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So, I think I understand why we were supposed to bring a knife.
The Guards have fairly poor vision, but they are amazing at hearing things. They are like the Metal Gear Solid people: the minute you walk behind them they turn around and shoot your head off.
Why no Silencer? ...reasons...
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Is it just with me or is there a glitch with the maps? There are big red Vs all over it! Great game, though. Replaying it for the badges.
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something most stealth games have, is patterns. and for a good reason, in this game, its more luck then skill. half the time it seems the guards just zone in on me, the other half they stick with target or exit. and the exit being random is also a bad choice. in my opinion a good stealth game involves you learning the routines of the guards and target. but no such thing exists in this game, you can only hope you luck out. I'm fairly certain it would be near impossible to get ultimate on all levels. you would need insane amounts of luck to succeed.
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If you wanna get lots of awards, take big risks; you've got 30 seconds, you don't have time to wait for safe choices. Get used to making "dumb moves," they might pay off. When an opportunity opens up, take it. 9 times out of ten you'll die when it closes with you halfway through, but it's worth it. If all seems lost, run into enemy fire for a quick restart. Luck matters more then skill, so if things aren't going your way, roll the dice again.
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How come there's no restart button for when I make a mistake? Actually, nvm, I guess that makes sense because when a real assassin makes a mistake it could prove to be lethal. I.E. just let the guard that caught me shoot me dead to restart.
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'Stealth' i understand,'keyboard only' i understand ,'quick' i understand,'action' i understand but 'ninja' is PRO-NESS
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No alarm and less than 30 second > guard stayed beside VIP for more than 30 sec without leaving him, nice work devs..
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Level 7 (!) is virtually impossible to get the Ultimate achieve on. Even if I make it to the green guy with time to spare, nine times out of ten the exit appears back at the start.
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I know why only 3k people have the hard badge. This game has way too much RNG, which is sort of a problem considering the guard amount and level design. Not a very good design, overall.
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Guard 2: *assassin sets off alarm* " I'm going to kill him" *assassin kills target while fleeing* *guard sees dead body* "Who did this?"
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The Blues Clues theory: The green guy is Steve, and you are a Steve from an alternate universe that is more athletic, and has cloaking technology, which believes that only the smartest Steves can be allowed to survive (Nazi Steve, if you will). Steve knows you're coming to get him, so he hires security, and hides in an art gallery for a quick escape route. (The guards aren't looking at walls, they're looking at pictures!) You teleport in from the pictures and kill Steve while he's doing that ridiculous dance to try and escape. If the guards see the body, they'll try to find you, but there are a million escape routes so they won't bother after some time. This game follows Nazi Steve as he tries to kill the Steves he deems unfit to live.
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lvl 2-3 in training. *Kills Green Guy* Guard finds body starts searching. "We Will Find You" yet there is only 1 guard. Invisible guards??