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Reminds me of a level in psychonauts where gravity switched direction a lot. Over all a pretty fun game but can get irritating at times.
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very intruging.
needs more specific lvl selection, i want to jump to the boss "fights" sometimes without slugging through the lvl
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simple game got to the third lvl got all the candy nuts now i just got to get the pills. Ill need some after this game.………. LeotFreshy Aiming To Play, Rate, Comment Every Game And Get Every Badge.
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Beautiful game, the cutscenes are done exceptionally well, and the gameplay is very unique for a platformer, something I've never seen before. Very nice job!
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Whacked game... kinda liked it though... dark 3rd level, reminded me a bit of Donnie Darko... nicely done. Controls for changing level orientations take a bit of getting used to, but alright otherwise.
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good game all i can sugesst is that instead of warping to the next room when touching the door you have to hit sppacebar or something. i had to try multiple times to get all the bolts because i went into the door by accident. other then that this sint a bad game. 3/5
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Just finished it (thanks to the new achievement) and I just gotta say this: wow, what an incredible plot you've created!
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Controls were a little glitchy, game was a little short.
Reminded me of that one level in Super Paper Mario for Wii.
Cogs/Pills/Candy doesn't really seem to have a purpose...
Overall, average game.
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The Bunny is a reference of Donnie Darko, Clockwork Orange and The Nes self-explicative hahahah
The totem i don't know
And these are all the items i got til now
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One of the most original concepts I've seen in quite some time. Despite the author's caveats, I thought the rather eerie music added a nice effect.
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You should make it so that you can kill your enemies by jumping on them. I tried to jump on them and when I saw that whenever you touch them you get hurt, I thought 'thats a bad idea.' Overall, good game.
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The sudden changes in perspective were a really great idea, made a simple platform game a lot more. One grip I do have is that the guy could have been faster, but it's still good.
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I enjoyed this game, the twisting and turning when u jump from platform to platform really adds to it an is confusing, making it moret than a platform game
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Now _that's_ a platformer! Awesome!! Didn't care for the ending, but can't wait for a sequel!
(btw, was the straightjacket _for_ anything?)
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Good game, but I'd suggest smoothing out the changes in orientation. It always felt like I was being pulled towards the surface and I didn't like it. I think if you made it so that you have to hit the space bar or something before the terrain adjusts, it would improve gameplay and encourage more creative ways of getting through levels.
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The bunnies are harmless they said... Wicked concept! An interesting connotation for 'candy' though, on the 3rd level you get the moral of the game: "Kids stay away from drugs!" Peace
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awesome game ^^ the bunny rocks!
"wheeeeeeeeeee..." XD
Im kinda embarassed to admit it, but my heart was pounding when I had to race myself at the end.
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Actually, I'm going to make a slight addendum. Play through to World 3 if you can. 2 kinda bored me, but 3 is pretty crazy - I love the artistic style and insanity. Reminded me of Alice on the PC. However, a recommendation: when you fall into a pit, just take off some health and return them - don't lose a life. In a game as disorienting as this, there were times that I just off expecting to be attached to a wall only to lose a life. A health penalty would be fine, but a lost life is too stiff I think.
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Nice animation and a good, happily disorienting gameplay mechanic. I was impressed that you kept such an unusual level design still intuitive. Somehow though, I found the overall pacing to be slow and somewhat non-compelling. Still, a cool and fun concept. :)