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Those god damn sacrifice cards! The computer manages to take all of my entertainment out of the match in one to two turns with those F*%&ing cards!
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AI is a bitch... Still haven't fixed not receiving a win when opponent quits in multilayer?
comon now...
Only good thing i see here is the graphics
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I got medium badge first than easy... Yeah...
Well, it's because my Opera cookies was still here!
I played this game before badges, always happens .-.
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Great game. My only beef was with the UI...it wasn't clear to me that I had to go to the main screen to organize my deck, and I couldn't figure out how to go back to the main screen and create a profile once I'd logged in as a guest.
And a tip to beginners: focus heavily on your unit cards (builder, recruit mage)
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*sigh* most of this game is luck, getting the cards you want at the right time.... there is some amount of skill required, but it is all required to have a lot of luck, which is why i usually dont play these games. 3/5 because it is fun when you do get lucky, but then again you can get screwed over so many different ways
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there are ppl that dont know what to do about the badge problem... this is what to do: put a flee timer on some one... so you cant wuite more then once every 10 mins this is what should be one of the best options no cheats but a flee still counts as win for some one else so you would or do 50 mins over the badge or need 5 ppl to cheat
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So... the best deck from what I have seen. Go all defense. ---5 thief, 5 mage, 5 pixies, 5 magic wall, 5 add crystals, 5 add bricks, 5 builders, 5 towers, 5 taverns, 5 houses, 5 walls, 5 fences, 5 wains, 5 all bricks, 5 reverses --- The great thing about this deck is most of the cards are cheap so you never have to discard. If you're playing hard versus the "easy" tribes, that thief can help drop the enemy's resources low enough so you can encounter several turns when the enemy is discarding 3's and you're adding to your wall or castle. Bump if this deck helps you.
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the multi-player mode really tweaks this game in a way which makes it better, but campaign and multi-player together? awesome. :D I'll give this a 5/5 for an amazing effort.
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Greg, didn't you learn from the last Castle Wars? that get 5 wins in multiplayer one. You know, the one that was near impossible because everyone would quit when you were about to win?
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And how are we supposed to edit our deck, precisely? Could do with a little more specific direction, and maybe some tooltips.
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If you get all the wall and castle increase cards, along with all the cards that will increase stocks, you get a really good life gain deck that can help you live while increasing your health to 100
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give me my 50 foot tall unrealalistic looking castle with self explanatory cards! I liked it better! though showing the troops attack was a nice touch.
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Ok so I didn't give up and finally got there. Thanks to nwmno for his deck: 5 thieves; 5 mage; 5 pixies; 5 add weapons; 5 add crystals; 5 add bricks; 5 remove crystals; 5 remove bricks; 5 builders; 5 taverns; 5 fences; 5 large walls; 4 wains; 5 reverses; 3 sacrifice mage; 3 sacrifice builder. And to bryanyu for the 'fast' strategy of using low cost cards for a quick win on the opponents with small castles and big resources.
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i really want to play this game, but after the sponsors are shown, the screen goes black and nothing happens and i can do notinhg...
it really sucks :S
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My only problem with the game was with how utterly unbalanced the opponents were. I either steamrolled them or GOT steamrolled. Turn one dragon followed by a turn two cannon is literally impossible to win against.
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> If you experience trouble with the game could you please post what operating system you're > using, what web browser and what version of flash player you got ?
Win7 Pro 64, Firefox 3.6.3, Flash 10.1.53.64
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This is pretty much the card game from Might and Magic series. I think it could use more special effects etc to make the card play more exciting. Also, having to click card info to see the special card is annoying. Having an info bubble would help.
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This Acromage-clone would be a hell of alot better if you went back to basics and redid the original game only with better graphics, or if you aim for it to not be an Acromage-clone, then stop using towers to increase the castle at least. :P
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curse is entirely game-destroying now. impossible to come back once you've been cursed down to 1 unit/turn. first two campaigns are enjoyable - once you hit the third one, generation debuffs ruin it.
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So much worse than the first game:
1) harder to get a visual sense of castle and fence size
2) many cards don't tell you what they do--you have to click too many times to find out what they all do and then play one
3) it's lack of color-coding makes it more difficult to see how many of which resource you have, and which cards use which resource
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Multiplayer is disabled on Kong. And you'll have to unlock the cards again on the creator's site. Disappointing. Single player campaign is poor. The AI is dumb (plays "kill a worker" cards when I have 1 worker, for example) and the opposing decks don't have a strategy, it's only hard because the computer gets enough starting resources to kill you first turn. So, bad single player, disabled multiplayer, adds up to a bad game.
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What happened to the Local multiplayer, my friend used to come over all the time and we would play Castle Wars 1 together
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A definite improvement, BUT I find it more difficult to see what my resources are. Builders, Recruits, and Mages should look different from Bricks, Weapons, and Crystals. As it is, they are all interspersed.
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+ up if you agree that its so stupid that if a player quits you should get the win because its so hard to get the multiplayer badge!!!
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Won many battles, bought a new castle, then built a new computer after I moved and no longer have my old one. The things you buy are saved client side, so I have to buy it all over again.
lame.
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Rank should be based on a rating system like chess. If you have 100 wins and you're playing against Guest_1234 with 0 wins, you'd get 0 points if you win. While they would get much more for a win. Rate up so devs can see.
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There is something about this sequel I just do not like. The old one was much easier to follow with your resources on the side and all, I don't know maybe it's just me but I keep finding myself confused. I think you spent too much time on flashy crap and forgot to make the game close enough to the old one everyone would still want to play. I for one have gone back and played the first one 7 or 8 different times just for the hell of it. This one, I will not be returning to.
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Randomness is very very low now that we can cycle through 3 cards at a time. They put the thief even more powered which is a bit stupid
Hard badge is not so hard. If you get more than 2 ressource maker of some kind, make sure the computer has 1 or else he can throw the sacrifice card at you. Then, you just got to rely more on thieves, add ressource, and remove ressource (to keep comp at less than 8 ressource), walls and babylons.
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because of the sacrifice cards, the badge should be an Impossible badge worth 60 points because that is how hard it is >_>
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the sacrifice cards are obnoxious at best...I still want to see my castle grow to a mile high
better graphics and stuff, but still just 'meh' 3/5