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Clicking on card info and then back on the card, and then back on done is way too time consuming just to see what it does. Also, the castles need to grow to full height. Also, the icons at the top are kinda hard to see what they do at first glance. Maybe stack vertical or something? It's hard in it's current form to quickly glance up and get a lot of information quickly.
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As great as number one! (5/5) Let's play it a lot so Kongregate can see it's a good game so we can get a lot of badges :D
PS. Aneglo, you need to discard something to skip a turn
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first playthrough was way too easy, 2nd playthrough just sucks. 50% chance of being dead 3rd turn. what the hell were those ppl thinking?
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After playing hundreds of games of the first castle wars, I gotta say the Curse card is way overpowered (based on price). The hard difficulty is merely a race to the bottom as AI keeps __ sacrifice and curses. Game takes WAY too long to build back up resources to increase workers.
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5 thiefs, 5 recruits, 5 guards, 5 roadblock, 5 mage, 5 pixies, 2 magic wall, 5 magic defense, 5 add weapons, 5 add crystals, 5 add bricks, 1 all crystals, 5 builder, 5 tower, 3 tavern, 5 house, 3 babylon, 4 wall, 1 school, 2 fence, 3 wain, 1 all bricks, 4 large wall.
beat the game with that and havent lost a single battle. luck may have played in a role in that, but the deck works for beating the game (not necessarily the most optimized one)
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This game is a step backwards. All you have to do is horde the most efficient + castle cards, in addition to Magic Weapon + Ambush. Boring game gets boring. Needs balance, like making the +1 Builder/Mage/Recruit cards not suck so much. It takes 9 turns to make back a use of the cards. I'm usualy done in 15 turns so wha'ts the point. Also the discard function needs to be limited down to 2 cards at most, if not just 1 card/turn. It's too easy at the moment to spam discard until you get the cards you want. At the moment my deck size is down to 60 cards. I won against the last stage campaign "boss" in under ten turns by spamming discard and getting Magic Weapons + Ambush.
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1/5 cause the f*cking game isn't loading. probally cause i'm using an old version of internet explorer...
still, this shouldn't happen
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The cards should give you the details on mouse over, and not go to a separate info mode. Icons in the upper right need tool tips. Lots of fun. Great improvement over the first.
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I really like the addition of being able to discard 3 -- I find myself doing that sometimes instead of playing a card!
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An emphatic boo-ray, I was excited to see the updates and such, but....I don't know, it jsut doesn't feel right, I decline
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"When will multiplayer be available at kong?" Maybe never. It takes more time to remove the feature then let it in the game. They do that to get traffic on their website
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I think the builder / mage / recruit cards cost too much for what they return. Their price should be much lower. No reason to have to wait 4 turns to add 1 more builder.
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Was going to give it a 5/5, until I played through the entire campaign only to be forced to go to a different site and do it again. If you wont let us use our decks at Ninja Kiwi, at least warn us before we clear the entire campaign. 3/5
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*glitch* enemy used 'Ambush' on me and now I cannot act (my cards won't turn over), clicked everything on screen and nothing happening :S
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When it came to the enemy's turn in a practice session he is not discarding nor choosing to use a card so the game is stuck since the computer wont make a move, I have a feeling its because the computer has cards it wont discard and it doesn't have enough resources to use the cards it wants to use.