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Is there a walkthrough somewhere that explains how to get to the result? I´m stuck at an expert level, and I want to figure out how to solve it.
Or if anybody of you wants to help me: It´s the Green Black one.
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Really enjoyed the game but i cant take how you cant see all the numbers unless you are hovering over the row on the puzzles 15x15 and larger. In my opinio only 2 of the 5 modes are playable. Therefore 2/5
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I can't play this game, the purple and black numbers are soo similar I just can't deal with it. I am not color blind, but I wish I could turn on the color blind mode if it existed in this version.
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Some of the colors are absolutely indistinguishable. And I don't know why you'd give penalties for wrong fills yet make them capable of being removed. For these very short medal times, it would be far more doable if the finished rows would auto-x for you. Speaking of medal times, why only give one time to beat if there are multiple medal colors? I absolutely love pixel fill games and play them all the time... this one, unfortunately, ranks toward the bottom.
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@szczor if all methods fail you need to use contradictions to tell you what isn't in order to tell you what is, thus all puzzles (emphasis) are solvable in this matter, essentially logically and without hints. Therefore, your statement, which is a garbled mess, is flat-out wrong.
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Can all puzzles be solved by logic? I found some impossible to solve without guessing, which is why I keep coming back to them without getting over a certain point. The first one of that sort would be the 9th expert puzzle. Just wanted to know if someone solved that one with 100% logic. Oh by the way: excellent game! 5/5
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i love this game and the others you have made that are like this. my only issues are that: a) i need more! and b) i have trouble seeing the silver and gold colors and also differentiating between the black and purple. Thanks for all your hard work!
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The third Grand Master puzzle appears to be mathematically impossible to get hardly any information on. Not even enough for What If to reasonably figure anything useful out.
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Now I do enjoy Picross, and at first I enjoyed this too but I've found it way too easy make a simple mistake and if you are going for every gold medal, that is annoying as all hell. The fact that the indicators don't become faded even when you've got all the correct squares filled in until you cross out all the empty squares is also infuriating.
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really like this, classy take on picross. wish there was support for right-click instead of shift-click, also in master levels the numbers are irritating.
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@romulusnr: Just do it in the mode that doesn't penalize you. That's what I do for exactly that reason (plus that I don't want hints.)
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sometimes it adds time when I try to add an X
I don't know why that is, but it's annoying.
I know the X has to be there, but yet the game adds a penalty? it has to be a bug
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A handy tip that I like is that if there is a large number, take it away from the number of squares in that row/column and then count back that number from both sides and all the squares in between can be filled, for example take the first expert puzzle, the second column - the 14 - 13 of those squares can be filled in as obviously 15-14 = 1, it can be helpful for the larger ones, but when there is more than one number/colour then it can be more of a hindrance. Good Game 5/5
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It's Picross with the added element of additional colors. I really like Picross, and I LOVE adding elements to things! I also like how the author so obviously played World of Warcraft.
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Classic me. Look at the "How to play" button think 'Nah, I'll pick it up in no time' after half an hour of random clicking to try and figure out what the numbers mean and how to play, I sheepishly went back to the menu to read about "How to play".
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Grate implementation of this sort of game, large puzzles are a bit hard to work with though (even zoomed out). I ended up zooming all the way out, then zooming in with browser, but still can't see everything at once. Finished the game, it needs badges!
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Awesome! That newspaper content, the dialoge, it just makes you feel like sitting in a dwarfes tavern and solving a newspapers puzzle. :)
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another way u can play this just for fun (if ure not trying to get the highscore) is to click every single one rather slowly and try to guess wat it is in the fastest amount of time......... works great with a friend
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in responce to castef: castef first off picross came out AFTER this. i know since i played this before picross came out. secondly picross doesnt have colors untill and its 3d no1 would play this if was out before this was made because there is a 3d one.
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The Default "show next to none of the numbers" format desperately needs an overhaul - otherwise it's a fine game. First rule of screen real estate: Interface interface interface! :)
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Picma is like suduko but with colors, so rather than just having a bunch of numbers at the end you get a pretty picture, plus if you mess up it's a lot easier to catch it.
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The only thing that could make this better would be a colour blind mode/slightly different colour scheme - as it is I find it almost impossible to tell the difference between the 2 reddish colours
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best nonogram game on kongregate. still, it isn't perfect. The numbers are hard to read, the time for medals is too short, there are some puzzles that need guessing and worst of all, it lags. How comes there are heavyweight shooter games that don't lag at all, yet such a simple game lags so much that you have to wait 5 seconds until the quill arrives where your mouse is? that seems to only happen as long as it's inside the play field (highlighting bug?), not when it's on the side with the numbers.
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Edit: the second last puzzle *of Journeyman's puzzles* seems to have no logic solution; feels like you have to guess there... anyone's got an idea?
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I relly like that - used to do loads in printed version. The game has some major annoying flaws.
Sometimes the numbers do not fade away even if the box has been coloured (and both sides have been crossed out) - which made me make mistakes. It would be useful to have a possibility of fullscreen as numbers were illigible on top of the coloured boxes, or dissapeared in the row wasnt highlighted - again without that clarity I made annoying mistakes.
And the last thing- badges would add great value to the fun.
I like that game, hope the next version will be improved :)