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Comments for Super Grower

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Warlocked

Oct. 18, 2018

Under rating threshold (show) blues should not come back onto the screen with no indication of where that will be...

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(4)

manrider

Oct. 17, 2018

Under rating threshold (show) I'll be frank, your game sucks. I saw as pink line missiles blocked off a yellow block, and too many times a block WAS smaller than my own but not green... maybe work on that. Your last game was better than this and that doesn't say much.

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(3)

mastaklepa

Oct. 17, 2018

Under rating threshold (show) there is a bug. if i go with my mouse outside the screen and put cursor in other place of lvl. it works as a teleport. my square movet there without any harm.

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(2)

Keryn

Oct. 17, 2018

Under rating threshold (show) Poor copy of Tough Growth. Screen shaking makes precision useless. Triangles leaving traces can seal part of game field in just few seconds. Homing missiles shot by blue squares should fade with time and disappear when leaving game field - shots coming back from out of screen are ridiculous and impossible to evade. I got through all 40 levels but I think this game is more of luck than skill one.

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(3)

knewred

Oct. 16, 2018

Under rating threshold (show) It's like the cheap knockoff version of Tough Growth. Weird that it's in "Hot New Games" with a rating of 2.5

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(0)

Joveno

Oct. 16, 2018

Under rating threshold (show) 5/5 for a perfect game, with a slight exception being the off-screen blue homing lines that are unable to be seen before they crash on our currently-edge-positioned square. Our already noobish community's sharpness seems to further diminish with each harder-than-average game that is coming up.

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(1)

del27458222_8547

Oct. 16, 2018

Under rating threshold (show) I don't know why people think level 35 is hard. this game is pretty easy, the only thing was when there was plenty of tracking bullets and they come from off-screen...

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(2)

Phantomfrettchen

Oct. 16, 2018

Under rating threshold (show) Why are the comments just like "RERERE, this game is too hard?"

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(0)

EternalLurker

Oct. 16, 2018

Under rating threshold (show)

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(-4)

faezzi

Oct. 16, 2018

Under rating threshold (show) Game is somewhat fun, but even harder on a laptop with touchpad. Got very lucky in level 35 - first try. But to get there it was a pain. Level 32 with those homing shots out of nowhere, without ever being near that edge for years. Took me about 40 - 50ish tries. Triangles are a little nasty. But shots off the screen should be gone for good, or at least have some indicator for when they are about to be back. Hm. Gonna raise my vote again to 3/5... It was okay

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(2)

Laonfait

Oct. 16, 2018

Under rating threshold (show) Game's a bit too easy

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(0)

Sceptre22in

Oct. 15, 2018

Under rating threshold (show) I'm on level 15 now. I'm loving the challenge! I'n loving the variety in each play!

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(0)

masterminers

Oct. 15, 2018

Under rating threshold (show) All I see is tough growth's deformed and disfigured and lets not forget disabled, twin 1/5 because I don't think it was very hard to make this "gam: and it should be shutdown for stealing content.

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(3)

The_4th_Wall

Oct. 15, 2018

Under rating threshold (show) Yeah, agree with other comments. Hit box is too big for a lot of stuff, off screen blues shots seem a bit broken.

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(0)

killersqurill

Oct. 15, 2018

Under rating threshold (show) This game is a great allegory for European colonialism. The white square takes all the gold colored stuff until it's big enough to consume all the native colors.

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(2)

lorindol

Oct. 14, 2018

Under rating threshold (show) on a side note, it's hard to find playthroughs on yt, apparently "super grower" means something else too ...

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(3)

ztc1195

Oct. 14, 2018

Under rating threshold (show) This is just a shitty Tough Growth clone...

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(5)

Nalissa

Oct. 14, 2018

Under rating threshold (show) more or less ok game. nothing new, but decent graphic overall. But the blue homing shots are just a disaster to play against as they leave the screen and make sure to reappear the only spot you can actually pass through. they definetly need to disappear when leaving the screen or have an indicator when the come back. Also spawning shot should be inside the cubes/circles etc. to avoid being killed by a randomly spawning one.

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(0)

Karaine

Oct. 14, 2018

Under rating threshold (show) Frustrating af and the ending was very disappointing. Music and sound effects are okay-ish.

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(0)

xsp33d3rmanx

Oct. 14, 2018

Under rating threshold (show) All the frustration of a Souls games, nowhere near as much fun. All the homing missiles on 22 are nearly impossible, and any triangle level is a near disaster.

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(1)

rockdeworld

Oct. 13, 2018

Under rating threshold (show) The only issues I have so far are the way the random yellow dots can appear INSIDE boxes created by the purple triangles

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(1)

rockdeworld

Oct. 13, 2018

Under rating threshold (show) This game is great. Only thing it lacks is a solar-system-sized dad telling me this is too small at the end of each stage.

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(1)

MagicalMrE0311

Oct. 13, 2018

Under rating threshold (show) This feels like it's supposed to be a puzzle game, but it's not much of a puzzle if the dot appears in a spot that's literally impossible for you to get, like right on the line you can't touch.

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(0)

vorushea

Oct. 13, 2018

Under rating threshold (show) the triangles suck

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(0)

Iothil

Oct. 13, 2018

Under rating threshold (show) *reads title* *giggles* FRICK!

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(0)

Fireggedon

Oct. 13, 2018

Under rating threshold (show) This game made me want to go and give all your other games 1 star. 5/5

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(1)

bobmanasdfjkl3

Oct. 13, 2018

Under rating threshold (show) I cant play this game anymore because i keep dying from right before i kill some shooter it shoots killing me instantly.

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(0)

BryanT166

Oct. 12, 2018

Under rating threshold (show) screw what anybody says, 35 is not the hardest level, just keep pink in the middle, Fk level 32

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(1)

stryph

Oct. 12, 2018

Under rating threshold (show) The triangles are BS and the blue seekers shouldn't be able to come back from off screen and kill me with no warning...

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(0)

JereBere

Oct. 12, 2018

Under rating threshold (show) It is like "Tough Growth" just harder and terrible graphics.

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(1)

neenjaownage

Oct. 12, 2018

Under rating threshold (show) Sorry but the triangles need some kind of balancing so they don't cut you off entirely from being able to progress. If they move the wrong way you have zero chance to progress and so the entire level attempt is pointless. The game should not be that rng-dependent.

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(1)

Pykrete

Oct. 12, 2018

Under rating threshold (show) I just realized you also ripped off Tough Growth, and managed to both exacerbate literally all of its flaws and remove many of its better features (like seeing when enemies have an attack queued, or disabling the screen shake on a precision mouse game).

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(19)

cgeorge2

Oct. 12, 2018

Under rating threshold (show) So a bad ripoff of tough growth? Nice work.

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(1)

Slom0

Oct. 12, 2018

Under rating threshold (show) So i wonder what the thought process was when you decided to make a skill based game and then let things be decided by rng. Rng is rarely a fun element, its understandable in a item based game and such. But not here.

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(2)

boxes

Oct. 12, 2018

Under rating threshold (show) Throwing another comment onto the pile about triangles - the yellow bits can absolutely spawn on top of existing barriers created by them. Why? Who thought that was a good idea?

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(1)

Fireggedon

Oct. 12, 2018

Under rating threshold (show) This is the worst type of game to exist. It entices you to play it with its interesting features and gameplay, but its so badly designed and so frustrating and unfair that its just pure torture. If you read this comment do yourself a favor and skip this one.

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(2)

Spirit_of_Doom

Oct. 12, 2018

Under rating threshold (show) The triangles make the game incredibly hard. Don't make this a rng game rather than one with skill

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(1)

ReverendDel

Oct. 12, 2018

Under rating threshold (show) The triangles are stupid, they turn this game from one about skill to one about RNG. Simply put, not a puzzle game if it becomes impossible to beat a level due to random chance.

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(25)

MBitter

Oct. 12, 2018

Under rating threshold (show) last 2 levels were somewhat enjoyable other than that game is bad rip off

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(-1)

knight8183

Oct. 11, 2018

Under rating threshold (show) Nevermind, yes, the homing shots are annoying, and they should not go off-screen(should disappear if it does) if YOU aren't allowed to go off-bounds either.

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(0)

Selva

Oct. 11, 2018

Under rating threshold (show) So. On level 3 the enemy missiles leave semi-permanent deadly trails that the yellow dots tend to appear inside.

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(2)

RyanAE

Oct. 11, 2018

Under rating threshold (show) The Triangles make this game too RNG dependant.

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(41)

knight8183

Oct. 11, 2018

Under rating threshold (show) Dunno, the square's slow homing can be dodged, but I find the triangle's gradually-increasing area-of-death more annoying. And more often-than-not the nibbles you need to eat to grow spawns IN the death zone.

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(2)

Kesshi

Oct. 11, 2018

Under rating threshold (show) The homing shots were a problem enough without them being the same color as that big blue circle on level 38. One could be passing right through it and you wouldn't know. I agree with others that this is really close to a good game but the level design and RNG factors make it into more frustrating than fun.

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(0)

flabbercaster

Oct. 11, 2018

Under rating threshold (show) I liked this game better when it was original and called Tough Growth.

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(2)

Rockphed

Oct. 11, 2018

Under rating threshold (show) This game ... has pacing issues. The hardest level was probably 35. The last 2 levels were only hard because I was afraid that the large boxes off the screen edge were going to start moving. While the music is good and the colors interesting, I feel like this is a halfhearted attempt to copy "Hard Growth" without understanding what made that game fun and interesting. Perhaps the biggest problem is that the blue, tracking things neither time out nor disappear when they leave the screen. This means that levels where you need precision become races against time when the blue squares are involved.

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(48)

lock_of_fear

Oct. 11, 2018

Under rating threshold (show) why the hell is level 35 so much harder then every other level? The last two levels are fairly trivial as well. Get a playtester because this is almost a really good game.

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(13)

Ushiroth

Oct. 11, 2018

Under rating threshold (show) After play this game I realised Dark Souls is for casuals

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(1)

Pykrete

Oct. 11, 2018

Under rating threshold (show) There's some very...generous hit detection going on here. The random spawns are prone to screwing you, particularly when the pink triangles or orange spread shots are involved. Blue homing shots should probably disappear when they go off the edge -- their arcs are far too wide to reasonably keep herded onscreen, and many levels have far too many of them to reasonably keep track of if they go out of sight.

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(54)

Nerdotik

Oct. 11, 2018

Under rating threshold (show)

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(-4)

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