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Well, I realized that controlling is not well enough, the unnecessary inertia is messing things up. Oh, and level 16 - very annoying piece of work, I was so angry about not finding the flag but a sign of "Wrong way" instead, I modified the memory the force the game to recognize the sign as the force. I guess it is not a wise movement to piss off users with these 'easter eggs' :)
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Well, good game, I bate it once at work. However, on my computer my bot can't handle the car level, it has tried over 5000 times with adjusting techniques but still got no luck, the car keeps flipping over. Anyway, rating is 3/5.
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Is level 15 even possible? Good game, but often frustrating.
And Fireseal, deadly things are coloured RED. Even I noticed that.
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The basic premise is to repeat each level until you know which objects are deathtraps and which aren't. Why does the stack of bars in the train kill you? Because there wasn't a dick move in the previous 30 seconds, and the game thrives on challenges you're expected to know about ahead of time. Terrible, terrible design.
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Awful physics, often times unreponsive controls, and annoying music make for a bad game. Penguinsrule82 is right. -50/5
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For a simple game that feels like it lags even when it doesn't it is surprisingly addictive. Great exploration of a simple premise. I like how they don't even try to emulate real world physics like so many other games.
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levels are very creative. The problem is that the controls are a bit off. IF the controls were better it would be 8/10 I give it a 7/10 right now
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Awful physics, often times unreponsive controls, and annoying music make for a bad game. I was able to finish it after dying 97 times because of those problems, so I'll at least have to give it 2/5.
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This game sucks, there's nothin' good about it. I love these types of games, but this one is crappy, unresponsive, and feels like it was made in 2001. 2/5