Under rating threshold (hideshow)
Has trouble with lag ... shapes fall just as fast, but gun slows down. This means gameplay/results are different on different machines. When short on time the engine should reduce animation frames but shoot just as fast.
Under rating threshold (hideshow)
Not bad for another "defense" game. Like a lot of the other ones though, it starts to get boring arround the time you've fully maxed out your upgrades. Still, it does stay rather hectic, even in easy mode. 4/5
Under rating threshold (hideshow)
Meh... I pressed 'Q' to lower quality and my game ended. Sorry, but I have to say that was a bad idea, as Ornithopter said.
Under rating threshold (hideshow)
LobsterMobster's right about the cursor, and I forgot to say that the "Unavailable" and "Not Enough Money" labels cover up the text of the upgrade, so you can't tell if it's worth saving up for the next one or not. (I wouldn't have this many criticisms of the game if I didn't like it.)
Under rating threshold (hideshow)
Agreed with HugoSpade that mapping 'q' to "quit" is a bad idea, since so many games use it to to change video quality. Percentage player ranking is awesome. And, as everyone else has said, it lags horribly.
Under rating threshold (hideshow)
nice difficulty setting (so far) but needs options to turn off or low particles effects, as it slows down the game alot. (or something else does)
Under rating threshold (hideshow)
Average flash shooter, but I like the player percentage rating system. Definitely something other developers should pick up on, or should be re-used in the future.
Under rating threshold (hideshow)
Seems to me that the cursor itself causes a lot of lag. Moving the cursor off-screen makes it run faster later on. Maybe it's because it's context-sensitive?
Under rating threshold (hideshow)
This game is pretty cool, but like that one guy said, it does start to slow down your computer when you get further into it. I don't know if I can even go onto the next level because it's getting so slow. =\
Also when the blocks get around half way down the screen the automatic turrets don't aim at the blocks very well.
Under rating threshold (hideshow)
Whats anooying is around the end of the game, like a million come out that need 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 shots each! :(
Under rating threshold (hideshow)
The mute button is useful because maybe someone is listening to another thing on the same pc, i.e. a mp3 or a streaming radio.
Under rating threshold (hideshow)
A solid addition to the internet's collection of defense games. It was worth playing, but it was nothing new. I like the large variations and styles of enemies, but it isn't saying much because they are all just shapes. A standard, well-made defense game. 4/5
Under rating threshold (hideshow)
How do you generate the statistics on how many people pass each level? Is there a way to do that with the Kongregate API? Or are those fake numbers you just made up?
Under rating threshold (hideshow)
Gets laggy on my medium quality computer pretty fast, so I hit Q, which is almost always a quality button....... and its quit, here. BAD CALL.
Under rating threshold (hideshow)
Ok Heres everything you need to do to make it an A+ game
1) Give bonus score for well aimed shots (incase everyone can beat the game without losing any pieces)
2) Add a interest option. The more rounds you go without spending, the more money you get.
3) Balance a bit more
4) endless mode
5) powerups? Like slow, sniper shot etc.
Under rating threshold (hideshow)
Wish the damage for not aiming directly could be upgraded a tiny bit.
And when I aim on something behind an other does it fire a strong blast for aiming directly or does the object in the path receive the lesser damage?
Under rating threshold (hideshow)
Lots of promise. Many of the points which have been mentioned earlier are true, though.
- Save progress
- Confirm on Q
- Laggy by about level 20
- Too easy on 'normal' mode
- Should have 'special' levels (i.e. bosses)
- Missiles are too strong in my opinion
But don't be discouraged, this is almost a great game!
Under rating threshold (hideshow)
Same bug what silentsal said about 2nd gun.
It looks like you can only buy 2 of each gun but I would like to buy 1 to 6 of 1 kind so I could just keep getting 1 tower if I wanted instead of having 2 slots received for launcher ones.
Under rating threshold (hideshow)
I'd like to see the menu's changed a bit, the UNAVAILEBLE in red righting and all is not that pretty.
Also I'd like so see the HUD moves from topscreen to bottom.
Just started playing so dunno about difficulty yet.
Under rating threshold (hideshow)
a pretty fun game, but could do with a lot more things, like maybe adding a speed upgrade to the turrets shots (so they hit th enemy faster, not reaload faster) or some items that you would have to buy every level, like a one hit kill cannon, but it goes away after you beat the next level, maybe some medkits (that you could use inlevel, not that you really need the health at all). and definitly increase the AI for the missle cannons, they fire at where the object is going to be, not where it will be by the time the missle reachs it. or maybe just adding heat seeking missles. a save feature would be nice as well
3/5
Under rating threshold (hideshow)
I think it needs a boss or super strong enemys. Im on lvl 28 and havent lost any health. there also needs to be more weapons/ upgrades
Under rating threshold (hideshow)
good game except for after i purchased the 2nd weapon it wouldnt let me upgrade them anymore...not sure if its suppose to be like that or is it a glitch?