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@beeble2003 Lol the difficulty is perfectly fine, I think you just need to think more carefully. Besides, that is one of the easiest rooms in the game... . . .
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@MhUser LOL, you know that means you got platinum, which is even better than gold right? -.- Look carefully and compare silver against platinum. Platinum also = 2 gold stars + 1 platinum star, while Silver is just 1 small star. So you're complaining you got platinum instead of gold. Sounds right.
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Whelps have wing is bugged i finish it perfect (2,2,2) but in the map view it shows that i didnt (2 gold stars and 1 silver)
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Nice game but the difficulty curve is off. The first three forest rooms, I got gold, gold, silver without even thinking about it. The fourth one, I've been staring at for half an hour and I can't even work out how to finish it.
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Nice game, but it's annoying to not get gold because you don't have enough of the right items left over. For example, on whelps have wings, I replace a bag of gold with a gate to get the new rank, even though it's the same number of items. Also need to know exactly how many items you need left over to get gold rank. 4/5
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I discovered the Scoring button now, where I can see what is required to get a gold medal. I still feel that it should be the amount of tools left that was the determining factor for how well the level is completed. Take the sweet lure of meat as an example. This one I finished with 3 bags, 1 blocker and 5 meats, but required for gold is 2 of each left. I would say my performance was at least equal. And this is by no means a dis of the game, just a suggestion for a more streamlined way to get the medals for the levels.
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I'd also like to know if all the rooms are platinum-able. I guess not, cause some early lvls are so simple it seems impossible to find a way to do it. So it's a little hard to enjoy trying lvls that are impossible for hours. So far i found 13 platinum... it'd be great to have a hint ingame of what lvls are doable this way.
I can give the list of lvls I managed to platine so far :
- Simple Green
- Up the mountain we go
- Whelps have wing
- Veiled retreat
- The treasure chamber
- Someone must be trap happy
- A cave with some chaos
- The sweet lure of meat
- Her high royalness, kro'la
- Uh oh, no loot bags
- A little help from my friends
- The chamber of souls (extremely hard !)
- The Final confrontation
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I know it's my old monitor with the faded color capabilities, but I cannot see the path to get through the tutorial. Too bad, I really liked the first one. If I had the money for a new screen, I would have got one a long time ago.
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Wonderfully interesting and challenging game. Builds well on the old one and improves it with the new additions. The only thing I miss is the opportunity to skip the cutscenes after re-doing boss levels.
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The music is the same kind of music from picma squared. Did anyone else realise it? Not sure who owns the rights but love it.
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Wonderful second installment! The first was one of my favorites and this one is, too! I love the difficulty. The only flaw I've found is that the gold requirements are a bit odd. I've had a couple levels where I can't get gold but if I swap 1 gate for 1 gold or vice versa I can then get gold. I'm still using the same number of tools, it's just a gate rather than gold.
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Nice games! I like the part you kill the spider by arrow and final boss by switching a lever, that is very good idea, and makes player feel there is something new.
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gameiro : got a platinium one on it :) Here it is : http://imageshack.us/photo/my-images/718/capturedcran20120507175.png/
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Hi Great Game,
I think that the gold star should be based on how many tools are left in the inventory and not the specific amount of each tool.
The Mountain bonus room for example, gives a gold star if you have 2xbag of gold and 2xtimes blockers left, but none if you have 1xbag of gold left and 3xblockers.
If it is dependent on the number of tools left, then you will not have to try different combinations and then you only have to focus on reducing the number of tools, if you did not get a gold star.
I posted on my blog a while back regarding that concept, explaining the theory behind that, and why that would make the game quite a bit easier: http://talesworth.blogspot.com/ (Post is called The Scoring System)
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Absolutely loved it, 5/5. The fact it saves our level configuration is awesome! I have to say though, the graphics and music in the first Talesworth Adventure suited me much better.
GRAPHICS: the whole style just seemed downgraded from the first one, but that's just my taste I guess. You should make the colors of monsters and weapons more distinguishable.
MUSIC: The menu tune works great. The other one... even if it's a nice tune (I think I heard it in Picma before?), I think it's a bit too short and repetitive - I ended up playing with the mute on.
Thanks for a wonderful game, hope to see more Talesworth in the future!
Heh, well, I must say I'm flattered, as I did all the art and music on the first one myself. I guess there's some charm to a game when it's obvious that one person made every facet of it solo. I do love the new art too though, Chris Hope and Ian MacLean are amazing artists. The music, yeah, I agree that it could've been better. I struggled to find music that fit, but also was trying to keep my costs down. Glad you liked it!
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I REALLY wish that there was a breadcrumb option, something that shows where questy has been and how often. This would be a major help on the harder levels.
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I play a lot of games on Kong, and I give out 5 stars very, very rarely (less than a dozen, I'd say, over a few years). This is absolutely a five-star game: excellent in pretty much every way.
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I wish it were easier to tell the difference between monster and weapon colors. Otherwise, great and challenging game.
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Been a while since I got one of these badges without consulting a walkthrough for the tougher levels. Did it all on my own, and here is, what I'm sure, the least elegant way to get the gem for the alchemy lab, if you're interested.
http://i.imgur.com/cxVFr.jpg
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I have a suggestion to make this game even greater. I played several times to obtain Gold/Paragon star in the boss stages. It would be nice if we could skip the animations, at least once you have seen it already.
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@HerculesIsadore No, Questy doesn't repect those "Don't Walk On The Grass" signs, it's just training for when there are solid mountains, walls, cavern walls in the way. The forest is child's play for him.