb over small humps of land that's been holding them back for more than 10 minutes.
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Am I the only one who, even after my bridge falls, keeps on playing the level to hear the screams of my falling workers?
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im not sure if im more impressed that a single worker can push an elephant or that the elephant actually cooperates instead of stomping the worker on the spot
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What is intuitive to most builders is that a point needs to connect to 2 stable points in the shape of a triangle to make it stable, but because of the SUPER DUPER weak joints, making more triangles for reinforcements actually makes the structure weaker as it is stable but it cant carry it's own weight. This is counter-intuitive for what is suppose to be a strong material such as wood and steel cant even take it's own weight. It's easier to play the game if u imagine the materials are ice and glass as you have a better approximation of how much weight it can hold.
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Ok, so did you order 10 elephants and 45 boxes? Don't worry, we got this. Let's go to some one dimensional high floating islands ten meters wide and build bridges between them because this is clearly the easiest and cheaper way to do it.
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I hate how the same exact bridge can work perfectly fine in one test but somehow manage to fall apart in different test -_-
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So I have a bridge that works and bridge that doesn't i fix the one that doesn't and then my working bridge no longer works.....
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press the button delete on ur keyboard to delete easily and straight away
vote up 4 evryone 2 see this plz. Hope i helped:D.
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no fast forward, no multi select in design screen, wasd doesn't work to scroll... just lacking really basic UI elements to make the game actually enjoyable.