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@theone123 The reason that happens is because you have Adaptive Production turned on. Go into the gear button and turn it off, problem solved.
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You should remove flask from quest, at least at higher level quest because they are worthless when you can make better potion
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Do the offline gains glitch sometimes or something? I went away for 5 mins and made like 150 Mil when I came back. I left again for like 1 minute without changing anything and came back to 2 Bil.
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What happens to enchanted equipment that is produced above and beyond the required for a quest (or in general)? Would it be possible to have those show up so they can be sent to the vendor?
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the workers shouldnt be going to back the others. like if i put miner on silver and then click smelter to copper, then for no reason miner goes to copper auto. that shouldnt happen.
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A few tweaks/suggestions. First, with the auto potions, can you make it drink the best potion available? it's annoying to get home with 10000 of a potion in stock but the game isn't using them.
Second, and this is a big one. Can you make it run in the background properly? If I leave it on top and something pops up and removes focus, it runs at a snails pace. Example, I left it for 4 hours while I slept and got about 700Qn. I arrived home now with it running for 12 hours and only got 67Qn.
Please please please fix the second one, if not the first.
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To me the rich starter seems like a wasted talent. WIth each ascension point already giving you gold when you restart the cost of that talent to even unlock for me 845b sp isnt even worth it. I can mine an ore and sell it and already be rolling in cash pretty quickly after each ascension with my 50b+ points im earning. Instead maybe replace it with something like increasing speed of x materials and items those are insanely slow even at 2700% work power and some title buffs increasing it further most of them take a good 5-10 minutes per item to make and the ores turned into bars usually take even longer and end up being the choke point
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Mrcaboom, start a new ascension and hold shift to see the price of the crit power. It will say it costs ~10 septillion for from 0 to 100, which is incorrect. Attempting to buy it with the indicated amount will only take you up to ~40-50 crit power.
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can u change the potion drinking popup to have a smaller header so you can see all workers so you dont have to scroll
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Awesome game, really well made.
Suggestion: Make it so you can cancel a potion or drink one over it.
Bug: Holding shift in the upgrade menu displays the incorrect price for 100 buys for expensive things like Value, crit power, etc. (I have the cheaper ascension upgrade maxed)
To cancel a potion, simply click on its progress bar.
Crit power and value max level is 100. So if you are at level 50 Value. When you hold shift, the sum include only the level 51 to 100 and not the next 100 level.
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Theres a bug.. I cant turn i my 123rd quest, its yello to say I completed it but clicking turn in does nothing.... it still remain there like if quest was not done
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Suggestion- Add an option to Autoclean Storage that automatically sends items worth less than a certain amount, like the minimum quality option in Potions.
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Bug report: I have -20% Resource use from the ascension skill, and 47% less resource usage from Herbalist and Explorer efficiency skill. When I click on the Druid's stats it says I only have 20% resource reduction.
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Where can I see actual work power per second and crit %? the upgrade screen shows the base but doesn't seem to include titles and ascension skills.
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Have had my pc online playing for about a week and i have to admit, i like the ideas of the game, just does not feel like the sacrifice point system is quick enough to be worth it.. i don't know if i'm supposed to play for months but thats the vibe i'm getting on how slow i progress
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love this game, rly, but a few days after i had my full infi production cycle i realized that nothing changes. This last update with "X" resources didnt fix it at all, i'd even call it "a lazy content extension", sorry... the game is still greate, but like any game - it has an end, even tho the game doesnt tell you about it directly:D
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Exquisite speed potions sell for more then perfect speed potions... as a result they are listed before them and its really confusing seeing as perfect are better
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Don't know if it's a bug or not but the productivity upgrade says it increases work power for all workers but it doesn't affect the merchant
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Super blacksmith xx wants you to create an item from infinium. I created an item and it didnt give me the achivement I have a feeling that you forgot to change the requirements of this achievement
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I think I've found a really bad bug with offline calculations you need to fix - my offline gains seemed really weirdly low until I realized the game is probably either not taking the equipment/enchantment value modifiers into account, not taking the +xx modifier into account, or both.
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This game has got me hooked big time!
Suggestion:
It would be great if you could implement som sort of menu to select what you want to make, so you don't have to click through every single item to find the one you're looking for.
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ok, I know for sure now that I don't get the money that I schould have had after ideling. I was idle for 5 hours, got a 7.800M/sec. and only got 33M out of it, a little mistake I guess? still one of the best games out here :D
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So much for tireless workers. After restarting the game this morning, they had earned me about 1 second worth of income. I'm somewhat compelled by this game, but not enough to let it run 24/7.
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Not sure if this is a bug, or just a confusing wording. The bonus for Super Blacksmith 6 says blacksmith critical power is increased by 6. But when I attained the achievement, his critical power increased by +1. With my current critical power, I was able to craft a +35 item, and after the achievement, it went to +36. If the bonus is supposed to be cumulative, could the wording be changed to "critical power increased +1"? Personally, I would prefer +6!
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Great work getting these changes added so quickly and all the bug fixes. I had some more ideas for you. I would love to see some readout of whats being done. By this I mean something like Merchant sold item_name for 1.5k sp (1 sacrifice point added to next ascend). I know your ui is crowded so maybe shrink the text in the inventory/potions/sales screen looks to be like 15-16ish now down to 10-12 and you could add a text box below it with this readout. We could maybe check what we would like. Things such as quest progression if we do an item required, or potions expiring maybe even a few minute warning its about to expire, titles earned.
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Suggestion: When completing a quest that unlocks/upgrades a random title, show what was unlocked/upgraded when you complete the quest.
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One minor mistake regarding the text for the Super Blacksmith XXI and higher achievements: It always shows "Create one equipment made of Infinitium" instead of Iron X, Cerussite X, Zincite X and so forth.
Otherwise great game and great update!
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Another small bug making the challenger enchant with bunya nut + black magic powder, and my herbalist is getting winter fungus 50/s and my explorer getting black magic powder at 21/s. It shows the black magic powder as red instead of the bunya nut I am actually -1/s
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Bug Report: Double-clicking on an enchanted quest item will change the enchanter to the right type of enchantment, but changes the explorer and herbalist to the wrong material (I think it's setting it to the materials needed before the recent recipe changes)