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GREAT ENDING MESSAGE. I think that is great idea about some kind of plant/micro organism that can produce electricity.
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got to a point where you needed to open a bunch of doors & the only switch was behind a closed one. kinda BS pointless
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Not bad. It needs more thinking problems and less wandering around. A map overlay would fix the latter issue. For the former: A button you have to hit with the harpoon; lever that you get past by putting weight on the short end. A mine that you drop into an area to clear it by manipulating the wire it is attached to (then you shoot the wire to release it); gears that you turn by repeated harpoon hits, which turns gears to open a door. etc.
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Alright, so slowly touching the stone walls does harm me, but crashing through a big heavy box doesn't leave a scratch...
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Entertaining little game, good concept but a little to short with almost nothing happening most of the time. I would like to see it get a little harder e.g. having to keep an eye on oxygen or safe airpockets to repair the engine with spareparts from the garbage lying around. Actually a 3/5 but because the ending was so surprising and ... cute ... kind of 4/5. Furthermore i am against adding an automap but would second any suggestion concerning traveling back to prior chapters.
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Ah, yes, you're right - WASD works, I just didn't try it. Anyway, better docs for the game are appreciated! And game itself is pretty nice!
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Pretty nice physics game! 5/5!
Some notes/wishes though:
- It'd be nice to have ability to switch between arrows and WASD keyboard controls.
- It'd be nice to know in advance that hitting walls reduces engine's life
Thanks for great game!