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A few suggestions: New modes, Beginning of game a little bit more noob-friendly (Like when you make a game, set min-max level), only be able to open one of the same games (Like not be able to have more than one account on per IP Address), and Full-screen. Other than those few things, 5/5.
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Hey, maybe there can be like an alliance syetem in game? So ppl can do a temporary team-up against an overpowered player, or to take something that would be beneficial to both players(or more) withingthe alliance. Also, maybe you can make like a timer or something for the alliance to see how many turns left before the alliance expires. Just a thought.
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@Chess435 No he is not making a sequel. It will remain this very same game, but as the 2.0 version. That means there will only be more updates, not a new game. In the'Vortex Wars 2.0 Development Donation Fund' thread, Lopdo states that "graphics and music won't change. I am not making new game, I am just adding new features."
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Just to let you guys know, Lopdo is currently working on the sequel, VW 2. You can find the official forums at: www.vortexwars.com/forum
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there should be like a spin wheel with prizes including shards,races, maps ,bounses and other stuff thumbs up if u think that will be cool!
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lawl people just mad that I prefer this game to be more about skill than luck. Perhaps the downraters should get more skill, weakling noobs.
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All's fair in war, sometimes 6 people don't reduce the opposing army. If you had real dice you would probably get close to the rolls on here. Tough luck that you got killed, but at least you got to go on to your next game.
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They should try to balance the rolls more. For instance, the percentage of 5 armies getting from 15-20 should be 65%, and then 10-15 and 20-25 should be 25% and lastly 5 or 30 should be 10%. Too many times have there players been swiftly and surprising defeated due to uneven rolls. For example, you're winning the game with 16 territories. Some neighbor has 8 his turn and turns his attention to you. He attacks your 6 with his 6.. and wins with 5 leftover armies. This immediately ruins your chance of winning the game as its still relatively early (turn 5). Considering how you really made no mistakes thus far in the game, a sudden axe like that is a very unfair move. Some might say maybe you should've put an 8 on the spot. But probability and logic states that your 6 should be able to, if not stand its ground, reduce the opponents army to a 1 or even a 2 once he wins the territory. Definitely not a 5. This game really needs to be more centered on skill, rather than luck.
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Hey everybody! Guess what? THERE'S ONLY ONE FREAKING DEVELOPER! That is Lopdo. He is one person. Only One Einz Uno developer!
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this post is to try and further get the attention of the developers to push the progress of the game with more possible game plays. vote for this for teams so people who hate alliances don't have to complain about there being teams and so people who want alliances get to have their own way to play so everyone is happy and this game can be somthing we all can enjoy even more.
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I believe there is only one developer, named Lopdo, but I could be wrong. And he is on periodically so just ask him to play if you see him
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I was thinking that every now and then if some people at Lopdo had some time of they could have a play with the developers day!
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MrJ17, I see you bring up "problems" with the game. 1. If you place troops at the end of everyone's turn, there is no defense from the people playing after you, so this won't work. 2. Some of the best strategy and game-play come from the first 2 turns when you either make or break yourself based on how you play. Maybe you get unlucky, or someone trolls you, but that means you get to go play another round where maybe you get to go first this time. 3. The advantage of first and second is only important when you are new to the game. Lopdo has done a good job of removing that with races and larger maps. If you play right, there is no advantage to going first. As a later player you can see what they are doing, predict them and stop them, where red and blue have to move blindly. As I see it there are no problems to fix. I do agree with your 'want to see's' but we have been asking for that stuff for awhile, it is up to Lopdo. Thx for the suggestions, and I hope you continue to play!
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i realy lovvvvvvvvvve the music of this game if u like it make + so the developer see how he did a great work with the music :) <3
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My first time, I was first to move. 6 players. The others got hammered into me and the second. I owned 65% of the map while the second had 45%. I was the only not to use the boosts, most of the other 5 used them all. The game is a instawin for the first, no challenge at all, needs a serious rework. Here's my suggestion: You place the troops at the end of everyone's turn, everyone places together so we have equality. Also, in the first 2 turns (if playing Conquer mode), Attack shall NOT be allowed.
This way equality will come for every player. Here's some other stuff I'd find interesting to see:
Friends List system;
Team matches;
Max players increased to at least 12, for more fun at gigantic maps.
Although it does not deserve it totally due to the advantage of first and second in all games, I voted it 4/5 cause I have hopes the creator will fix this problem and make the game bigger and better. ;)
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good game hey tell all your friends on kong... this is a great multiplayer game to play with others with a diversity of strategy and ways to play all in all a really good game.
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Playing 5 games, every one of them ended up who went first versus who went second. Everyone else was out of the game within 4-5 turns. I went last or second to last every time. Needs some serious rework.
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They should increase the amount of players allowed in a game to 16... That would make for an even more interesting game.
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Just a quick tip. Are your struggling to place all your units in time and don't want to place all the units one by one? A good way to place units quickly is to use the 'shift' key. While placing units, you can hold the 'shift' key down. By doing so, it will place the maximum amount of units into a region bringing it up to a max of 8 if possible. Hope this helps both new and old players :)
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There is no server in any of the selected server clusters [Player.IO Main Cluster] that are eligible to start a new room in (they're all at full capacity or there are no servers in any of the clusters). Either change the selected clusters for your game in the admin panel, try again later or start some more servers for one of your
short: this game is popular
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where can we find the mathematics behind this game? For everyone hardcore and attrition are the best, how is army troops lost calculated?
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Sargent179, I too don't like it how some people in a way 'cheat' to get exp/shards etc., but where is the fun of that? How fun can it be where all the oppositions just surrender?
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one reason this is bad is a noob called firefox777 gets 3 guests to join him then has them surrender so he wins and levels up as well as gets good exp
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If this game is so awesome then why doesn't it call Chuck Norris to slam my head into the keyboard aa;owjihgawoijerdaiohvngaoihngvanj
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I hate you too for hating a game for no stated reason, so yes you get a minus :P And no, the sequel better be Vortex Wars 2, because its a sequel, not a new game :)
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Pathetic people who try desperately to get the top comment all the time make me lose a little more hope in humanity each time.