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Comments for Castle Wars 2

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BonusMop

Jun. 15, 2010

Under rating threshold (show) Sacrifice cards don't ruin the game. With the huge imbalance in starting resources, there are cards that can win the game for the computer on the first turn. But after that, you can win. The computer always uses a balanced deck, but you don't have to. Focus on building for example (guards to use up your weapon resources). Now the computer has a bunch of useless "sacrifice recruit" and "destroy crystals" cards clogging up their deck. You don't waste cards, and you can get your tower to 100 before your opponent finds the cards to tear it back down. The same should work for an attack deck. You'll only lose if you try to do everything. The computer can do everything better than you.

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(3)

m0rkeulv

Jun. 15, 2010

Under rating threshold (show) After blocking mochiads.com and disable local storage I managed to replicate most of the problems reported and I believe most of em should now be fixed, however by blocking mochiads.com you won’t get any music in-game as its streamed from mochiads.com and by disabling local storage your progress won’t be saved nor will your decks or settings. A small note for those of you who block mochiads.com, If you ever go to ninjakiwi.com to play multi player you won’t be able to play as it loads multi-player from mochiads and it uses mochiGames accounts for login.

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(2)

Logibear

Jun. 15, 2010

Under rating threshold (show) Given up, too much luck required/unfair advantage to computers cards. I'm sick of either have 100 bricks and no cards that use bricks, or a hand full of schools and no bricks or builder cards. I have made my deck as biased as I can to have resources but the computer always has more sacrifice cards.

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(0)

traubster

Jun. 15, 2010

Under rating threshold (show) Why do I HAVE to discard? Why can't I just pass and keep my cards?

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(-1)

Ferrarista

Jun. 15, 2010

Under rating threshold (show) Theese sacrifice cards killed the game. It's disgusting, when in hard mode, with 0 resourcec I finally have 3 builders, and the computer sacrifices 1 of his own, to make me go back to the start, with even less resources. In hard mode trojan horse kills in the furst turn, if u dont raise your tower, instead getting a builder. I rather play with Castle wars 1.

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(4)

Sterling7

Jun. 15, 2010

Under rating threshold (show) It's a lot prettier, and I like that the new cards/redesign of the old makes for some new strategies, and I'm very thankful that you can now discard 3 cards per turn rather than 1 (a pet peeve of mine from the previous game.) But I wonder if the game's creator recognizes how big a difference 20 resources and a couple of "supplier types" (builders, etc.) makes in a typical game. Very often it's not "challenge the player"; it's "the enemy has a ridiculously unfair advantage." It frustrates me in part because it's not a case of "well, you could just turn the same strategy around on your opponent"- you _can't_ if you never get the resource levels to play the cards your opponent is casually throwing out in the first few turns. No deck arrangement will change that. Basically, there are 2 very different game phases- one where resources are urgently important, and one where they barely matter. If your opponent enters the latter and you're still deep in the former, you never have a chance.

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(1)

BladesFlames

Jun. 14, 2010

Under rating threshold (show) ...I froze on me on hard mode also.

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(0)

RobinReborn

Jun. 14, 2010

Under rating threshold (show) Warning, multiplayer is not allowed on Kongregate, so if you want to get access all the extra cards don't bother doing it here.

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(3)

Fache

Jun. 14, 2010

Under rating threshold (show) wow ok. can't use my deck in multiplayer because its on another site. gg.

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(2)

Fache

Jun. 14, 2010

Under rating threshold (show) hey guys, is there a way to post your card deck for everyone else to see? I beat hard mode without much trouble and I'd like to share it. I beat the last guy on the third try, fight only took like 10 minutes.

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(0)

lightwired

Jun. 14, 2010

Under rating threshold (show) each resource on the resource bar should be a different color for easy checking. In fact, having a different colored bar for each resource that grows or shrinks would make this game much less confusing. Then having that same color of the resource for the card, would make it easier.

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(0)

Raerth

Jun. 14, 2010

Under rating threshold (show) Dammit, spend hours beating hard mode and unlocking the cards, only to realize that multiplayer is only for another site and I'd have to do it all over again. Not cool.

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(1)

adeadbaby

Jun. 14, 2010

Under rating threshold (show) gawd everyone's comments are to long to read...

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(-1)

DexterNeptune

Jun. 14, 2010

Under rating threshold (show) Everything's already been said that needs saying about this game, but I will mention two things that could be improved upon: 1. As somebody has mentioned, the cards in which you receive some resource after expending a number of the same resource don't make much sense. Should be spending one resource to get another. For instance, on the gain 5 crystals card, you're really spending 3 and receiving 8. Why not just give 5 free? 2. Game froze on me twice. I only saw one other person complain of it, but seems to be a problem nonetheless. Music still plays and flags are still awavin', but the computer won't move. Otherwise, great game!

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(0)

dbruser

Jun. 14, 2010

Under rating threshold (show) BLEEP I finally almost beat hard (the last mission) and it has to freeze on me!!! the com wouldn't move, i had basically won, grrrrr, otherwise, great game. I love it.

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(3)

timithy4569

Jun. 14, 2010

Under rating threshold (show) woo! I have long waited for this sequel. The first was one of my favorite games

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(0)

Yajin

Jun. 14, 2010

Under rating threshold (show) As far as game balance goes, the "sacrifice" cards seem to be blatantly overpowered. Whereas with "Worker" cards, there's a decision whether or not to use them (and when), with the "sacrifice" cards, it's almost ALWAYS in your best interest to use them ASAP, if you already have a worker lead. The fact that they cost ZERO resources only adds insult to injury as it just makes the swing that much more in your favor. Remember, your opponent needs to pay EIGHT resources to play their worker, to begin with. A "sacrifice" card essentially amounts to a flat-out advantage gain of 1 worker AND 8 resources... with basically zero cost to actually play the card, to begin with. How this can be perceived as balanced, I have absolutely no idea... especially when the "remove" cards are all 5 Crystals for -8 Resource! In all honesty, my suggestion would be to just outright-remove the steals; they're somewhat destroying the game, if you ask me.

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(6)

Yajin

Jun. 14, 2010

Under rating threshold (show) Compared to Castle Wars 1, yes, the game looks better but, as far as the interface goes, it's pretty horrendous, if we're being honest here. It is *MUCH* too difficult to see, at a glance, what your (and your opponents) resources are. At the very LEAST, they should be color-coded (similar to CW1) and *PLEASE* get rid of the ridiculous "mirror image" resource setup. This is a "card game!" UI ease-of-use should be the primary concern... not a borderline-afterthought!

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(1)

KingZipar4

Jun. 14, 2010

Under rating threshold (show) Excellent until the enemy can use Sacrifice builders/mages/recruits...after that it's not worth it.

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(-1)

meatwad95

Jun. 14, 2010

Under rating threshold (show) Beat the entire campaign, I must say it was quite a challenge, however I don't think the game should be easier, just smarter. For example difficult enemies often start off with more resources than I do, honestly if the computer is going to beat me it should be because of superior AI and not because of 2 pixies and a babylon to start. Also fix the glitch that causes the computer to use sacrifice mage or whatever when I have 1 mage. For those of you who have trouble beating the computer, make sure you load up on mages, builders and recruits to the max. Mage shield and axe are also very important! Trust me your opponent isn't coming back from a trojan horse dealing 60 damage.

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(1)

kamper11

Jun. 14, 2010

Under rating threshold (show) Game was way, way, waaaaaay to easy.

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(0)

lordpooplop

Jun. 14, 2010

Under rating threshold (show) eh, it's ok but i like it a little bit...

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(-1)

haradyl

Jun. 14, 2010

Under rating threshold (show) ROFlMAO... first turn i played +all weapons then the cpu plays trojan horse i lost FIRST TURN!!!

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(-1)

calvin7

Jun. 14, 2010

Under rating threshold (show)

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(-3)

birnenbaum

Jun. 14, 2010

Under rating threshold (show) and btw, hard difficulty is not really hard...5 trojans + 5 magic weapons will do the shit

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(-1)

birnenbaum

Jun. 14, 2010

Under rating threshold (show) how to get the last card in deck builder?

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(1)

robotmonkeys

Jun. 14, 2010

Under rating threshold (show) goes black after the loading screen

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(0)

Kreme

Jun. 14, 2010

Under rating threshold (show)

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(-14)

UselessMusic

Jun. 14, 2010

Under rating threshold (show) Quake appeared to deal 28 damage, not the 27 the cardtext indicates. (Also, wish there was an achievement for finishing an opponent with Archer, because I just did that)

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(4)

FluffyBunnies

Jun. 14, 2010

Under rating threshold (show) While this looks better and has campaign, it's not as playable, therefore, not as fun. The newly added cards are brutaly unfair on harder levels where the comp has far superior resources. I tweaked my deck quite alot and while I can beat the hard levels it is dependant on a lucky draw from the deck. I had to quit and restart the level till I got the cards I wanted and even then the computer often got lucky and took me down with one card, Curse, Trojan, early Theft. It's easier to win on defence, hitting the 100 mark. But thats not as fun as crushing your foes castle, is it? Half way through hard I've given up and decided to rant instead. Long awaited let down that can be easily adjusted to be a 5/5 for me, for now it's a charitable 3/5.

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(8)

UselessMusic

Jun. 14, 2010

Under rating threshold (show) AI needs tweaking...it is happy to play Sacrifice Builder when I am already at one Builder, for instance

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(9)

barbarth

Jun. 14, 2010

Under rating threshold (show) great improvements. Funny to hear the music of an old game (Seven Kingdoms) on this one!

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(0)

MrTipplesWorth

Jun. 14, 2010

Under rating threshold (show) wish the game had a skip move button or something like that so that you wouldnt have to get rid of good cards when you habent got enough stuff for them

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(4)

David4242

Jun. 14, 2010

Under rating threshold (show) i hate to say this, but Castle Wars 1 was a better game - it worked just fine, so i expected this game to be a bit better, but: 1) Sacrifice cards ruin the gameplay, 2) Castles look the same height if they are 90 and 40, they seem the same, 3) Information bar just sucks - it's not clear at all! it wastes a lot of time to carefuly read it again and again, 4) Card design is worse than it was - for example some green cards look alike even if they do something completely different, i thought it was Barricade card and building wall green card

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(0)

palm1mute1pirate

Jun. 14, 2010

Under rating threshold (show) Bring back the two player mode

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(0)

David4242

Jun. 14, 2010

Under rating threshold (show) i've just wasted hours of my time - i got new cards, wanted to finaly play ONLINE and got a message that it's not possible from Kongregate - WTF? ok so i got to their site, and now i have to earn the cards once again - it's random, so i don't know how many hours of time again... thanks

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(0)

Alynnaeva

Jun. 14, 2010

Under rating threshold (show) This game looks based off a minigame found in Might and Magic 7 and Ants. I very quickly picked up on the controls without any tutorial or anything because I had played those previous games often.

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(1)

Sithisil

Jun. 14, 2010

Under rating threshold (show) Hard mode is retarded. The only chance you've got is to start out with the perfect hand and for your opponents' to be crap. They have literally used a school card their first turn, and then thrown repeated attacks at me until I died. Make the AI smarter or use a better deck for harder modes. Don't give the player a completely retarded handicap.

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(2)

Jaojin

Jun. 14, 2010

Under rating threshold (show) Did you intend to base this off of Arcomage? Personally, I don't have a problem with you taking another person's game and putting a new spin on it, but you should give credit where its due, even if the game company who designed it no longer exists. For those of you unfamiliar, Arcomage was a card game designed by Stickman Games and sold to 3DO which has since went bankrupt. In Arcomage, you and your opponent had a tower, a wall, and 3 resources; dungeon, magic, and quarry. Each one produced an amount of resources: beasts, gems, bricks respectively and you used those resources to play cards. The cards could: increase your resource production, give you resources, damage the enemy, or increase the size of your wall/tower. The objective was to either a: build your tower to a certain height, or b: destroy your opponents tower. The similarities to this game are far too uncanny to be mere coincidence. http://en.wikipedia.org/wiki/Arcomage

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(1)

omgitsthepope

Jun. 14, 2010

Under rating threshold (show) Taller castles please

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(1)

Sacrana

Jun. 14, 2010

Under rating threshold (show) Anyone beaten a 2 turn death? Thief, Dragon, dead.

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(1)

MuseMoon

Jun. 14, 2010

Under rating threshold (show) I wouldn't have thought this would be a good game to do a sequel to, but I was wrong! Good work! However, here's my main problem: -I spent all that time finishing the campaign to get cards for multiplayer, then when I decide to play against another human being I find out I have to go to NinjaKiwi's page. -When I get to NinjaKiwi to play. . . All the cards I worked for are gone! I understand exclusivity is lucrative, but that particular kind of treatment is unfair to us users.

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(2)

SmiLee008

Jun. 14, 2010

Under rating threshold (show) LOOOL! i lost in the 2nd turn, because the computer burned me with a dragon

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(0)

pianogal

Jun. 14, 2010

Under rating threshold (show) I like most of the new variety of cards, the improved graphics, and the deck manager. The Curse and Sacrifice cards seem to overbalance the game in bad way. The Curse card, in particular, seems too easy to play - it doesn't seem to cost enough in resources at one time to balance the long term effects of the opponent never being able to recover from its effects. Good game - I hope there are some balance tweaks coming in the near future.

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(0)

evilvergil

Jun. 14, 2010

Under rating threshold (show) Here's a good deck: 5 of recruit, builder, mage, 3 trovian horse,3 bombs, 3 archers(to destroy the magic defense, its cheap),guards 3,3 lighting, 5 pixies, 3 magic defense, 3 magic weapons, add crystals 5, bricks 3,all crystals and bricks 5, all weapons 2, tavern, babylon,school 3=75, i hope u like this deck, i beated hard dificulty with it, if u liked it keep this comment alive!

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(1)

grandguillaume

Jun. 14, 2010

Under rating threshold (show) I definitely don't like this game cause it is based on hazard.U can loose without making any mistake. juste witness your fall waiting for proper cards .

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(0)

xeeman

Jun. 14, 2010

Under rating threshold (show) Needs Badgeds!

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(-1)

Sacrana

Jun. 14, 2010

Under rating threshold (show) My gosh do I hate the curse card.

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(1)

Kratus

Jun. 14, 2010

Under rating threshold (show) How do I get the curse card?

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(0)

XavierXF

Jun. 14, 2010

Under rating threshold (show) Be warned all ye who overkill. I got 129 storeys to beat my opponent (Babylon with 99 storeys, in case anyone thinks I'm a hacker). It's a different victory sound, and it scared the crap out of me!

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(1)

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