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I'm sorry if I missed it, but are we only allowed to unlock the Knight or Tor? Because I unlocked the Knight, played a couple levels for resources and sought to unlock Tor, but there was no Train button for him.
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This game has improved VERY much since it was released. I like people that listen to there players and improve there game as it goes along. That being said I have changed my rank from 4 to 5 stars. I hope the game keeps getting updated because the ONLY BAD THING I really see now is getting resources, there has to be a way to get those faster. Anyways great game now that it has been updated. Thanks for listening to the players. Keep up the good work.
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Agree with Kaltherizgh on most points, but info's a bit inaccurate on enemies attacking your town. If you spend resources to defend a town, it costs 5-15 of *every* resource. But if you DON'T spend resources to defend a town, it costs a chunk (I had a high of 23) of a *single* resource... one time I lost 0 crystals because I spent all my crystals before I ended my turn. Really disappointing system.
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Least enjoyable badge in a long time. Game design is sketchy. I get four towers, only one can attack air and it'd prefer to do6 damage against a max range opponent instead of hitting the enemy air. Two that can stun, and one that is a semi useless meat shield with evasion. If I didn't badge everything I played I'd be more stunned at this semi useless system.
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The waves stop being sent when I switch to a different tab. Other than that the updates made the game much smoother and more enjoyable.
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I agree with Kaltherzigh on both counts. The "Defend our City" portion is just kind of a waste. All that really happens is either way you lose resources, and it's more annoying than anything. If it was some sort of interactive, it might be worthwhile, but as it is right now, I don't see the point of it.
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the only chief complain i have is that there are some quite crucial spots that are either hinder by an arrow or another button that i can't click to build something on it in time...
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Hm..... yeah, the updates have made this game a tiny bit better. I mean, the great library, awesome. I still would like to see the start wave button, maybe more upgrades for each units, and add some other upgrades that are not just for certain units. (Maybe one that increases cmnd points speed, and one that makes units come out of their little houses faster) These would make this game perfect. Still 3/5
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One minor annoying detail is when there are spots available to build units but it's covered by something at the edge of the map like the wave counter for example
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Soldier: "SIR! The enemy has gotten behind us"
Commander: "Focus on the ones coming towards us."
Soldier: "Sir?"
Commander: "I SAID EYES FRONT SOLDIER!"
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As awesome as it is that the game designer has changed stuff I just cant give this game a 5/5 unless you are able to end your turn even if you still have ap points left
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Playing it so far and a few comments:
1) winning battles just for one material seems very boring and sometimes when you lose them afterward from losing a random city siege the motivation to earn more would be lost.
2) it would be nice to have more units for different purposes. In the later levels I have been finding real trouble attempting to fend off the Blue Flyers with their massive Hp and the Orc looking things which could just finish off any unit easily even when you have Knights around.
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Archers are definitely the best units...just make sure you place them where they can cover a number of choke points which you establish with the golems.
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great game ^^ but could be harder, and on the last stage, you cant place any units on the blocks to the far right or left in the middle
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Nice Game, I don't think anyone should have trouble with it at this point, it's allot better than most TD's out there.
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There should be more things happening when you end the turn... And maybe if you lose a battle when you end the turn you should lose the city until you fight back and get it.
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Very fun game. But if you choose not to play the Pineyard map before the Watu map then the storyline in Pineyard won't make any sense and you will get a notice of a "new" monster that you will have already fought on the Watu map.
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Archers need to prioritize flying enemies FIRST. I get sick of watching flying monsters that I could have easily killed sail right by and ransack my castle because the archers were too busy firing at things my soldiers had well under control. -PLEASE- fix this. Otherwise, this is a great game!
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3/5 (5/5 - 2) for losing ALL (90%+) of the resource that the computer attacks makes this game a game of chance getting the resources required for the buildings/upgrades required for the last level, I have max number of towers and I am still losing everything.
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I personally feel the ending could have been better. Endings need to tie up all loose ends - or have a bit of mystery to it. Unless there's a sequel, it doesn't really work as I have no idea what the Shade is.
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Just an idea to assist with losing all of every other resource stack every couple of turns, how about depending on the rank you got on the mission, that area will then be better defended because of that?
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Is it a choice between knight and golem? once i bought that knight i couldnt get the golem. there isnt a train button any longer. if its that, then i didnt get that point before buying the knight
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It would be nice to be able to examine the map before the 1st wave comes. Pausing the 1st wave until a "start" button is pressed would be awesome.
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I would LOVE the option to send the incoming wave, with the click of a button, I hate waiting around doing nothing for them to come
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Many of the spots to place your army are hard/impossible to click on, due to automatic map scrolling arrow and top settings icons.