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Needs a pause button, plus a way to turn of the idiotic thing that appears at the top every time you hit a ball. It doesn't do anything relevant and was just annoying.
Who you hit seems to be based on what is biggest/random half the time. That wouldn't always be bad, but when I'm down to 1 huge dude and 1 normal guy, with the normal guy at 5% health and the other at 100%, the ball seems to go after the guy at 100% and my bat hits the one at 5%. Very annoying to lose because of it.
There needs to be an explanation as to what the skill points do, and the yield on the sweet spot needs to be increased. I can hit the ball in what appears to be the same spot twice in a row, both times on the bounce upwards, and one time it will be a fast line drive and the other will be like a pop fly that misses everything.
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its too hard i cant get past the flamer ball. the explosive one should hurt ery1 around it not just the 1 it hits tho
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great game but the zombies with shields are near impossible to kill when theres 5 of them coming at you shud be made slighly easier!!! :D
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haha. This game is brilliant. Got to round 12. Brilliant idea, i was laughing as well when i saw who the other zombie were. 4/5
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Too few skill points :/ Also, when there's an explosion, and two zombies are overlapping, both should be damaged; I've never seen an explosion where two overlapping objects are not both damaged :P
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I mean, when I break my bat, I lose my skill point for that round.
... Which means I'm going to be in trouble for the next one. And because of that, for the next one too. It's an annoying paradox where you go game over once you failed once.
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A few suggestions: 1) Re-arrange the title screen because it is a bit cluttered. 2) It's a bit difficult, especially for a new player. How about separating it into difficulties? 3) Could you vary the speed of the pitcher/bowler? His throws are a bit too predictable as is.
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Actually, I think I'll go with 1/5, seeing how the bomb doesn't splash, and I haven't seen any good use yet of the batting skill.