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This is a fun game but has quite a few major issues. (1) A start wave for the first wave so it's not a freaking race to look at the map and plan your strategy before the first enemy gets there. (2) I would love for there to be a way to zoom out on the maps so you don't have to keep scrolling back and forth. On a computer that lags quite a bit scrolling in the map becomes impossible in the later levels. Which makes the last two levels damn near impossible since you have to be able to scroll to see both your attack points. (3) Add a dotted line or something to indicate the flight pattern for the flying creatures. Having to guess where they are going to come from can be a pain and you usually can't fix it once you realize that your archers are badly placed for where they are coming from. (4) The mechanism of the "attack" when you end day seems very random. There didn't seem to be any rhyme or reason for if you failed or won and then how many resources you lost.
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Grunt "Mam, A long line of enemies is coming"
Baroness "Send all men to attack the front invader"
Grunt "What about the rest?"
Baroness "Let them pass until the first guys dead."
Grunt " But then command would be overrun!"
Baroness "I don't care"
How I feel every time I start a defense mission. Not my favorite game because of this reason and the rest in my other comment. 3/5
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I like the game, but my concern is the delay for soldiers appearing when building or upgrading... guy gotta finish his business in his outhouse
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Found an interesting bug: if you leave the game running and switch tab in the browser, the units will pause but the command points generation will not. So you can get nearly unlimited amount of command points this way.
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This has become my new favorite tower defense game. I like the grind but at the same time I hate the grind. Either way that is what sets this game apart from the others.
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Although you improve the game quite well but i must say... This game still sucks, max build limit is 5. Nothing can be earned.
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I really wish I could end the day without using all of my turns, I'm attempting to save for other things and instead I have to build or attack (play game, put on fast, and wait to die). Also maybe a way to tell how much giving resources help, for the first few times my guys kept failing whenever I donated and I lost more resources, then when I couldn't afford it anymore I won, why? (No i didn't change the amount of towers.)
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Well, this game surely defied my expectations. Before playing it I simply assumed it would be a copy of Cursed Treasure, but it`s unique in it`s own way. Though I would suggest a couple of things: First of all, a Start Wave button. I barely can buy any towers and study the map before the waves begin. Second, a little bit of an improve on the unit`s A.I would be nice. Many times the enemies were close to the castle, and my archers went full retard and shot other enemies WAY farther, and I lost matches because of that. Anyway, game`s nice so far. 4/5
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What idiot made the interface? There are places on the battle screen where it's impossible to build because moving arrows blind it! 1 of 5
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Need's a "start wave" button, there's such little time in between wave's. Especially with the horde's that follow when I'm struggling to build sword's men and Archer's other then that it's a nice balance with health and attack power between your men and the enemy keep it that way the mechanics are ok could use more command point's though when you kill enemy's. And unit details; health bar enemy health bar. on the other hand detail's are great and the story line isn't to draggy.
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So! My cities get attacked 3 time. Each time I spend the resources to help defend, and I lose. 4th time I get attacked I, thinking I'll lose anyway (proven by the first 3 attacks), I choose to not spend resources on helping. AND I WIN ??!??!?!? O.o? The fuuuuu?
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A "start wave" button would be a good feature, especially for the first wave so we can plan out how we are going to set up our troops before the attack.
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quickest way to progress ends up to keep conquering maps till you get stuck,then high speed grind first 3 maps to build more buildings/upgrade units
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This game has some problems, but overall, this game is great. The problem is my archers don't shoot. Another problem is my swordsmen don't attack. Now how am I supposed to win? I love the story (so far, of course!) throughout and before the levels. Could you please fix this? Now don't be yelling at the screen for this, the enemies are in the range of my Swordsmen and Archers.
~lover of submarines, iballisticmissle
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So....obviously it needs a "Start first wave" so we can play out the map/units. Also the whole flying enemies coming in from a random place is kind of annoying. It's a cool game and I like that there isn't many units, but it's a bit unfinished for my taste.
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Will there be a sequel? Fun game, some nice ideas and a good story. Also developing the units is well balanced. Playing this needs often a good planning, i really enjoyed it!
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I just started playing this game. I know I signed-in last time, and thought my progress would be saved. But I just signed-in again, and don't see how to continue playing from where I left off last time. Looks like I need to start over, which I will not do. What is wrong ? What did I do wrong ? Game is unplayable this way.
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the mouse-scroll while hovering at the edges is such an obnoxious failure. everytime i upgrade or built its moves. not good while being in battle:(