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I cant seem to continue the game. ITs getting annoying. Is thier some secert or something i'm missing when trying to save this game. Or when I stop, and play another 1, able to come back to this game and no have to restart? Thanks
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Why is it that when the enemy attacks my city and defeats it, I lose all of my resources of that type? I don't think I'm stupid enough nor unlucky enough to keep all my steel in the one city that gets attacked and defeated....
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Two minor things i'd like to see: show the range circles on the units even when i cant afford them so i can plan ahead - and an overview of current resource production (maybe including command points)
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Very awesome game. I love the fact that its a simple concept and i only have to worry about 3 types of tower, focusing more on grinding for the unit upgrades and strategic placement. Only thing I would add is a save feature!
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Please. do something about this, > the game itself is good, no denial there, but PLEASE, make it so your turrets can prioritize from weaker enemies, to stronger, because, for starters, they focus on the huge targets, the one with huge HP amounts,and leaves for the quicker and the vast numbers of the weakes enemies to pass your lines and cause you to fail :/ other than that 5/5
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Very good game i'd say! Just some very little things you should change:
1) Name "Tor" to "Thor", would sound better.
2) Know this is hard but make 1-2 more towers, i know it's easy to say " OMG YOU NOOB MAEK MORE TOWRS NAO!!!11111111" but as soon as you have time start working on DemonRift TD2.
Thanks!
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Is it just me or the count for hard badge has stopped going up. I've tried finishing another map and it's still the same. Please fix it. Pretty good game , though it starts to become slow as I am engaging harder maps. 4/5
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I agree with (wiggl3r)'s comment. A start wave or way to advance a wave faster after the earlier one to rush them would be nice. But I can also see having the time to build and upgrade during each wave as a nice feature already. I guess it is just the easy levels that you grind that cause this idea/issue to pop up. I think the developer should decide or respond to this.
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PLEASE!!! Add a begin wave earlier button or something. Grinding resouces takes so long with the preset wave timers... + to get this implemented!!!
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Pretty good game overall however I find it odd that I have three groups of soldiers who all attack one demon and let the other two just walk right past.
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I don't really get the motivation, until the final map, to use the upgrade feature on your units. They don't get a power boost from what I understand, you just get a second unit to spawn there. With as many blank spaces on the map I just spammed units in strategic areas instead of overpaying to uselessly and needlessly upgrade. Bad design I'd say.
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Make it so that when your town gets attacked, you can defend it, instead of just watching as your resources get stolen.
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how come i conquered all the towns and defeated the demon lord and i still don't get the achievement for the 20 towns? It says 17, even though i counted myseld and it is 20 towns... weird bug
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knights are for chasing high speed attackers , and efficient against stronger units, the warriors on the other hand are just there to get you through early levels, and archers always prioritize air units, so its okay to have just one units doing that job... btw, kong REALLY feels like youtube =D
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Why don't the units spawn immediately after you place their respective towers? Kinda annoying when an enemy gets past your already placed fortifications and you can't stop them since they rush past any towers you place in front of them :/
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This game is great except for one thing: Aerial units. Why is there only 1 unit that can hit flying targets and 3 melee units? In the end, once I unlocked torr I never used the knight and when I unlocked knight I never used warrior...
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@Vizuna You are right. Almost every tower defense game is less accurate at higher speeds. There will indeed be leaks if you speed up.
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Why don't we get stables or workshops on kongregate? that is what's crippling me from solving the last 2 maps. -4 for nerfing the game.
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Short on iron? don't worry, the game will send an incoming attack and steal more iron from you just to rub it in. It'll be sure to ask for more in defense EXTORTION than what you have... or to make you lose even if you pay it.
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incoming attack is just annoying. "You are being attacked... spend to defend?" If I spend to defend let me fight the battle. Then give me loot for it when I win (3X what I spent). Failure to defend should lose the town... Whats with the last 4 maps having superwaves from the start? Is there a way without spending hours playing old maps to build up resources and train to win these? These are just stupidly hard. place enough knights and warriors to stop the first waves of walking hordes and yo don't have the resources to put up archers to stop the next 2 waves of flying. Put up the (fully upgraded) archers needed to stop the flying and you die because you don't stop ANY of the walkers.
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This game is obviously bugged at higher speeds. I consistently tested levels with similar builds and yet with higher speeds there were always leaks.
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What the...just realized there is no savegame...now I think it was a bad idea to go to bed just two levels before the last :(
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loved the game, very unique in the fact that the towers spawn units and keep coming back after they die, much more entertaining than the regular basic TD games, also the rift map seemed a LOT easier than atla, would love to see more TD games like this, and more units next time! time well spent playing it
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u need more troops in one house and why the warriors so stupid? one warrior should block one monster so other monsters won't pass...
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- Resource rewards for higher difficulty is now tweaked to higher value
- Fix a problem with calling kongregate API when its not initialized
- Added new feature to demolish building in the world map
- Highscores is now online
- Command point timing optimization & bug fixes
- Added The Great Library (use it to view all unit info)
- Spelling & grammar corrections, thanks to maxmanrules & sobeydee!
- Nerfed TOR attack rate, increases a little bit of knight attack rate
- Fixed a problem with attack logic being tied to Framerate, causing x2 & x4 speed become more difficult
- Added walkthrough button in the main menu
- Tweaked & reduced difficulty for stage 3
- Fixed a probability bug of a town getting attacked at end turns
- Updated archers to prioritize flying units
- Tweaked building cost growth
- Tweaked diminishing reward for replaying a map
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Description
Defend the kingdom of Emaeron from demonic surge all over the country!
Try this unique mix between Tower Defense and unique turn base strategy game.
King Imkael has fallen. The beloved king was killed in a gruesome battle, defending the last free city in the kingdom of Emaeron. Nothing could foresee this hellish invasion.
In Demonrift TD you are taking the role as Baroness Milena, commanding last stand of empire troops against the mysterious surge of demon armies throughout the empire vast cities.
Upgrade your troops, build and upgrade defended cities to help the empire army wages war against the demons, and start defending the kingdom now!
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Instructions
Use the mouse to navigate, or optionally you can use keyboard to scroll the map in any direction when available.
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kala is so god damn hard, there are just way too many enemies and fliers come from the east which makes the level so freaking impossible
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A good game :D. But personally, I think it can be improved :
1. Swordman became useless after Tor found. It should be given a special ability beside cheap (because spend 119 for Tor is way better than 80 for swordman)
2. Need variation for ranged unit. Maybe a good damage dealer, but slow in firing.
3. Town lose. When defeated, maybe the town are captured by the demon, and player don't get resources from that town. So the gameplay are longer.
Like this very much :).
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You get to buy the tor golem after you rescue the princess, who discovered a scroll thing which tells her about metal machines :)