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Yea well sorry Yahoo but the game would be alot less fun if you could make a deck out of ten copies of just 4 different cards. Limits are put there to make you build your deck strategically. I like it. though way too short. This feels like a demo. There needs to be more unlockable cards and a larger map
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It would be nice if there was some sort of confirmation when you click on "change tribe". I was one battle away from finishing the campaign when I accidentally clicked that and lost all my progress.
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Excellent game!! Although the learning curve is pretty steep (no in game instructions) and it's obnoxious to learn what the cards mean by clicking 'info' every time, once you get the hang of it, it's an awesome game. 50/5
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The resource system isn't that great, the hard AI's ability to constantly kill your resources while also having a huge advantage makes it extremly frustrating.
No real change from the first game in gameplay, building is still king, and attacking a long way in second place. Why pound on your opponents wall uselessly when building a wall (which can be done with any resource) gives you a higher HP/cost ratio than attacking - attacks generally cost the same or more resources than the damage they do, but walls are always cheaper than the benefit they grant.
Once your opponent has a decent wall, why attack it? simply build your castle to 100% and win.
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I completed the campaign in all but 5 minutes...
Please make this a bit more challenging. Magic Weapons + Ambush = 30 direct damage. That's a win in most situations. If not, it's more than easy enough to spam schools + pixies to get 100 castle points before your opponent. 3/5
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It is just as same as the HEROES OF MIGHT AND MAGIC VIII game, but the M&M game is better... castles, walls, cristals and magic everything is the same... They just stole the idea...
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i miss that feeling of a huge castle that's the height of the playing screen
makes me think my dwarf castle will be squished
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Good game and have to agree with top comment. Castle needs to be taller, and maybe for every 25 points, add a tower just for the satisfaction of it. 5/5 music is actually pretty awesome.
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Just finished adding some statistics, so now that is left is to nag on Greg to add achievements.
As for the bugs I hope I have sorted out most of them now, if the game won’t load for some time try reloading the page.
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Changing the colour / shade of the backgrounds of the Bricks / Crystals / Weapons differently from the Builders / Wizards etc would be good.
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i made up some badges ^^ easy: complete easy campaighn medium: defeat 5 people online hard: complete easy,medium and hard campian
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dissapointed. it can hardly hold my attention at all. prefer the 1st one evn with th horrible graphics and no campaign. by far
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I hadn't played the first game in years so I played it again yesterday. What are the odds of a sequel the next day? ^^
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I just used a bomb in the first campaign game, i've used it more than once so its not just bugged, but now when i have 73 castle, and 14 wall and the opponent got 6 castle 0 wall left, its his turn and he does nothing... bad bug
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The game just hung after using the card "babylon, castle+30". Graphics and sound continued but the opponent didn't do any move anymore.
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great update of the game. There is just a bug on the thief i think. You don't earn the ressources you stole. Can you check it ?
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Loaded so long, but it can be my computer problem, even when other games loaded fast.
In beggining the game was hard to understand, because everything was so changed, but yeah, its not hard to understand when you have played some.
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worth the wait, I haven't been on the old game it quite some time but really enjoyed the animations, sounds, graphics. Love the new cards! Trojan Horse definitely my fav. I do agree with most that the castle growth was a bit disappointing.
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It'd be nice if there were a way to modify your deck without having to exit multiple times all the way back to the main menu.