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The key to winning the Hard campaign seems to be getting a deck formed entirely around building your own castle to get to 100 and win that way. After trying that approach, it only took me a few tries to beat each level, and I beat the last on my first try. No attack cards, the only cards requiring weapons being Guards, Thief, and a few Recruits.
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alright, so to win in this game, all you need is a small deck with mostly cheap items and either try to kill off your opponent or grow exponentially fast without them being able to stop you. both require quite a few builders/mages/recruitments, and if you start a game in hard mode without and of those in your, restart that round. don't try to kill off your opponent and grow fast, choose one or the other.
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It would be a better game if you got to go inside your castle, control your troops for better outcomes, and there was still cards just to be awesome. That would be a total wo0t.
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Magic weapons + ambush = most of my wins. Great game, much better graphics than the last. Still as good as the last one.
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This game is much better than the first, but i think you should change the badge name "Representin' the K Badge" from medium to hard because those coward just quit whenever i am winning.
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There is something about this sequel I just do not like. The old one was much easier to follow with your resources on the side and all, I don't know maybe it's just me but I keep finding myself confused. I think you spent too much time on flashy crap and forgot to make the game close enough to the old one everyone would still want to play. I for one have gone back and played the first one 7 or 8 different times just for the hell of it. This one, I will not be returning to.
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this game is way too unbalanced. Even in Medium mode you start out with garbage for resources and get knocked out way too fast. Too difficult and BS AI cheaty to be fun after the easy level.
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@helloman911: just right to your cards, there is a discard button. Press it, select the cards by clicking on them, and press ok.
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nutnut, Magic weapons + trojan horse is better. Its Direct damage to the castle, and the caslte must be +60 to survive ;)
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Is it just me or does it seem to time out on the longer matches? More specifically it gets stuck waiting for the opponent's AI to decide.
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I had a pretty long battle going on Hard, and was one turn away from winning (my castle was 97 and I had 67 bricks xD) when the computer got stuck and wouldn't make a move. I think it might have had something to do with the fact that it had discarded for the past 3 turns... might want to work on fixing that.
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the 75 card/5 copies limit is by far too much. it's like you are forced to place a lot of cards you don't even want in your deck, cards that don't even work with each other. this and some other factors practically force you to play the castle-growing strategy rather than something else.
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Anyone here ever tried magic weapons combined with dragon? It should one-hit the opponent's castle unless its above 76hp (not including wall). Don't try in multiplayer unless your opponent is stupid enough to let you.
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This game has pretty much every problem that the first one had, and that the people kept on pointing out. Sure, there are improvements, but none of the previous problems have been taken care of. Only problem I can think of is the fact that you couldn't discard (and the computer too) in single player, althought I did meet once with a computer that didn't do anything after I crippled him.
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Put a limit on the special cards. Sacrifices, dragons, comets, all of them. Say 2 max. Curse 1 max. It takes WAY to long to play the computer on hard when they continually decimate your resources. Mouse over text is also another essential. I love this series and was excited when it came out, but now im just getting frustrated and losing interest.
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Thanks for a sequel. While the graphics are nice, the GUI isn't anywhere as clear as the previous version. The grouping of the resources is muddied. The color-coding of the cards isn't as clear as the previous version. The computer player seems far easier to defeat than in the previous version as well. Aside from that, I like the design. I encountered a bug in campaign mode. Several times I won and the screen just froze.
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>Computer has all 1 in workers
>Me the same thing
>I use school
>I keep using thief
>Computer discards all turns
>I use magic enhanced dragon
>Computer freezes
FUACK THIS SHIT!!!
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Hard campaign completed – There is some luck involved here, but nothing that can't be overcome with a bit of patience and a finely tuned deck.
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Fine tune your deck to the following. Add all(max) cards that turns sacrifices your units to kill enemy units, all cards that turn crystals into resources, all cards that give you units, ambush, magic weapon, magic defense, trojan horse, wain. This should come out to an even 75. Basically wreck your opponent's units so they can only produce one resource per turn. In the meantime, you can keep adding recruits. Wain to keep yourself alive. Keep exchanging crystals for resources and eventually you can amplify your trojan horse to do a total of damage of 60 to bypass enemy wall and hit their castle. Plus if it helps. SZN
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For all those people who beleive the people who "start petitions by gaining (+)" Don't beleive that. It isn't changing anything, the author isn't going to change his/her game over a well rated comment. And for the people who start them, get a life. Stop begging for + like pathetic morons.
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I'd like to start a petition for the tie button to be removed, there is no point in having it you should just win or lose. Besides that it gives people the oppertunity to leave battles.
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I loved the origional game and was increadbly happy to see a sequel... Until I played it! this is a glarge blunder. the campaign would have been a nice add if not done so poorly. to add to that Kong decided the worst campain made that i have encountered a hard badge. Now is when the producers of this game should go back to the drawing board and fix the game up and make a Castle Wars 3.
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I got the "Hard" badge fairly simply with a gimmicky, castle building deck. All of my cards were to build the castle up, with no offensive cards at all.
The only 'sword' cards I used were a couple of thief cards.
I used wizards, add bricks add crystals, magic wall, Magic defense, all crystals and pixies to build up the castle.
I used builders, and all the castle building cards, and a mix of wall cards for a little defense while I build up. No offensive brick cards were used.
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OK, Im done with this shit game, 6 matches in a row where the comp just uses dragon on the first turn & since they start with 40 everything he can.. & its fair... cause they get have better cards & start with more to spend... so might as well give all the yellow cards too... until campaign is fixed no even gonna rate..
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For "easy" wins in Hard Mode, make a deck focused on raising your castle, with 5 Mages and Builders, lots of Pixies, Babylons and etc, and only use Trojan Horse/Ambush for easy lucky kills. + if this works for you :]
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One huge problem would arise if quits counted as wins.
2 friends would face each other in multiplayer, both of them quit 5 times and they get the badge.